tradução a caixa de diálogo não esta aparecendo para mim no início achei que era algum mod mas não era o problema parece que algo esta faltando isso aparece para mim.
[Content Patcher] Mod crashed when loading asset 'Characters\Dialogue\Alune'. SMAPI will use the default asset instead. Error details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'DialogueAlune.json' from SMAPI\chiko.alune. ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\NPCAlune\npc Alune\npc Alune\[CP]Alune\DialogueAlune.json. This doesn't seem to be valid JSON. Technical details: After parsing a value an unexpected character was encountered: ". Path 'Mon4', line 6, position 2. em StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) na C:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:linha 74 em StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:linha 130 --- Fim do rastreamento de pilha de exceções internas --- em StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:linha 176 em StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:linha 92 em StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:linha 99 em ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) na C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:linha 42 em ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) na C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:linha 146 em ContentPatcher.Framework.AssetInterceptor.Load[T](IAssetInfo asset) na C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\AssetInterceptor.cs:linha 53 em StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:linha 317
desculpe a demora para ver o seu comentário, por algum motivo o nexus não me norifica :( eu vou tentar fazer o possível para arrumar isso, acho que o criador já deve ter postado uma nova atualização, daqui alguns dias ela já vai estar aqui. e obrigado pelo aviso <3
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[Content Patcher] Mod crashed when loading asset 'Characters\Dialogue\Alune'. SMAPI will use the default asset instead. Error details:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'DialogueAlune.json' from SMAPI\chiko.alune. ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\NPCAlune\npc Alune\npc Alune\[CP]Alune\DialogueAlune.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ". Path 'Mon4', line 6, position 2.
em StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) na C:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:linha 74
em StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:linha 130
--- Fim do rastreamento de pilha de exceções internas ---
em StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:linha 176
em StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:linha 92
em StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:linha 99
em ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) na C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:linha 42
em ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) na C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:linha 146
em ContentPatcher.Framework.AssetInterceptor.Load[T](IAssetInfo asset) na C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\AssetInterceptor.cs:linha 53
em StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:linha 317
eu vou tentar fazer o possível para arrumar isso, acho que o criador já deve ter postado uma nova atualização, daqui alguns dias ela já vai estar aqui.
e obrigado pelo aviso <3