476 comments

  1. Z3L0XC
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    The main producer of the mod, Burak Meşe, passed away last year and we, as members of the BluChick team he founded, decided to overhaul this mod in his memory. Many thanks to the Nexus team for supporting us in this process. We will bring different updates to the mod depending on the request.
    Thanks for everything.

    (It was made for the announcement for now, comments will be reviewed and added in the next version.)

    - zeloxc, AhmetSalih
  2. Z3L0XC
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    First of all, I really apologize for everything. I didn't realize the mod had so many problems. I only noticed the small bugs and missed the bigger ones. I was really eager to start working on this mod again and I regret not being more careful.

    The notification issues only affect Vortex; there are no problems loading the mod manually. There are also dialogs with James, and although SMAPI doesn't show any errors, the dialogs don't work as expected. If anyone can help and find help bugs I would be very grateful for the help.

    I will do my best to fix everything, but updates may not come very fast as I am extremely busy these days. I'll try to fix the bugs as they arise.

    Best regards,
    zeloxc. (Discord: @zeloxc)
  3. superbrittendo
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    My log said I was missing a required mod "Spiderbuttons.CMCT". Is this required for the new update?
    1. Z3L0XC
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      My mistake, I forgot to add addictions. You can download mod here. I also added it to dependencies.
  4. BunnySue
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    i dont know if im doing it wrong but I downloaded and put into my mods folder and its not working. when downloaded it use to be an folder like everything else but now its not. idk if that's the cause but its weird and it wont work. please help if you can.
    1. Heather92711
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      I'm having the same problem here. When I download it it's just a file not a folder, and doesn't run as a mod.
    2. BunnySue
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      Im glad im not the only one lol. i just don't know what to do. i really want this mod to work again for me so I hope we get answers soon!
    3. Z3L0XC
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      If you played in older versions, “Stardew Kids Expansion” has been renamed to “[CP] Stardew Kids Expansion”. Make sure to delete both versions and install again.
    4. eternalascension
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      when i try to download the mod it doesnt have the mod either
    5. BunnySue
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      I dont know the cp your talking about. i only know this version of the mod. but I did delete the mod and I've tried to download again but its an file not an folder and it wont register as an mod.
  5. mz136
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    [game] NPC 'James' failed to parse master schedule 'winter' with raw data '900 JoshHouse 12 5 0/1200 JoshHouse 7 19 2/1610 Custom_JamesRoom 2 5 0/2200 Custom_JamesRoom 7 5 0 James_sleep'.System.Collections.Generic.KeyNotFoundException: Required location 'Custom_JamesRoom' not found.
    at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11552
    at StardewValley.NPC.pathfindToNextScheduleLocation_PatchedBy<spacechase0.SpaceCore>(NPC this, String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage)
    at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, Lis 1 visited)

    James stays in his room all day.

    It seems like James doesn't have a winter schedule, is that why the error occurs?

    I can see James's room in the game, but the warning still keeps appearing. Is anyone else experiencing the same error?

    1. Avowave
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      Having this same issue in spring. The problem is hinted at in the third line of that error message, so my guess is that 'Custom_JamesRoom' either:
      a. Doesn't exist / Shouldn't be referenced
      b. Is in the wrong location
      c. Is misspelled or named something else

      I checked the James_Schedule.json file and the schedule looks similar but without any references to 'Custom_JamesRoom':
                      "spring": "730 Beach 21 20 0/1200 Town 86 93 2/1700 JoshHouse 12 5 0/1900 JoshHouse 7 19 2/2000 JoshHouse 31 6 0/2200 JoshHouse 23 11 2 James_sleep"

      Vs. error message for master schedule:
      "730 Beach 21 20 0/1200 Town 86 93 2/1700 JoshHouse 12 5 0/1900 JoshHouse 7 19 2/2000 Custom_Jam
      esRoom 2 5 0/2200 Custom_JamesRoom 7 5 0 James_sleep"

      Also, this .json file doesn't include a fall schedule entry, while the other kids' files do. Not sure why or if that is a problem but thought it was weird.

