This page was last updated on 10 January 2018, 6:12PM
Changelogs
Version 1.3
The map is populated by trees and grass when starting a new game.
After loading a save a grass tile is added to the Paths layer. This should help avoiding a certain bug.
Version 1.2
Updated for SMAPI 2.0+
Added an option to disable Forage, Mining and Monsters parts of the mod to the config.
Added managing warp points to the code, so it isn't necessary to replace Forest and Mines maps.
Minor code polishing.
Version 1.1.1
Monsters will not spawn after 1AM and during farm events (completing bundles, visits from fairy etc.).
Farm check was made more strict with checking both farm type (Riverland) and map size.
Explosions were fixed. Now they are caught correctly and spawn items from destroyed objects.
Version 1.1
Added monsters cleanup method at the end of the day.
Added hardcoded warp point from Forest to Farm. This should remove the need to replace forest.xnb.
Slightly refined aggro method.
Disabled some console messages related to monsters' health.
Version 1.0
Initial release.
1.1) Ores spawn in the quarry in the north-west part of the farm.
1.2) You can use bombs to clear farm quarry (and also mountain quarry, because why not).
2) Panning spots spawn every 3 hours in the river to the east of quarry (don't require completion of respective Community Center bundle).
3) Seasonal forageables, including Fiddlehead Fern and mushrooms, spawn on grass. The number is dependent on player's Forage skill level.
4) Stumps in the most western part of the farm respawn after the night.
5) Wilderness Golems with some enhanced loot spawn every hour starting from 20-00 in the south-west part of the map. x golems ( x = mining level) are spawned at 20-00 and the number increases every hour by x/2.