{ "recipe.letter": "Salutations, jeune adepte. ^ Mes sources me disent que tu as chassé une variété des êtres maudits que nous appelons \"monstres\". ^ Si tu es après leur butin, sache que j'ai récemment découvert un moyen de les reproduire en utilisant une table arcanique. ^ Place simplement l'objet sur la table un instant et reprends-le. Tu devrais ressentir le pouvoir affluer immédiatement. ^ Voici comment fabriquer la table. Utilise-la avec sagesse. ^ - M. Rasmodius, Sorcier", "recipe.letter.title": "Table arcanique du Sorcier" }
Is it the bit on big-craftable ? I only know how to translate from a i18n file.
But I suppose what I found is something that we both want on JA/BigCraftable : here’s the translation for the craftable (only let the french part) :
"NameLocalization": { "fr": "Table arcanique", }, "DescriptionLocalization": { // "fr": "Table infusée de pouvoirs arcaniques qui lui permettent de reproduire le butin d’un monstre.",
I have the requirements to unlock the recipe and when I played in 1.5 I had a few arcane in my house. In 1.6, I changed my house layout and had to remove the table but the crafting recipe is gone.
Not that I know of. You can unlearn de recipe editing your save file. https://www.nexusmods.com/stardewvalley/mods/8413/?tab=posts&jump_to_comment=136543191
This mod won't require an update for Stardew Valley 1.6, but will require CCRM to update. That mod still does not have a version for 1.6, but it's planed to be released soon.
Great mod! I was wondering if there was a way to manually add in new items to the Arcane Table to make? I am using the Adventurer's Guild Expanded and it has a few new monster loot items. Wanted to see if I could add them.
fala meu bom tem algum jeito de configurar a mesa pra produzir os itens de monstros de outros mods? tipo o estilhaço do vazio de sve entre outros se tiver eu faço eu msm aqui no meu pra não consumir seu tempo desde já agradeço
Tem sim, é só editar o ClonersData.json na pasta CCRM. Pode usar o nome do objeto em inglês como identificador e colocar o tempo q leva para clonar. Se quiser, você também pode criar seu próprio content pack com ClonerData.json com os itens do SVE e lançar ele como um plugin para esse mod.
I have to assume it is not an intended behavior for the arcane table to effectively allow instant duping of items placed inside. is this perhaps a side effect of misconfigured CCRM?
How I was able to produce this playing in a multiplayer game: Craft table Place table Put solar essence into table Press "Use" on table Solar essence is immediately received into farmer's inventory while the table still says 16 hours to produce, allowing infinite retrieval of essence
The item is intended to be retrieved immediately, but after the first pick up it should take the 16 hours to produce another one. Is that not what it's happening? This behavior is emulating a "scan" processing. Like, you don't need to lose the original item, the table just scan the item and you can take it back immediately, so it starts producing a copy of that item.
after placing any monster loot into the table, you can interact with the table and instantly receive as many of the loot inside the table as you want, effectively creating an instant and infinite item duplication scenario. this also resets the timer on the table. both players are using a controller. how can I help with more information?
Just tested it here and it's working as intended. It's probably a conflict with some other mod. Can you try removing most mods to see if the problem still happen? (keep the required ones and maybe Item Spawner if you need to create items to test.)
55 comments
And another french translation.
{
"recipe.letter": "Salutations, jeune adepte. ^ Mes sources me disent que tu as chassé une variété des êtres maudits que nous appelons \"monstres\". ^ Si tu es après leur butin, sache que j'ai récemment découvert un moyen de les reproduire en utilisant une table arcanique. ^ Place simplement l'objet sur la table un instant et reprends-le. Tu devrais ressentir le pouvoir affluer immédiatement. ^ Voici comment fabriquer la table. Utilise-la avec sagesse. ^ - M. Rasmodius, Sorcier",
"recipe.letter.title": "Table arcanique du Sorcier"
}
Do you have the translation for the Json Asset part?
But I suppose what I found is something that we both want on JA/BigCraftable : here’s the translation for the craftable (only let the french part) :
"NameLocalization": {
"fr": "Table arcanique",
},
"DescriptionLocalization": {
// "fr": "Table infusée de pouvoirs arcaniques qui lui permettent de reproduire le butin d’un monstre.",
Is there a console command to unlock the recipe?
You can unlearn de recipe editing your save file.
https://www.nexusmods.com/stardewvalley/mods/8413/?tab=posts&jump_to_comment=136543191
This mod won't require an update for Stardew Valley 1.6, but will require CCRM to update.
That mod still does not have a version for 1.6, but it's planed to be released soon.
Thanks and good game for you all.
https://pastebin.com/hCFJHYP9
Se quiser, você também pode criar seu próprio content pack com ClonerData.json com os itens do SVE e lançar ele como um plugin para esse mod.
How I was able to produce this playing in a multiplayer game:
Craft table
Place table
Put solar essence into table
Press "Use" on table
Solar essence is immediately received into farmer's inventory while the table still says 16 hours to produce, allowing infinite retrieval of essence
Is that not what it's happening?
This behavior is emulating a "scan" processing. Like, you don't need to lose the original item, the table just scan the item and you can take it back immediately, so it starts producing a copy of that item.
It's probably a conflict with some other mod.
Can you try removing most mods to see if the problem still happen? (keep the required ones and maybe Item Spawner if you need to create items to test.)