I've thought about touching up how I coded this mod before but looking at the compatibility website there doesn't seem to be any breaking changes yet. Should be fine to play in 1.6. If not, though, I'll definitely upload a fix
Just chiming in to say I've been using version 1.3.0 of this mod since it came out and it's been working perfectly for me on up-to-date Stardew. I'm really grateful for this mod! With all the other mods I have installed, there was barely enough time in a day to walk across the map and get back to the farm, sometimes. This let me actually use the day to *do* things like fish and talk to villagers, and then I can take my time at night and take care of the crops, forage, do combat tasks, or rearrange my farm with a *lot* less stress. Very appreciated! (though it does make my days very long in RL time, lol xD but that's my own fault and choice)
IDK if you'll know the answer to this or not, but does this effect special spawns like the prismatic slime? I have searched for 4 real life hours and have not got it to spawn and thought I would ask before I drive myself to insanity looking for it still. That being asked, thank you for this mod, it is really nice and appreciated.
I haven't actually tested for that so I wouldn't know for sure, sorry. I don't think mob spawns are affected by the passage of time, though, and the prismatic slime is supposedly rare too.
Not sure if this is still being maintained or not, but I'm seeing on SMAPI that it's using depreciated code that'll stop working in an upcoming SMAPI update? It's a great mod, be a shame if it stopped working cause of this.
EDIT: Sorry, I believe it meant the Generic Mod Config Menu, not SMAPI itself. I got confused by the messages.
Yeah, life got busy and I didn't feel like I needed to update the mod, but then they go and release a new version of Stardew Valley along with an updated SMAPI so... just found the time to do that! Should be working now
Any clue if this works in Multiplayer as the host? Me and a friend keep getting interrupted by family while playing and as it's unpausable i thought this would be great but my friend is so bad with computers she still gets fooled by the old ALT+F4 gag so instructing her to mod her own game would be... Painful. Love the idea for the mod! Keep it up!
It's actually been a little while since I last worked on it but I think it should work on Multiplayer. At least I think I recall trying this mod with some friends of mine too, but I'm not certain
The incompatible tag was actually suggested to me at the time I made the mod and gotta admit I didn't have the time to test it then. I don't know if it works across the entirety of 1.4 or if only in some builds (like 1.4.5.151 like you mentioned). Thanks for the feedback though!
My friend you are a god(ess) amongst the plebs. Too many a Skull Cavern Bomb Runs, resource harvest and quests have ended in vain due to time constraints. You have brought forth a beacon from the heavens to guide us all towards an enhanced way to play. For this, I thank you.
I whole heartedly agree with freewolf17. I love Stardew Valley, but I hate being time constrained in an otherwise chill game, especially when I'm learning something new or trying to plan my next steps yet keep getting rushed.
I've been using a similar mod to try and accomplish something similar (TimeSpeed), as it allows changing how fast time progresses and has an auto freeze feature in the config that defaults off. However, it doesn't auto unfreeze after sleeping and you have to bind a hotkey to manually unfreeze (dev says next update might add auto unfreezing but dunno when it'll be out). I once forgot to unfreeze the next day and did a whole bunch of stuff, then realized it was still 6AM, none of my machines had progressed, and all the NPCs hadn't moved lol. So anyway, I'm going to test and see if your mod plays nice with that mod (this mod for the auto freeze, and that mod for changing tick length to 21). Hopefully it'll work. Thanks either way.
That also could be a suggestion for this mod.. simplified changing of day/tick length (especially considering your mod has config menu support)? The other mod requires knowing json and deleting an array of locations if you want to increase time globally instead of per-location, so some people have difficulty with it.
I'll look into it when I have the time. Global tick speed may be simpler to just add another option, not sure how mod config would behave for various locations though. I agree it's not as intuitive messing with the json file directly, I just don't have much experience yet with modding an interface. Gonna have to add that to my todo list :P
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Glad you enjoy the mod though!
EDIT: Sorry, I believe it meant the Generic Mod Config Menu, not SMAPI itself. I got confused by the messages.
Well, I'm using in android 1.4.5.151 and working fine.
(Spacecore trace: <ShowEndOfNigthStuff>)
No problem and no crashed.
TKS :)
:)
(I wish I could thumbs this up or something, been legit smiling as soon as I saw this)
I've been using a similar mod to try and accomplish something similar (TimeSpeed), as it allows changing how fast time progresses and has an auto freeze feature in the config that defaults off. However, it doesn't auto unfreeze after sleeping and you have to bind a hotkey to manually unfreeze (dev says next update might add auto unfreezing but dunno when it'll be out). I once forgot to unfreeze the next day and did a whole bunch of stuff, then realized it was still 6AM, none of my machines had progressed, and all the NPCs hadn't moved lol. So anyway, I'm going to test and see if your mod plays nice with that mod (this mod for the auto freeze, and that mod for changing tick length to 21). Hopefully it'll work. Thanks either way.
That also could be a suggestion for this mod.. simplified changing of day/tick length (especially considering your mod has config menu support)? The other mod requires knowing json and deleting an array of locations if you want to increase time globally instead of per-location, so some people have difficulty with it.