This page was last updated on 03 March 2025, 9:21PM
Changelogs
Version 2.2.9
Allowed dusty and grassy rings to be fixed outside of farm map if conditions permit
Version 2.2.8
Fixed an issue where spacecore skill rings would not exist if playing in a non-English language
Version 2.2.7
Another attempt at fixing programmatically generated rings. As a note: I am aware this bug exists but unable to replicate it, therefore it might take a while to fix, if you are encountering this posting your SMAPI log: https://smapi.io/log/ will help.
Version 2.2.6
Split variables for ringsChecked to ringsChecked and ringsGenerated, decreasing possibility of the boolean swapping before rings are created.
Version 2.2.5
Fixed a bug with some mods causing programmatically generated rings to every second.
Version 2.2.4
Fixed a duplication bug by making ring's base sell price equal to its configurable buy price
Fixed an issue causing programmatically generated rings to be un-combinable
Version 2.2.3
Fixed spacecore rings not generating for non-hosts in multiplayer.
Version 2.2.2
Fixed a bug causing custom skill experience to shoot up when loading a save with an experience ring equipped.
Version 2.2.1
Added the sendmail command
Version 2.2.0
Added support for it Skill Mod authors would like to edit their ring: Names, Descriptions, Textures, Shop they appear in. Documentation in description.
Included SpaceChase luck ring translations in Mandarin courtesy of Sakuranosakana on Github
Version 2.1.0
Added full compatibility for EVERY SpaceCore based custom skill mod.
Removed spammy experience ring logs.
Version 2.0.4
Added compatibility with Hardew Valley
Version 2.0.3
Added German translation, courtesy of Th3Tob1
Version 2.0.2
Fixed old experience tracking
Version 2.0.1
Fixed a repeating input event error in the console
Fixed tier 3 rings not being wearable after transforming
Removed lingering assets folder from JSON assets
Re-added config file
Version 2.0
Removed dependency on JSON Assets and Mail Framework Mod, migrating solely to Content Patcher
Fixed a few grammatical issues
Rewrote all the C#
Changed how all rings work(Now using the buff system instead of brute forcing added levels)
Reworked Combat rings, no more health boosts, but gives attack, defense, and immunity levels
Tier 3 rings now require only 4 hearts with their respective NPC, and have no skill level requirement nor random chance
You can now obtain more than 1 of each Tier 3 ring, duplicates will be sold by their respective shop after the initial letter is received. Multiple of the same ring still do not stack
Experience rings moved to Sandy's shop in the desert
Removed most commands, leaving only fixhealth(for anyone who has broken health from a 1.5 save) and fixring(for anyone who is lazy)