File information

Last updated

Original upload

Created by

Digus

Uploaded by

Digus

Virus scan

Safe to use

401 comments

  1. Fungusfriend
    Fungusfriend
    • premium
    • 0 kudos
    This is an excellent mod! It works great.

    There's an incompatibility with The Love of Cooking (https://www.nexusmods.com/stardewvalley/mods/6830), and presumably other mods that add upgradeable tools that don't occupy an inventory slot. When you order the frying pan upgrade and subsequently receive it in the mail, you get the frying pan item in your inventory, which isn't supposed to be possible. Once you have the frying pan item, there doesn't seem to be a way to remove it - you can't trash it or toss it away. To work around this, you must avoid checking your mail until after you've picked up the pan from Clint's shop. Not a game breaker, but it is inconvenient.
    1. Digus
      Digus
      • premium
      • 299 kudos
      You can possible use CJB Item Spawner menu to get hid of the item. And maybe there is debug commands for it too.
      But thanks for reporting it, I try to see if I can fix this the way a fixed with the trash can.
    2. Digus
      Digus
      • premium
      • 299 kudos
      Fixed.
  2. DrIsolation
    DrIsolation
    • member
    • 0 kudos
    Just a quick question! Should I be safe to add this to an existing save file? I don't have any mail mods currently installed, just want to make sure it shouldn't conflict with anything. Thank you!
    1. Digus
      Digus
      • premium
      • 299 kudos
      No problem adding to an existing save file, you just should get some mails in the first day explaining some of the services.
      The only mods I'm aware of conflicts is the ones that add features to the mailbox, like opening a menu instead of opening the letters.
  3. wordldown
    wordldown
    • member
    • 0 kudos
    Can I update the Chinese translation for the module, which seems to be out of date?
    1. Digus
      Digus
      • premium
      • 299 kudos
      Yes you can.
      If you send me the file I will add it when I update the mod. Or you can upload the file here in nexus if you want.
  4. Marliarna
    Marliarna
    • premium
    • 0 kudos
    Playing on Andriod phone  unable to see all villagers listed.  I know that I probably have to edit the config.json file to change the number of villagers listed per screen, but am having troble making the edit "stick"   Can I change the size of the buttons to see more choices on screen?
    1. Digus
      Digus
      • premium
      • 299 kudos
      Don’t know about changing the size, but someone said that 3 villager per page on mobile did it for them.
    2. Marliarna
      Marliarna
      • premium
      • 0 kudos
      Screen shows 7 tabs on the first page (4 villagers and three action tabs).  The following pages have 3 villagers and 3 action tabs, but according to my available screen space, several villagers are not shown.  Config.json shows the value to be 5. I can use notepad to open the file and change that value to 3, but am having trouble saving the edited file (connecting phone to PC via USB to see files on phone).
    3. Digus
      Digus
      • premium
      • 299 kudos
      Have you tied to use Generic Mod Config Menu?
    4. Marliarna
      Marliarna
      • premium
      • 0 kudos
      Yes, but that option is not listed.
    5. Digus
      Digus
      • premium
      • 299 kudos
      So you are probably using an outdated version of the mod.
  5. Jim032124
    Jim032124
    • member
    • 0 kudos
    The mod works well on Android but when sending someone a gift, the UI which you will pick a specific character is too big to for the Android screen. Do you have any plan to fix that?
    1. Digus
      Digus
      • premium
      • 299 kudos
      You can change the amount of npcs per page in the config
    2. Jim032124
      Jim032124
      • member
      • 0 kudos
      I change it from 5 to 3 and now it fits on the screen. Thank you 
    3. Marliarna
      Marliarna
      • premium
      • 0 kudos
      I tried that.  It isn't working for me.
  6. ErraticPixel
    ErraticPixel
    • member
    • 21 kudos
    Feature idea, I felt that the mod is too OP and I doubt it wasn't suggested before 

    Is it possible to delay the reception of tools and items until the next day? To make it more immersive with the real mail system (and also ayesha (modded npc) is not omnipotent) 

    Also limit sending until you have 2 (or depending onconfiguration) hearts with an npc
    1. Digus
      Digus
      • premium
      • 299 kudos
      "MinimumFriendshipPointsToSendGift": (0) Friendship points needed to be able to send gift. One heart level equals 250 friendship points.