      Worth noting is the SpaceCore errors:
      [SpaceCore] Requested path starting at Custom_JamesRoom, which does not exist, for NPC James.
      //James schedule error occurs here.
      [SpaceCore] Requested path starting at Custom_AdrianRoom, which does not exist, for NPC Adrian.
      [SpaceCore] Requested path starting at Custom_VanessaRoom, which does not exist, for NPC Vanessa.
      [SpaceCore] Requested path starting at Custom_TinaRoom, which does not exist, for NPC Tina.

      I'm pretty sure I've seen the same message for Douglas before but it didn't appear this time, and James is the only one who's schedule breaks because of this for some reason.

      I know the current author is busy and this is bothering me so I'll update here if I find some way to fix it!
    2. Avowave
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      I think I figured it out!

      I'm assuming you have Xiddav's Little Red Schoolhouse installed right? Well, that mod overrides the schedule data for all the SKE kids even without the schoolhouse being built. Turns out THAT mod references the 'Custom_[Insert SKE kid here]' objects, but the base mod doesn't add the rooms in as custom maps (I would guess that it probably used to).

      So to fix it, every reference to those customs rooms will have to be updated in Xiddav's LRS to the actual home locations and the equivalent tile coordinates. A little tedious but certainly manageable.

      I have never worked on any mods but I'm certain I can fix this when I have some more time, and would like to do it for the sake of myself and others. I'm a Uni student and it's finals week, so I might not get to it right away, but I'll have plenty of time soon enough.

      I'll reply here again when I'm done with the fix!
    3. mz136
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      Thank you for your kind explanation. I never imagined LRS would be a problem, I look forward to your reply.
    4. Avowave
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      Okay, so if you have the 'SKE edit' option enabled in the LRS config, turn it off. That should solve some issues, and James in particular should get out of bed and go through a schedule. Unfortunately it is really just a 'band-aid' type fix to get things kind of working, because LRS just isn't fully compatible with newer versions of SKE. Also if you have LRS Lazy version it's even more incompatible unfortunately.

      I managed to get things working properly in my game now for the most part, so I'll try working with the current SKE author to get a compatibility update out for both LRS versions.
  6. kuphulwho
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    If you haven't yet, would you possibly consider adding integration with the Pam and Gus Get a Happy Ending mod? I can only assume that currently, if you complete the storyline for the Pam and Gus mod, Gus will move in with Pam while Vanessa still sleeps at the Saloon at night. It would also be really sweet if Vanessa had some dialogue about it.
  7. lolaabvnnyyyy
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    When I open the game via SMAPI, it tells me I need to download the 0.7.3 hotfix version for Stardew Kids Expansion, which I have done. Now, when I log into the game, and go to Granny's house, James room is black. Please check my Log about it and I have SVE installed as well even though it should be FULLY compatible. Is there any way you can fix this mod?
    1. Z3L0XC
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      I don't really know what it's caused by, one other person had a similar problem. I'll try to get some help on this, and I'd also like to ask if you could try the mod without trying other mods, does the same problem persist?
    2. Z3L0XC
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      I'm going to release a new version soon. I didn't do much, I just replaced it with the map of the old version. In my own tests with RSV and SVE, there are no problems, the room is where it should be. There is nothing I can do about it. You can reinstall the mod, that's all I can say. I'm sorry it had a bad effect on your gameplay. I would appreciate it if you understand. If you find out which mod it's caused by, just let me know and I'll check.
    3. superbrittendo
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      I tried the new update but my log is giving this error. Not sure if that's helpful or not..

