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TheMightyAmondee

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TheMightyAmondee

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21 comments

  1. JasonDayspring
    JasonDayspring
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    This is not obsolete!  Some of us don't have the patience to wait until the next day, or remember to toggle it before sleeping.  Thank you for keeping it updated.  Very appreciated.

    (Maybe remove Obsolete, and change the name to Instant Skull Cavern Toggle)
    1. TheMightyAmondee
      TheMightyAmondee
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      Hi,

      Good suggestion, I've updated that now!
  2. Bond1265213
    Bond1265213
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    A very nice MODs, but can we add some drops ( be support by JSON config) from difficult monsters in the futrue? I think hard combat deserves good loot.
  3. BioKraze
    BioKraze
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    Is the "no preconditions" part of the latest version, or has support for that version been dropped?


    Edited: nevermind, just read the description.
  4. dlgywns
    dlgywns
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    Can I use the latest version?
    1. TheMightyAmondee
      TheMightyAmondee
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      Newest version is for SMAPI 3.14 and above as it switches over to the new content api. If you use at least SMAPI 3.14 then the newest version will work fine.
  5. DWrathh
    DWrathh
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    I don't normally comment on mods but--seriously--you are the absolute best. 
    I've had to go through some really roundabout methods to get the Skull Cavern Invasion quest to pop up just so I can go into the Skull Cavern on that difficulty.
    Super appreciated. Thank you!
  6. shen1323
    shen1323
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    Hi! Does this mod works with the Skull Cavern Elevator mod?
    1. TheMightyAmondee
      TheMightyAmondee
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      Yep. There should be no issues.
  7. KiraYamato94
    KiraYamato94
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    The mod works fine, but it shows this red line upon loading, something about object reference not set to an instance object on a C:\user path which isn't mine
    1. TheMightyAmondee
      TheMightyAmondee
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      Hi!
      You can safely ignore that, sometimes if you push a button when the game is loading that error can appear because the mod can't actually do anything at that stage. I'll look into a way to stop the error from appearing at all.

      Edit: I've located what seems to be causing this and just released version 1.1.1 which will stop that error from appearing.
    2. KiraYamato94
      KiraYamato94
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      I confirm it's fixed now, thx for your work :)
  8. SilverPhoenixx
    SilverPhoenixx
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    does this add radioactive ore to the skull caverns?
    1. TheMightyAmondee
      TheMightyAmondee
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      Yes, radioactive ore will be added when it is set to dangerous.
  9. UberAnne
    UberAnne
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    Is this compatible with Stardew Valley Expanded? I know that mod changes the room you add the shrine to.
    1. TheMightyAmondee
      TheMightyAmondee
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      Yep, it's compatible with SVE.
  10. eqagunn
    eqagunn
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    See how you feel about the following ideas:
    - Might be good to rename the mod to "Skull Cavern Challenge Toggle" to make it more descriptive of what it does.
    - The toggle itself could be put on the ground floor of Skull Cavern to that post to the left of the door.
    - The post itself could be replaced with skull sprite used to activate the Mines Challenge.
    1. TheMightyAmondee
      TheMightyAmondee
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      Those are some good ideas, I'm not sure about changing the mod name now that it's been published but I'll consider it.

      I have actually been working on a small shrine to toggle the Skull Cavern difficulty for a future update instead of using a hotkey, so I'm glad it's an idea you want implemented.

      Thanks for the suggestions! :)