I know it's a long shot, but any chance of making this 1.6 compatible, or possible opening up permissions to allow someone else to update it? Either way, I really enjoyed this mod on my pre-update save, so thank you for making it!
I'm with others on wanting a config option (or a few), but I do like this idea better than the other hunger mods I've seen. Everything else I've seen has been too onerous, making food the core of the game early on, which doesn't work for me. But I want to have a bit of a mechanical focus on daily food of some sort, and yet not something that I can solve with a single salmonberry. So the focus on cooked/boughten food makes sense.
But I'd prefer to be able to eat several small things, if that's what I have, and avoid the penalty. The least complicated way I can think of to do this is to have the condition be "One cooked meal or an amount of other food adding up to at least X hunger." So I could eat a bunch of salmonberries, but finding a way to get cooked food regularly would be a more efficient method. And of course it would incentivize house upgrades, which I typically put off, and make the "Limited Campfire Cooking" mod actually mechanically useful instead of just a novelty.
The quests thing, though... I'd much prefer a background mechanic, if that were possible. The random quests already annoy me, and I think adding a repetitive quest mechanic would annoy me worse. (Though if that's the only way you can figure out how to do it, then so it goes.)
I've thought before that it would be nice to have a status effect if you neglect food. Like, if you didn't eat a certain amount the day before, then you get a "Hungry" status effect, and if you don't solve "Hungry" before going to bed, you wake up "Starving." These effects should incentivize finding food, and the best way I can think of is to make it a chore penalty: "Hungry" could make tool use take twice as much stamina, while "Starving" makes it three times as much stamina. And maybe "Hungry" can be canceled with a certain amount of regular food, but "Starving" can only be canceled with a cooked meal of at least hunger X.
(Currently imagining a "starving" effect that you can cure temporarily with lesser food, but that pops back every hour until you eat a good meal. Which'd help a bit if you're trying to get chores done but waiting for Gus to open so you can cure the starvation.)
(Also, maybe the double/triple effect wouldn't work on fishing -- because fishing already takes a goodly amount, and it might be one of the ways you're trying to solve the hunger.)
Anyway, like I said, your version is better than any other hunger mod I've run across so far. Take my comments as a wish list (not demands), and I do hope you at least figure out a config as to how much stamina is lost and, ideally, how much food needs to be eaten to avoid this.
Hi, I'm playing multiplayer (over the internet, not local) with my friend who is the host, and I'm dealing with an issue where every now and then after eating, there'll be a blank quest spot in my journal, and it's just kept stacking, so I have pages of blank quests with a few named ones between lol (This is from when I first noticed it, so only the one page) the Hosts' journal is fine btw, it's just mine that's messed up
-make it compatible with love of cooking, spice of life and PPJA. -first day without eating you lose 10%, second is 20%, third is 30%... -make the quality of food influence something.
It works fine with Love of Cooking and Spice of Life. The only conflict with PPJA is that it doesn't recognize all the foods as 'meals' but if you're using Spice of Life you have to eat more than once a day anyway.
Could you please add a config file that allows us to change how much stamina you lose each night if you don't eat? I have Strong You on and have my base stamina set to 100. Going to bed without eating and with low stamina puts you in an endless cycle of passing out every morning as you wake up with 0 stamina and immediately fall back to sleep. Kinda softlocks a save.
That or make the amount lost a multiplier of your current max stamina? Right now I'm pretty sure I have negative stamina from it LOL GREAT WORK ON THIS MOD BY THE WAY
This should be paired with a mod that gives you a kitchen from the very start, otherwise it gets too hard (at least to my tastes) There are a few of them, but they seem not to be updated for 1.5. What would be a good one?
(anyway before I get into that there may be -- I've yet updated as I have a game that I want to play to certain point before updating -- and then I have to update the mods I've made. At least StardewFinnish...
Oh dear I hadn't considered local multiplayer at all, I made this before the 1.5 update! I'll have to figure that one out. I'll be investigating Artisan Valley meals too, thanks for the feedback :)
Could you make it to include any cooked meal (I have not yet downloaded and looked at your mod)? There are random "new" foodstuff a bit here and there. Or is your mod based on a list? Then it is harder (and worth only for the mods whose main idea is to add foodstuffs).
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But I'd prefer to be able to eat several small things, if that's what I have, and avoid the penalty. The least complicated way I can think of to do this is to have the condition be "One cooked meal or an amount of other food adding up to at least X hunger." So I could eat a bunch of salmonberries, but finding a way to get cooked food regularly would be a more efficient method. And of course it would incentivize house upgrades, which I typically put off, and make the "Limited Campfire Cooking" mod actually mechanically useful instead of just a novelty.
The quests thing, though... I'd much prefer a background mechanic, if that were possible. The random quests already annoy me, and I think adding a repetitive quest mechanic would annoy me worse. (Though if that's the only way you can figure out how to do it, then so it goes.)
I've thought before that it would be nice to have a status effect if you neglect food. Like, if you didn't eat a certain amount the day before, then you get a "Hungry" status effect, and if you don't solve "Hungry" before going to bed, you wake up "Starving." These effects should incentivize finding food, and the best way I can think of is to make it a chore penalty: "Hungry" could make tool use take twice as much stamina, while "Starving" makes it three times as much stamina. And maybe "Hungry" can be canceled with a certain amount of regular food, but "Starving" can only be canceled with a cooked meal of at least hunger X.
(Currently imagining a "starving" effect that you can cure temporarily with lesser food, but that pops back every hour until you eat a good meal. Which'd help a bit if you're trying to get chores done but waiting for Gus to open so you can cure the starvation.)
(Also, maybe the double/triple effect wouldn't work on fishing -- because fishing already takes a goodly amount, and it might be one of the ways you're trying to solve the hunger.)
Anyway, like I said, your version is better than any other hunger mod I've run across so far. Take my comments as a wish list (not demands), and I do hope you at least figure out a config as to how much stamina is lost and, ideally, how much food needs to be eaten to avoid this.
-first day without eating you lose 10%, second is 20%, third is 30%...
-make the quality of food influence something.
That or make the amount lost a multiplier of your current max stamina? Right now I'm pretty sure I have negative stamina from it LOL
GREAT WORK ON THIS MOD BY THE WAY
(anyway before I get into that there may be -- I've yet updated as I have a game that I want to play to certain point before updating -- and then I have to update the mods I've made. At least StardewFinnish...
- In local multiplayer, if the second player eats a meal, the first player gets the benefits of it instead.
- Does not work with mod-added food items from Artisan Valley or similar as far as I can tell.
Or is your mod based on a list? Then it is harder (and worth only for the mods whose main idea is to add foodstuffs).