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Better Balance
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Version1.3.9
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This page was last updated on 01 May 2024, 8:48PM
- Changelogs
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Version 1.3.9
- Added an option for users to adjust the price of items not covered by Better Balance (including items / crops from other mods) by adding them to a customItems.json template file, which can be reused in future updates without having to redo it each time. More details in the in-game config description and notes at the top of customItems.json
- Some recent changelog entries below may contain references to 1.6 spoiler items. Check the Posts page for patch notes with the spoilers hidden.
- "More Expensive Mushroom Log" setting Mushroom Log Moss cost increased from 15 to 20
- "Harder & Mossier Speed-Gro Recipe" setting now also increases Stone cost of Quality Retaining Soil
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Version 1.3.8
- New option (enabled by default) to prevent Mushroom Logs from producing new mushrooms in Winter
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Version 1.3.7
- With "More Expensive Mushroom Log" enabled, Mushroom Log crafting Moss cost increased from 10 to 15, but Hardwood cost lowered from 15 to 12
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Version 1.3.6
- Summer Squash value reduced from 80g to 70g
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Version 1.3.5
- Default processing time for Fish Smoker reduced from 4,000 (same as Preserves Jar) minutes to 1,750 minutes (same as Dehydrator). (Will still use whatever value is currently set in the config unless you change it manually or click the 'Default" button in the in-game GMCM menu to reset all Better Balance settings to default values.)
- More Expensive Fish Smoker setting now increases Hardwood cost by 1.2x instead of 2x
- More Expensive Mushroom Log setting now also increases Hardwood cost by 1.5x
- Harder & Mossier Speed-Gro Recipe setting now also increases sap cost for Quality Fertilizer
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Version 1.3.4
- With the "Smoked Fish are Artisan Goods" config setting unchecked, Smoked Fish are now categorized as Fish and not Food, to avoid potential issues with the Cooked Foods and Shipped Items collections/achievements. (Additional edits made to prevent Smoked Fish from being used in Fish Ponds, Bait Makers, or Fish Smokers, so no recursively smoked fish)
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Version 1.3.3
- Droprate of Banana Saplings from Golden Coconuts reduced from ~17% to 4% (changeable in otherChanges.json)
- Added an option in the C# portion of Better Balance to replace any "Expensive" Fruit Tree Saplings like Pomegranate Saplings with "Cheap" ones like Apple Saplings in the lootpool for the Prize Machine and Mystery Boxes.
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Version 1.3.2
- The Fish Smoker now always produces Smoked Fish as Silver quality items (can be set via the config to any particular quality, or to preserve the raw fish quality like Vanilla)
- Fish Smoker Recipe price reverted back to 10,000g (can still be adjusted in otherChanges.json)
- The in-game description for the Fish Smoker and Golden Animal Cracker will now accurately reflect any relevant changes from selected config settings
- Corrected the Balanced Food prices for 9 dishes that were accidentally left out of the balancing file, mostly dishes from Ginger Island.
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Version 1.3.1
- Wool & Cloth value reduced to compensate for how the Loom is more likely to produce double Cloth with high-quality Wool
- - Broccoli value lowered, was overperforming in the Greenhouse
- - Powdermelon value slightly reduced
- - Added a third option to trade late-game crackers for at Pierre's: 5x Raisins
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Version 1.3.0
- New config options to apply price multipliers to all items within certain categories: Fish, Animal Products, Animal Resale, Crops, Farm Forage, Flowers & Honey, and Cooked Foods. Note that changing these multipliers will affect the profitability & balancing of all items within that category.
- Better integration with Generic Mod Config Menu to be able to change all config options in-game, with fuller descriptions for all the config options (descriptions also readable in content.json). Note that some of the config options & descriptions may contain light spoilers via references to new 1.6 items. With GMCM installed, prices can now be changed dynamically during a game day, although as usual any items already in your inventory / on your farm when you changed prices will still display their old prices until you put them in a chest and then retrieve them while holding an item with the updated price.
- New option to make cooking food always "break even" in terms of the base value of the final dish compared to the value of the ingredients, assuming using the cheapest possible ingredients (exceptions for Sashimi & Maki Roll). Dynamically takes any Price Multipliers for the ingredients into account (but not professions or other bonuses). Can be used alongside the "Cooked Food Value Multiplier" to effectively set a global profit margin % for cooking.
- SMAPI no longer gives the player a "false alarm" warning about a lack of update key for the C# portion of Better Balance
- For users customizing prices: Many of the changes to hardcoded prices previously done with the C# portion of the mod are now possible to do with the Content Patcher portion. Thus, there is no longer a "pricesBasic.json" price file, and the old "pricesSMAPI.json" price file is now simply "pricesBalanced.json," which now contains most of the prices previously in the C# config.json. Currently the C# portion still adjusts hardcoded prices for items from the Traveling Merchant, and if SVE is installed adjusts seed prices at Joja Mart to fit Better Balance
- More thorough compatibility with Stardew Valley Expanded: Full price & value rebalance for SVE crops, and SVE fish & foods can be affected by the new Multipliers in the config.
