Looks like there is an incompatibility with SDE as they both modify the same asset which is sad as I'd love to use this in the custom pack I've made. Perhaps you could reach out to see if it might be possible to add compatibility? The author seems quite open to it.
[Content Patcher] Two content packs want to load the 'Maps\SandyHouse' asset (Sandy's room and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
I got this error when using the update [Content Patcher] Mod crashed when loading asset 'Maps\SandyHouse'. SMAPI will u se the default asset instead. Error details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manage r failed loading content asset 'assets\SandyHouse.tmx' from SMAPI\pillow.sandyro om. ---> System.Exception: Unable to load map with file path 'C:\Program Files ( x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Sandy's Room\assets\SandyHo use.tmx' ---> System.InvalidOperationException: There is an error in XML documen t (12, 27). ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content ( unpacked)\Maps\townInterior.tsx'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea n useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(Object path, String mode, FileMode ) at TMXTile.TMXTileset.set_Source(String value) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap .Read7_TMXTileset(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap .Read15_TMXMap(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap .Read16_map() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, St ring encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream) at TMXTile.TMXParser.Parse(Stream stream, String path) at TMXTile.TMXFormat.Load(Stream stream) at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format Manager.cs:line 128 --- End of inner exception stack trace --- at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format Manager.cs:line 134 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 169 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 184 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, C ontentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ ContentHelper.cs:line 92 at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\sou rce\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99 at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) in C: \source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs: line 40 at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in C:\sour ce\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 148 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader [T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentMana gers\GameContentManager.cs:line 302
[Content Patcher] Mod crashed when loading asset 'Maps\SandyHouse'. SMAPI will u se the default asset instead. Error details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manage r failed loading content asset 'assets\SandyHouse.tmx' from SMAPI\pillow.sandyro om. ---> System.Exception: Unable to load map with file path 'C:\Program Files ( x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Sandy's Room\assets\SandyHo use.tmx' ---> System.InvalidOperationException: There is an error in XML documen t (12, 27). ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content ( unpacked)\Maps\townInterior.tsx'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea n useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(Object path, String mode, FileMode ) at TMXTile.TMXTileset.set_Source(String value) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap .Read7_TMXTileset(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap .Read15_TMXMap(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap .Read16_map() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, St ring encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream) at TMXTile.TMXParser.Parse(Stream stream, String path) at TMXTile.TMXFormat.Load(Stream stream) at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format Manager.cs:line 128 --- End of inner exception stack trace --- at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format Manager.cs:line 134 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 169 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 184 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, C ontentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ ContentHelper.cs:line 92 at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\sou rce\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99 at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) in C: \source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs: line 40 at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in C:\sour ce\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 148 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader [T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentMana gers\GameContentManager.cs:line 302
I still got the crash error. Not sure whats goin on.
i got this message when i loaded my save with the newest update [Content Patcher] SMAPI found an issue with 'Maps\SandyHouse' map load: mod reor dered the original tilesheets, which often causes crashes. Technical details for mod author: Expected order: untitled tile sheet. See https ://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help.
the room should be separated from the shop and casino entrance, basically add a wall between the bed room and the hallway to the casino, then add a door.
also, the kitchen has no wall behind the furniture, it looks like the sink/ect.. are laying on the floor, also the top portion of the furniture in the kitchen are covered by the edge of the ceiling.
also, i personally think the easel (art stand) should be in the bedroom portion and not part of the kitchen sink/ect..
The picture is from the original file (I've since replaced it with a bookshelf) and I tried to do a wall but it would require moving everything down 1 tile and i wasnt in the mood for it right then.
This is a great idea and most of it looks pretty good already. I would like to see a back wall for the kitchen and increase the wall length behind the plant, so it all fits the wall length of the shop itself. Then it would look really good and also be a good cut betwen the bedroom and the kitchen. Keep up the great work!
Honestly its a very immersive idea, i ll try it on my modpack x). Also i read your notes in description, you've understand how to create a thing already, who knows in the future you can bring some good one immersion or utility for the game? haha, Keep up.
