Stardew Valley
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Krutonium

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Krutonium

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36 comments

  1. TwistedSisler
    TwistedSisler
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    Not sure if this is an issue with this mod or other mods, but outside of resting in the bed in multiplayer, no other method of resting seems to restore bonus energy that this mod gives. For example the SitnRest mod and mods that add spa-type resting pools will only restore the base energy then stop.
  2. OpDDay2001
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    The HP bar is growing quite large (it is almost 2/3rds of the screen tall and is about 2-3 inches from touching the Clock/Zoom GUI at the top right) with mods that add other skills (and thus more levels). Is there a way to constrain the bar so that it doesn't grow as much in a future update? Decreases its scaling or something?
    1. Krutonium
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      That's entirely up to how the game decides to render it; You can decrease the amount of bonus you get via the configuration though. Less health/energy bonus should decrease those.

      Also it only takes the vanilla skills into account, though I don't yet know how those interact with masteries.
  3. keightie
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    First off, I LOVE this mod. I can't live without it.

    I don't know if this is a known issue, or if maybe the mod is conflicting with one of my other mods, but for some reason when I sleep, I wake up being just short of having full energy. I'm not sure exactly how to figure out what's wrong, or how to fix it. I don't have anything in my SMAPI logs that mention anything negative about Stronger You.

    Most recent log shows current energy at 304 when max is 374:

    [Stronger You] Base Bonus before Multipliers and Extras: 35
    [Stronger You] Current Health is 140
    [Stronger You] Current Energy is 304
    [Stronger You] Added Bonus Health and Energy based on Levels.
    1. Ofolarousse
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      Same problem here!
      When i gain new level and the mod adjust my max energy, my energy bar refill less and less each time, it's like the game only accept to let it refill until the normal/original amount ( it's a supposition, I didn't test how many energy I really have, it's all based on the energy bar appearance).

      It doesn't refill fully if i eat or if i sit using sit & rest either.
    2. keightie
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      Mine only has the less amount of energy when I wake up. If I eat after I wake up, it will fill fully. But I'm still early game, and I need that extra energy I'm missing!
    3. Krutonium
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      Fixed!

      (Literally had to move one line of code down by one line. It was filling the energy bar, and then adding the bonus, but it should have been the other way around... Oops.)

      For what it's worth, what is being logged there is your energy *before* bonus's are applied.
    4. Ofolarousse
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      Thank you so much it's working !
    5. keightie
      keightie
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      You're amazing, thank you!!
  4. LemonBones
    LemonBones
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    Thank so so so sooo much for updating to 1.6!!! <3 <3 <3 <3 <3
  5. X00ALINA00X
    X00ALINA00X
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    I have been waiting for you since the 1.6 update
    I've been waiting for you!!
    Finally waiting for you!!
    You can't even imagine a battle for a foolish girl like me
    I died seven or eight times a day in the mine
    With you, I rarely die now and hardly ever die
    I'm so happy!!!!
    1. Krutonium
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      <3
  6. cooldudebro19
    cooldudebro19
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    hey im having trouble changing the values cuz i cant find them where are they? nm found em 
  7. mangomod
    mangomod
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    Hey there. How would this fare with mods that add skills (not extend) like Luck, Magic, or Cooking? Just curious.
    1. Krutonium
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      At the moment it doesn't touch them. I could in theory add support for them, though.
  8. BlazinHothead
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    How does this work with the skill prestige mod?
    1. Krutonium
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      When I used it with a mod that let skills keep climbing past 10, it just continued to increase health and stamina.
  9. uristfistbeard
    uristfistbeard
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    Could you make it so we can make the multipliers with decimals to two places?
    I wanna set my stamina bonus to 2.75
    1. Krutonium
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      Maybe? I'll look into it.
    2. Krutonium
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      The problem is that the health and energy are integers, they don't have a decimal point, so they will need to be rounded, which at a low enough value is the same as not having a decimal point.
    3. uristfistbeard
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      I see. So the multipliers must be integers because they are affecting health and energy which must be integers? Thanks for explaining, I don't know a lot about coding. i thought I had seen some regen mods from 1.4 allow you to use decimals, or maybe it was Build Health and Build Stamina. Either way thanks for your help and time.
    4. Krutonium
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      For what it's worth I havn't ruled it out; It's totally possible, it just might not give the exact results you want. I'm *probably* going to implement it.
    5. Krutonium
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      I did it, but with the caveat of it has to round the integers after doing the math, so it'll be close to, but not exactly, the math you expect.
  10. Diannikaalyse
    Diannikaalyse
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    Does this play nice with level extender? Obviously I would need to set the multiplier very low, but with reasonable configurations, will it work properly? (Aka, will it stop counting levels at 10 or go to 100?)
    1. Krutonium
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      I'm not sure! It's directly getting the levels from the game, so it really depends on how level extender works! I'd say give it a try and see what happens. Worst comes to worst you just remove this mod and restart.