Stardew Valley
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Pillow

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AnotherPillow

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18 comments

  1. AnotherPillow
    AnotherPillow
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    Locked
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    Note : This mod is purely visual and doesn't change any schedules, sorry!
  2. r1kai
    r1kai
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    Looks like there is an incompatibility with SDE as they both modify the same asset which is sad as I'd love to use this in the custom pack I've made. Perhaps you could reach out to see if it might be possible to add compatibility? The author seems quite open to it.

    [Content Patcher] Two content packs want to load the 'Maps\SandyHouse' asset (Sandy's room and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
    1. AnotherPillow
      AnotherPillow
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      Currently I'm not sur ehow, just remove the patch in sve's content.json for now i suppose.
  3. DragonOracle1223
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    I got this error when using the update
    [Content Patcher] Mod crashed when loading asset 'Maps\SandyHouse'. SMAPI will u
    se the default asset instead. Error details:
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manage
    r failed loading content asset 'assets\SandyHouse.tmx' from SMAPI\pillow.sandyro
    om. ---> System.Exception: Unable to load map with file path 'C:\Program Files (
    x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Sandy's Room\assets\SandyHo
    use.tmx' ---> System.InvalidOperationException: There is an error in XML documen
    t (12, 27). ---> System.IO.DirectoryNotFoundException: Could not find a part of
    the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content (
    unpacked)\Maps\townInterior.tsx'.
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
    nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
    ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
    n useLongPath, Boolean checkHost)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
    FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean
    bFromProxy)
       at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(Object path, String
     mode, FileMode )
       at TMXTile.TMXTileset.set_Source(String value)
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
    .Read7_TMXTileset(Boolean isNullable, Boolean checkType)
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
    .Read15_TMXMap(Boolean isNullable, Boolean checkType)
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
    .Read16_map()
       --- End of inner exception stack trace ---
       at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, St
    ring encodingStyle, XmlDeserializationEvents events)
       at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
       at TMXTile.TMXParser.Parse(Stream stream, String path)
       at TMXTile.TMXFormat.Load(Stream stream)
       at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui
    lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format
    Manager.cs:line 128
       --- End of inner exception stack trace ---
       at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui
    lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format
    Manager.cs:line 134
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri
    ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA
    PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 169
       --- End of inner exception stack trace ---
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri
    ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA
    PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 184
       at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, C
    ontentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\
    ContentHelper.cs:line 92
       at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\sou
    rce\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99
       at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) in C:
    \source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:
    line 40
       at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in C:\sour
    ce\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 148
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader
    [T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentMana
    gers\GameContentManager.cs:line 302
    1. AnotherPillow
      AnotherPillow
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      Right oopsies lemme try fix that.
    2. AnotherPillow
      AnotherPillow
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      Think I fixed it
    3. DragonOracle1223
      DragonOracle1223
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      [Content Patcher] Mod crashed when loading asset 'Maps\SandyHouse'. SMAPI will u
      se the default asset instead. Error details:
      StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manage
      r failed loading content asset 'assets\SandyHouse.tmx' from SMAPI\pillow.sandyro
      om. ---> System.Exception: Unable to load map with file path 'C:\Program Files (
      x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Sandy's Room\assets\SandyHo
      use.tmx' ---> System.InvalidOperationException: There is an error in XML documen
      t (12, 27). ---> System.IO.DirectoryNotFoundException: Could not find a part of
      the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content (
      unpacked)\Maps\townInterior.tsx'.
         at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
         at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
      nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
      ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
      n useLongPath, Boolean checkHost)
         at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
      FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean
      bFromProxy)
         at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(Object path, String
       mode, FileMode )
         at TMXTile.TMXTileset.set_Source(String value)
         at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
      .Read7_TMXTileset(Boolean isNullable, Boolean checkType)
         at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
      .Read15_TMXMap(Boolean isNullable, Boolean checkType)
         at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
      .Read16_map()
         --- End of inner exception stack trace ---
         at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, St
      ring encodingStyle, XmlDeserializationEvents events)
         at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
         at TMXTile.TMXParser.Parse(Stream stream, String path)
         at TMXTile.TMXFormat.Load(Stream stream)
         at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui
      lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format
      Manager.cs:line 128
         --- End of inner exception stack trace ---
         at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui
      lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format
      Manager.cs:line 134
         at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri
      ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA
      PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 169
         --- End of inner exception stack trace ---
         at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri
      ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA
      PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 184
         at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, C
      ontentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\
      ContentHelper.cs:line 92
         at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\sou
      rce\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99
         at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) in C:
      \source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:
      line 40
         at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in C:\sour
      ce\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 148
         at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader
      [T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentMana
      gers\GameContentManager.cs:line 302

      I still got the crash error. Not sure whats goin on.
    4. AnotherPillow
      AnotherPillow
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      I've no idea honestly, maybe ask the SDV discord?
    5. AnotherPillow
      AnotherPillow
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      Also could you upload your full log to smapi.io/log?
    6. DragonOracle1223
      DragonOracle1223
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      sure thing here you go https://smapi.io/log/6418621634ec46a9a0ece346c5afaf4b
    7. DragonOracle1223
      DragonOracle1223
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      i got this message when i loaded my save with the newest update
      [Content Patcher] SMAPI found an issue with 'Maps\SandyHouse' map load: mod reor
      dered the original tilesheets, which often causes crashes.
      Technical details for mod author: Expected order: untitled tile sheet. See https
      ://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help.

      No crash message
    8. AnotherPillow
      AnotherPillow
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      Does it still work though?

      EDIT: Try updating the mod to the latest version - I think I fixed this issue :)
  4. MonkehMaster
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    nice idea but needs work...

    the room should be separated from the shop and casino entrance, basically add a wall between the bed room and the hallway to the casino, then add a door.

    also, the kitchen has no wall behind the furniture, it looks like the sink/ect.. are laying on the floor, also the top portion of the furniture in the kitchen are covered by the edge of the ceiling.

    also, i personally think the easel (art stand) should be in the bedroom portion and not part of the kitchen sink/ect..
    1. AnotherPillow
      AnotherPillow
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      The picture is from the original file (I've since replaced it with a bookshelf) and I tried to do a wall but it would require moving everything down 1 tile and i wasnt in the mood for it right then.
  5. Goldenrevolver
    Goldenrevolver
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    This is a great idea and most of it looks pretty good already. I would like to see a back wall for the kitchen and increase the wall length behind the plant, so it all fits the wall length of the shop itself. Then it would look really good and also be a good cut betwen the bedroom and the kitchen. Keep up the great work!
    1. AnotherPillow
      AnotherPillow
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      I'll try and thanks :)
  6. deleted98156498
    deleted98156498
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    Honestly its a very immersive idea, i ll try it on my modpack x).
    Also i read your notes in description, you've understand how to create a thing already, who knows in the future you can bring some good one immersion or utility for the game? haha, Keep up.

    P.S: if you need, im sure the "Big bosses" from here write some good articles about modding, Good luck with your first one.
    1. AnotherPillow
      AnotherPillow
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      Thanks! :) I've actually been helped by a few authors with big mods on discord with this.