P.S: if you need, im sure the "Big bosses" from here write some good articles about modding, Good luck with your first one.
17 comments
[Content Patcher] Two content packs want to load the 'Maps\SandyHouse' asset (Sandy's room and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
[Content Patcher] Mod crashed when loading asset 'Maps\SandyHouse'. SMAPI will u
se the default asset instead. Error details:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manage
r failed loading content asset 'assets\SandyHouse.tmx' from SMAPI\pillow.sandyro
om. ---> System.Exception: Unable to load map with file path 'C:\Program Files (
x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Sandy's Room\assets\SandyHo
use.tmx' ---> System.InvalidOperationException: There is an error in XML documen
t (12, 27). ---> System.IO.DirectoryNotFoundException: Could not find a part of
the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content (
unpacked)\Maps\townInterior.tsx'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
n useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean
bFromProxy)
at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(Object path, String
mode, FileMode )
at TMXTile.TMXTileset.set_Source(String value)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
.Read7_TMXTileset(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
.Read15_TMXMap(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
.Read16_map()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, St
ring encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at TMXTile.TMXParser.Parse(Stream stream, String path)
at TMXTile.TMXFormat.Load(Stream stream)
at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui
lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format
Manager.cs:line 128
--- End of inner exception stack trace ---
at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui
lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format
Manager.cs:line 134
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri
ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA
PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 169
--- End of inner exception stack trace ---
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri
ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA
PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 184
at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, C
ontentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\
ContentHelper.cs:line 92
at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\sou
rce\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99
at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) in C:
\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:
line 40
at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in C:\sour
ce\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 148
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader
[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentMana
gers\GameContentManager.cs:line 302
se the default asset instead. Error details:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manage
r failed loading content asset 'assets\SandyHouse.tmx' from SMAPI\pillow.sandyro
om. ---> System.Exception: Unable to load map with file path 'C:\Program Files (
x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Sandy's Room\assets\SandyHo
use.tmx' ---> System.InvalidOperationException: There is an error in XML documen
t (12, 27). ---> System.IO.DirectoryNotFoundException: Could not find a part of
the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content (
unpacked)\Maps\townInterior.tsx'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
n useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean
bFromProxy)
at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(Object path, String
mode, FileMode )
at TMXTile.TMXTileset.set_Source(String value)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
.Read7_TMXTileset(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
.Read15_TMXMap(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap
.Read16_map()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, St
ring encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at TMXTile.TMXParser.Parse(Stream stream, String path)
at TMXTile.TMXFormat.Load(Stream stream)
at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui
lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format
Manager.cs:line 128
--- End of inner exception stack trace ---
at xTile.Format.FormatManager.LoadMap(String filePath) in C:\GitlabRunner\bui
lds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\Format
Manager.cs:line 134
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri
ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA
PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 169
--- End of inner exception stack trace ---
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](Stri
ng assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMA
PI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 184
at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, C
ontentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\
ContentHelper.cs:line 92
at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\sou
rce\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99
at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) in C:
\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:
line 40
at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in C:\sour
ce\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 148
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader
[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentMana
gers\GameContentManager.cs:line 302
I still got the crash error. Not sure whats goin on.
[Content Patcher] SMAPI found an issue with 'Maps\SandyHouse' map load: mod reor
dered the original tilesheets, which often causes crashes.
Technical details for mod author: Expected order: untitled tile sheet. See https
://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help.
No crash message
EDIT: Try updating the mod to the latest version - I think I fixed this issue :)
the room should be separated from the shop and casino entrance, basically add a wall between the bed room and the hallway to the casino, then add a door.
also, the kitchen has no wall behind the furniture, it looks like the sink/ect.. are laying on the floor, also the top portion of the furniture in the kitchen are covered by the edge of the ceiling.
also, i personally think the easel (art stand) should be in the bedroom portion and not part of the kitchen sink/ect..
Also i read your notes in description, you've understand how to create a thing already, who knows in the future you can bring some good one immersion or utility for the game? haha, Keep up.
P.S: if you need, im sure the "Big bosses" from here write some good articles about modding, Good luck with your first one.