- New recommended mod: "Leveling Adjustment" by jahangmar. E.G. Can set general experience multiplier to 0.5 to level up skills half as fast to extend the early/mid game.
- Note: The following patch notes may contain light spoilers by referencing the existence of new 1.6 items or features:
- New option to apply an additional multiplier to Animal Products that stacks multiplicatively with the main Animal Products multiplier, but only activates later in the game when certain late-game crackers become available (Set at 0.7 by default). This is intended to help Crops to stay viable after the huge boost to animal profits at that point
- New option to trade certain late-game crackers for top-tier fertilizers at Pierre's, to give them a use for Crops and help Crops stay a viable option
- Prices adjusted for the new crops, their seeds, and the new tree syrup. Details in the spoiler section at the bottom of the Individual Overviews article.
- New option to slow down Fish Smokers. By default, set to slow them down to the same speed as Preserves Jars
- New option to make Smoked Fish from the Fish Smoker always be at regular Quality instead of inheriting the Quality of the raw Fish, like how Kegs & Preserves Jars work
- New option to increase the crafting & recipe cost of Fish Smokers
- New option to make the Mushroom Log also require 2 Red & 3 Common mushrooms to craft
- New option to slow down the Mushroom Log to take 6 days to grow instead of 4 (still reduced by rainy days)
- New option to make Speed-Gro and Deluxe Speed-Gro require some Hardwood & Moss instead of their normal ingredients
- Dinosaur Eggs no longer get their value boosted by reading a certain book
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Version 1.2.6
- Fixed an issue with several gems not having their cloning speed slowed down in the Crystalarium.
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Version 1.2.5
- No longer requires the Custom Crystalarium Mod to adjust the speed of Crystalariums (feature can be toggled in config.json)
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Version 1.2.4
- Made compatible with Stardew Valley 1.6 (Does not yet re-balance any new 1.6 content)
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Version 1.2.3
- Made slight update to some deprecated code for future SMAPI compatibility
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Version 1.2.2
- Made big, experimental update to the Android version of Better Balance. It should now contain all features of the PC version, although is untested.
- Discovered error in the way I was measuring the 1.5 spoiler Barn animal selling prices with Coopmaster / Shepherd. Buffed the animal's sale & egg prices to correct this
- Revisited prices for Starfruit, Tea, Wheat/Beer, and spoiler 1.5 Coop Animals, all have been buffed slightly
- Updated the "Individual Overviews" Article with new prices, and added more extensive charts for situations such as Artisan/Tiller professions, top Greenhouse crops, all-season crops, or Quality fertilizers.
- Add notes in "Individual Overviews" article about when Tiller can grant higher profits than Artisan.
- Added more details in the readme about how bonuses from Stardew Valley Expanded are adjusted with Better Balance
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Version 1.2.1
- Updated for compatibility with Stardew Valley Expanded v1.14
- Corrected Pierre's shop listing incorrect Fruit Tree prices over the phone
- Discovered an error in the way I had been measuring the profitability of "cycled' coops. Have buffed sell prices for most Coop animals proportionally to correct this. Also updated the "Individual Overviews" & "Explanation & Background" articles to reflect the updated profitability.
- Added more notes to the "Individual Overviews" article on how well Sweet Gem Berries perform in the Greenhouse, even when using the seedmaker.
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Version 1.2.0
- Streamlined compatibility patches: now all handled automatically. No need for additional downloads or manually replacing any files!
- More complete compatibility with SVE JojaMart, including prices for several unique SVE Joja items.
- Now uses SMAPI to adjust many hard-coded prices, such as Fruit Tree Saplings.
- Some Fruit Tree Saplings now have an additional role: Good profits (Amazing in the Greenhouse), but a very high up-front cost, as a long term investment. Full details in the Articles section.
- Simplified how the user can adjust prices by editing the prices.json or config.json files with more detailed labels & comments, and expanded prices available to edit.
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Version 1.1.2
- Updated "Better Balance SVE Jojamart fix" for SVE v1.13.9
- Updated "Better Balance SVE Jojamart fix" for SVE v1.13.3
- Simplified Updatekey in manifest
- Added optional file: SVE Patch. This optional patch rebalances the price bonuses SVE rewards for various NPC events to be more in line with Better Balance prices
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Version 1.1.1
- Corrected ID# for Green Tea
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Version 1.1.0
- Fixed Ancient Fruit price (was accidentally 5g lower than intended)
- Added Tea Leaves & Green Tea to balancing as a "mini-Ancient Fruit," see Ancient Fruit section of Individual Overviews article for details
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Version 1.0.2
- Fixed update key in manifest.json
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Version 1.0.1
- Added url in readme
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Version 1.0.0
- Release version
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