      [game] NPC 'James' failed to parse master schedule 'winter' with raw data '900 JoshHouse 12 5 0/1200 JoshHouse 7 19 2/1600 Custom_JamesRoom 2 5 0/2200 Custom_JamesRoom 7 5 0 James_sleep'.
      System.Collections.Generic.KeyNotFoundException: Required location 'Custom_JamesRoom' not found.
         at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11552
         at StardewValley.NPC.pathfindToNextScheduleLocation_PatchedBy<spacechase0.SpaceCore>(NPC this, String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage)
         at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited)
    4. superbrittendo
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      I was playing around with it and put and it worked. Not sure why it's not working but I love his room!!
      {
      "LogName": "James Room",
      "Action": "EditMap",
      "Target": "Maps/JoshHouse",
      "MapProperties": {
      "Doors": "5 9 1 120 10 9 1 120 28 10 1 120"
      },
      "FromFile": "Assets/James/JamesRoom_SVE.tmx",
      "ToArea": {
      "X": 11,
      "Y": 8,
      "Width": 15,
      "Height": 7
      }
    5. goingcrazy97759
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      Hi. I just tried 0.7.4 and James room is still black. Sorry. I know how hard you are working on this. It is amazing how much you've accomplished to keep this mod alive. Thank you. And thanks to all the other members of the modding community for lending a hand.
    6. goingcrazy97759
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      @superbrittendo that did the trick. Thanks.
    7. superbrittendo
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      The new hotfix has James room appearing. Thank you!
    8. Z3L0XC
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      You're welcome, thank you too.
  8. embenet
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    I absolutely love this mod and am so glad it's still being cared for!! Is there any chance you'd consider maybe a toggle option to turn the rooms of Vanessa and James back into doors? Their new rooms overlap with other mods (Vanessa and Mike are roomies now lol) and the doors were much easier with a heavily modded playthrough. It's very okay if not, I just thought I'd ask! Thank you for all your effort!! 
    1. CrimmyCrimson
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      +1 for Vanessa! I really like Mike and hope for compatibility patch/option
  9. Asmodeus1824
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    I don't know if this is already known by many already (since I didn't see much in the comments) but NPC Map Locations does work properly with the kids. Just add the following entries to the globals.json under NpcMarkerOffsets found under
    Mods/NPCMapLocations/config/globals.json :

    "Adrian": 6,
    "Tina": 7,
    "Douglas": 5,
    "James": 4,
    "Vanessa": 5

    for example with SVE players:

    "NpcMarkerOffsets": {
        "Abigail": 3,
        // (the other npcs)
        "ScarlettFake": 5,
        "Adrian": 6,
        "Tina": 7,
        "Douglas": 5,
        "James": 4,
        "Vanessa": 5
      }

    This is supposed to make them appear properly on the map (worked for me, if not tweak the values a little).

    Don't forget to add a comma between entries but not after the last entry of NpcMarkerOffsets so there won't be any errors.
    Was just annoyed that the kids didn't show up properly and there's "hair" running around the map. Had to figure out by myself XD

    Really appreciated the work on this mod, you guys are great!
    1. Asmodeus1824
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      Also for those who are getting an error with Tina on her sunday schedules (the one involving animal house) its because SVE has changed animalhouse into AnimalShop. (Mentioned in the previous comment thanks!) To "fix" this error:

      1. Go to Tina_Schedule.json (found under Mods/[CP] Stardew Kids Expansion/Data/Tina/Tina_Schedule.json)
      2. Find the "Sun" Entry under Entries and change AnimalHouse into AnimalShop. Save the file.

      The only funny thing about this is even if Tina's schedule is fixed and she goes to Jas' room, Jas is scheduled to play outside near the Traveling Merchant that day and after playing outside, reads a book near the counter. so Tina doesn't really play with Jas but just stands in her room until she goes home.
  10. spartareborn
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    A minor bug noticed in schedule of Tina.
    AnimalHouse should be AnimalShop for Marnie's Ranch.
    1. Z3L0XC
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      Thanks!
  11. mz136
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    https://imgur.com/a/h3AvLwK

    Douglas is stuck in the bookshelf. Is there anyone like me? The schedule changes naturally.
    I use sve.
    1. Z3L0XC
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      I will fix this in the next version, thank you for the information. I just need a little rest. 
  12. catlover718
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    SMAPI said something about this not being compatible with Looking For Love Redux and wouldn't load James
    1. catlover718
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      [Content Patcher] Two content packs want to load the 'Characters/James' asset with the 'Exclusive' priority (Looking for Love REDUX and Stardew Kids Expansion). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
    2. Z3L0XC
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      I will see if I can bring compatibility in the next versions or not. Thanks for the information.
    3. catlover718
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      Of course! :)
      And thank you for maintaining the mod