It looks like the mod author hasn't been active since 2021, I think the mod is probably abandoned :( There's another More Mushrooms mod that was added for 1.6 though, I'm going to try that one out. Mount Vapius also adds some new mushrooms.
Hi, love the mod concept, but no mushrooms are appearing for me. I was wondering if perhaps this one conflicts with other mods? I'm currently using Stardew Vallley Expanded and Earthy Recolor.
Not a silly question, I'm wondering the same and cannot find any info thru Google. Maybe a modding/smapi discord group or reddit might have a clue. I am so curious now!
Hey! I have this mod both on my laptop and my PC. I'm on my 7th year playthrough on my laptop (all modded after IRL years of vanilla...now I'm just a mod addict) and the PNW Mushroom mod works regularly when foraging. HOWEVER, on my 1st year playthrough (modded), Spring, on my PC, I had a few game days where some of the mushrooms showed up and then...stopped. I'm not sure if this is an issue or if this is a feature of seasonality and timing, like blackberries and salmonberries.
Any thoughts? PS: Having it on my laptop, I do enjoy having the PNW Mushroom mod! I just hope to get this solved for my PC :)
--- Edit: it's definitely only working on my laptop (Windows) and not my PC for some reason. :C
Really liking this mod, expands nicely on a rather shallow section of the base game. I was wondering if you had plans to make this compatible with PPJA Artisan Goods, i.e the Kombucha machine? **EDIT** Actually, I decided not to be lazy and did this myself. Needed the "Mushroom_Item" tag adding to all the mushrooms so they can be dried, a new PFM file creating to add the different Kombuchas, JA's building for all the Kombuchas and icons doing (I've just edited the plain Kombucha icon from Artisan Valley to different colours to match the output).
I'll do some testing and if it all works and is balanced i'm happy to share the files with you to publish, but I think I'll need to create new icons from scratch so its not nabbing icons from Artisan Valley (shouldn't take too long to do that though).
Ooo, could you send me the edit? I was hoping to be able to combine this with the glass jar to make kombucha too! If you want I could help make new icons C:
OOOO this looks fantastic! I'm interested to see how future plans develop once BURT's out. I will mention, however, that at present there appears to be a duplicate object/crop name with the Oyster Mushroom from Revenant's Crops, which will cause crashes for players who have both mods. While this hopefully won't be much of an issue with future JA builds, for the moment a DisableWithMod condition for that crop/object should take care of any errors.
Noticed that you added a disabled line for that, just wanted to mention that the current version is missing a comma on that line though, at the end of line 10 in the oyster mushroom json.
20 comments
(This mod looks great, btw)
Any thoughts?
PS: Having it on my laptop, I do enjoy having the PNW Mushroom mod! I just hope to get this solved for my PC :)
---
Edit: it's definitely only working on my laptop (Windows) and not my PC for some reason. :C
Really liking this mod, expands nicely on a rather shallow section of the base game.
I was wondering if you had plans to make this compatible with PPJA Artisan Goods, i.e the Kombucha machine?
**EDIT**
Actually, I decided not to be lazy and did this myself. Needed the "Mushroom_Item" tag adding to all the mushrooms so they can be dried, a new PFM file creating to add the different Kombuchas, JA's building for all the Kombuchas and icons doing (I've just edited the plain Kombucha icon from Artisan Valley to different colours to match the output).
I'll do some testing and if it all works and is balanced i'm happy to share the files with you to publish, but I think I'll need to create new icons from scratch so its not nabbing icons from Artisan Valley (shouldn't take too long to do that though).
Drop me a message if this is something you want.
I will mention, however, that at present there appears to be a duplicate object/crop name with the Oyster Mushroom from Revenant's Crops, which will cause crashes for players who have both mods. While this hopefully won't be much of an issue with future JA builds, for the moment a DisableWithMod condition for that crop/object should take care of any errors.
And good note. I'll see what I can do to prevent that.