      The lore of the mod is that Junimos are doing the delivery.

      I could see of adding a property to delay de delivery of tools, but I don't think much people would use that. There is already a option to add taxes so it's not overpowered.
      "ToolShipmentServiceFee": (0) The value of the fee that will be charged for each shipment.
      "ToolShipmentServicePercentFee": (0) The percent value of the tool service price that should be charged as an extra fee for each shipment.

      It's not on arrival, but its when you send it through the mail.
    2. ErraticPixel
      ErraticPixel
      • member
      • 21 kudos
      thanks for the reply, only one thing remains unanswered
      Gift Delivery:

      • The gift friendship change is instantaneous

        this is the delay I'm talking about
        for more context:
        day 1 you send an item in mailbox, choose which npc to send it to (btw any chance to change the order, maybe by amount of heart points or nah?)
        the mailman grabs the gift during the night
        the mailman delivers it to the npc during the next day
        friendship point changes
        tl;dr add at least 1 day of delay

        btw "
      • "ToolShipmentServiceFee": (0) The value of the fee that will be charged for each shipment.
      • "ToolShipmentServicePercentFee

      ": (0) The percent value of the tool service price that should be charged as an extra fee for each shipment.
      "
      I don't see the mention of gift, only tools
    3. Digus
      Digus
      • premium
      • 299 kudos
      There is equivalent properties for gifts:
      • "GiftServiceFee

      ": (0) The value of the fee that will be charged for each shipment.
      "GiftServicePercentFee": (0) The percent value of the gift price that should be charged as an extra fee for each shipment.

      I wanted to do the delay for gifts, but there is some practical problems with it. All limits for gifting also apply for sending the gift. And if you send the gift but it does not apply immediately, the player could later meet the NPC and give them another gift, there fore by passing the week or daily limit.
      So I went with the magic explanation of Junimo doing the mail services.
    4. ErraticPixel
      ErraticPixel
      • member
      • 21 kudos
      thanks for the reply and testing. At least you tried
      Last question. how much would you recommend setting the
      gift base fee + % extra
      quest item
      tool base fee + % extra

      I've currently set it to
      1. Gifts (Regular Items)

      • Base Fee: 100g
      • Extra % Cost: +25% of item value
      • Example: If you send a Diamond (750g base price), the mailing cost would be 100g + (750g * 25%) = 287g total.
      2. Quest Items

      • Base Fee: 250g
      • Extra % Cost: None (flat fee)
      • Example: If you send a quest item like a Copper Bar for Clint, you pay 250g regardless of the item’s value.
      3. Tools

      • Base Fee: 500g
      • Extra % Cost: +50% of tool upgrade cost
      • Example: If you send a Steel Pickaxe (which costs 5,000g to upgrade), the shipping cost would be 500g + (5,000g * 50%) = 3,000g total.
      Think it's balanced enough?
  7. annahansen
    annahansen
    • member
    • 0 kudos
    Is there a way to enable sending mail to Sandy? Sorry I can't search, the search feature is disabled right now. 
    1. Digus
      Digus
      • premium
      • 299 kudos
      Every NPC needs to be met before it shows up. All rescritions also apply, like 2 gifts per week, not having a full heart. Most a configurable, but you should be able to send gifts to any PC that is befriend-able. 
  8. flarote
    flarote
    • member
    • 0 kudos
    There is a conflict between the Mail Framework Mod and Mail Services Mod, which are required to be installed together for the mods to work.
    Below is my SMAPI log
    1. ShikonTensaiga
      ShikonTensaiga
      • premium
      • 0 kudos
      Do you mean in the same folder? For all that I'm not getting an error, I can't get this to work on my steam deck so I'm curious if this is my problem.
  9. MannySwol
    MannySwol
    • member
    • 0 kudos
    Is there not a way to quickly go to the end of the list?
  10. Aureannab
    Aureannab
    • member
    • 0 kudos
    Pam doesn't show up in the list, is that because she doesn't have her own house? 
    1. Digus
      Digus
      • premium
      • 299 kudos
      No, she should show up in the list if she is able to receive a gift. But there is a number of reasons in the description page for why a person might not show up in the list. Some of those a configurable.