This page was last updated on 22 March 2024, 3:34PM
Changelogs
Version 3.0.4
Lowered recipe cost.
Fixed recipe creating a stone chest instead of a harvest statue.
Version 3.0.3
Fixed freeze on harvesting spring onions.
Version 3.0.2
Handled change to Crop.harvest.
Version 3.0.1
Fixed Harvest Statue version for Expanded Storage.
Version 3.0.0
Updated to SDV v1.6.
Version 1.2.3
Fixed issue where saving would fail if a Harvest Statue had a null item stored inside.
Version 1.2.2
Better Automate compatibility, no longer Harmony patching their mod.
Fixed an issue where Expanded Storage would allow Harvest Statues to be placed outdoors or multiple times in one location.
Set "PlayerConfig": false for expanded-storage.json.
Version 1.2.1
If using Automate, coffee beans will now be treated as crops (and therefore outputted to connected machines / containers).
GreenhouseGatherersAutomate now syncs versions with the base mod (GreenhouseGatherers).
Version 1.2.0
Added support for Expanded Storage, allowing for custom storage capacity with Harvest Statues.
Fixed an issue where the DoJunimosEatExcessCrops config option was not respected (for real this time).
Version 1.1.7
Added support for sheds, barns and other buildable locations.
Version 1.1.6
Fixed issue where fertilizer would not be accounted for during resowing of seeds.
Added DoJunimosHarvestFromFlowers config option.
Fixed multiplayer issue relating to empty constructor.
Version 1.1.5
Fixed an issue where the DoJunimosEatExcessCrops config option was not respected.
Adjusted when Automate patch occurs.
Version 1.1.4
Removed debug line that caused Automate integration to fail.
Version 1.1.3
Added support for Automate; Harvest Statues will now output harvested products to nearby Junimo Chests.
Version 1.1.2
Moved from JSON cache files to using Item.modData. If you uninstall the mod and then re-install it later, old Harvest Statues will re-appear if the chest is still there. Old cache files will be emptied after the first successful save with the mod.
Moving to Item.modData also prevents some issues if the JSON cache file gets corrupted during a bad save.
Fixed bug where it would prevent saving during co-op.
Version 1.1.1
Fixed conflict with spacechase0's MultiFertilizer.
Version 1.1.0
Added the ability for Junimos to replant seeds after harvesting (if the Harvest Statue contains the same seeds as the crop that was harvested).
Fixed issue where weird interactions happened when player harvested manually when Harvest Statue was in same building.
Fixed compatibility issue with Expanded Storage.
Moved from Compress-Archive to 7z, as the former is having inconsistent compression issues for Mac OS.
Version 1.0.9
Fixed issue where other mods that modified the modData for the Harvest Statue would not have their changes kept (such as custom names in Chests Anywhere). Fixed Mac OS issue for file structure (for real this time).
Version 1.0.8
Fixed bug where Harvest Statues would not be serialized in non-unique buildings (such as Sheds). Re-uploaded the zip file to be more Mac OS friendly.
Version 1.0.7
Potentially corrected issue with Linux users running a Harmony patch.
Version 1.0.6
Harvest message will now attempt to make the building's name more human friendly by adding spaces between CamelCasing. E.g. GrandpasShedGreenhouse becomes Grandpas Shed Greenhouse.
Version 1.0.5
Fixed Junimo spawning issue. They will now appear on empty stone or wood tiles within the building they spawn in.
Version 1.0.4
Fixed bug where garden pots would not be harvestable by the player.
Version 1.0.3
Fixed critical bug where cached save data may have been missing, resulting in not being able to save game.
Version 1.0.2
Fixed critical bug where Harvest Statues would not convert back to chest properly in modded areas.
Version 1.0.1
Fixed bug where Junimos where not deleted after leaving harvested area.