Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

JBtheShadow

Uploaded by

JBtheShadow

Virus scan

Safe to use

25 comments

  1. HiroshiMishima
    HiroshiMishima
    • supporter
    • 0 kudos
    Not sure if this is still being maintained or not, but I'm seeing on SMAPI that it's using depreciated code that'll stop working in an upcoming SMAPI update? It's a great mod, be a shame if it stopped working cause of this.

    EDIT: Sorry, I believe it meant the Generic Mod Config Menu, not SMAPI itself. I got confused by the messages.
    1. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      Yeah, life got busy and I didn't feel like I needed to update the mod, but then they go and release a new version of Stardew Valley along with an updated SMAPI so... just found the time to do that! Should be working now
    2. EchoKhoda
      EchoKhoda
      • member
      • 0 kudos
      Thank you for this, this mod helps me enjoy this game so much more!
  2. AranaAGF
    AranaAGF
    • premium
    • 2 kudos
    So, will this be updated to 1.6? It's practically an essential mod for playing modded with my friends and I would like to use it.
    1. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      Took me some time to get around to it, but just did now!
  3. BRENNGAZZ
    BRENNGAZZ
    • premium
    • 0 kudos
    Any clue if this works in Multiplayer as the host? Me and a friend keep getting interrupted by family while playing and as it's unpausable i thought this would be great but my friend is so bad with computers she still gets fooled by the old ALT+F4 gag so instructing her to mod her own game would be... Painful. Love the idea for the mod! Keep it up!
    1. vanEden
      vanEden
      • member
      • 0 kudos
      Hey! Did you ever find out if it works in multiplayer?
    2. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      It's actually been a little while since I last worked on it but I think it should work on Multiplayer. At least I think I recall trying this mod with some friends of mine too, but I'm not certain
    3. Sozdorferz
      Sozdorferz
      • member
      • 0 kudos
      It works just fine in multiplayer, can confirm.
  4. Luiz0Fernando
    Luiz0Fernando
    • member
    • 3 kudos
    "Incompatible with Stardew 1.4"...

    Well, I'm using in android 1.4.5.151 and working fine.

    (Spacecore trace: <ShowEndOfNigthStuff>)
    No problem and no crashed.

    TKS :)
    1. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      The incompatible tag was actually suggested to me at the time I made the mod and gotta admit I didn't have the time to test it then. I don't know if it works across the entirety of 1.4 or if only in some builds (like 1.4.5.151 like you mentioned). Thanks for the feedback though!
    2. Luiz0Fernando
      Luiz0Fernando
      • member
      • 3 kudos
      NP. Your mod help me a lot. 

      :)
  5. freewolf17
    freewolf17
    • member
    • 2 kudos
    My friend you are a god(ess) amongst the plebs. Too many a Skull Cavern Bomb Runs, resource harvest and quests have ended in vain due to time constraints. You have brought forth a beacon from the heavens to guide us all towards an enhanced way to play. For this, I thank you.
    1. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      I have to say I wasn't expecting this, but I'm glad the mod's been that useful! :D

      (I wish I could thumbs this up or something, been legit smiling as soon as I saw this)
    2. tr0ubl3mak3r
      tr0ubl3mak3r
      • member
      • 3 kudos
      I whole heartedly agree with freewolf17.  I love Stardew Valley, but I hate being time constrained in an otherwise chill game, especially when I'm learning something new or trying to plan my next steps yet keep getting rushed.

      I've been using a similar mod to try and accomplish something similar (TimeSpeed), as it allows changing how fast time progresses and has an auto freeze feature in the config that defaults off.  However, it doesn't auto unfreeze after sleeping and you have to bind a hotkey to manually unfreeze (dev says next update might add auto unfreezing but dunno when it'll be out).  I once forgot to unfreeze the next day and did a whole bunch of stuff, then realized it was still 6AM, none of my machines had progressed, and all the NPCs hadn't moved lol.  So anyway, I'm going to test and see if your mod plays nice with that mod (this mod for the auto freeze, and that mod for changing tick length to 21).  Hopefully it'll work.  Thanks either way.

      That also could be a suggestion for this mod..  simplified changing of day/tick length (especially considering your mod has config menu support)?  The other mod requires knowing json and deleting an array of locations if you want to increase time globally instead of per-location, so some people have difficulty with it.
    3. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      I'll look into it when I have the time. Global tick speed may be simpler to just add another option, not sure how mod config would behave for various locations though. I agree it's not as intuitive messing with the json file directly, I just don't have much experience yet with modding an interface. Gonna have to add that to my todo list :P
  6. outlawzgosu
    outlawzgosu
    • premium
    • 11 kudos
    Is there a way to make it freeze past 2AM? I use NighthOwl which extends night to 6AM. I want to freeze the clock at 5:00AM
    1. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      Hm. I haven't tried it with my mod yet but I might look into implementing some support for that mod
  7. omena007
    omena007
    • premium
    • 93 kudos
    This is really great! I was wondering to myself how to add more usefulness to the Golden Clock as it is so expensive and now I wonder: could there be an option for this mod that you get the time stop function after you purchase the Clock?
    1. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      Thanks. And I... hadn't thought of that before. Hm. I might need to learn more about modding to make it work. Like the simplest way would be just a setting to enable it only when the clock is on the farm but I imagine a more fleshed out option would allow you to interact with the clock to change the time at will or even freeze it or do all sorts of time things with it.

      I might look into that sometime, I just never had that clock myself
  8. fisher67890
    fisher67890
    • member
    • 0 kudos
    if i want it to freeze at 1.30 am do i put 0130?
    1. fisher67890
      fisher67890
      • member
      • 0 kudos
      *in the config
    2. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      In this case it's actually 2530. Reason is because the game still treats it as the same day even if it's past midnight since you haven't gone to bed yet. So because it's an hour and thirty minutes past midnight, 2400, it treats it as 2530
  9. SaidTheStars
    SaidTheStars
    • supporter
    • 5 kudos
    Would it be possible to change the time freeze to 11:00pm? That way, buildings like the Oasis and Saloon are still open so I can come and play games.
    1. JBtheShadow
      JBtheShadow
      • member
      • 2 kudos
      That's funny, I was actually working today on an update to let you set the time in the config, so the timing of the post couldn't be better. xP

      I haven't tested yet how the mod affects NPC and building schedules because for a frame or two the time does tick to the next 10 minutes before reverting back, but it should still be possible. I'll have an update up later today/soon.