If you have problems/Errors add your log to the comment. Additional screenshot could be helpful too c:
Major update with a lot of new stuff, fixes and 1.6 support ( more details in the update comment below ). Not fully compatible with SVE - I still didn't have time to install and play it because of updates. Took only a peek and as SVE doesn't use one of SV 1.6 new map layers 'Back3' my mod will throw some warnings that it can't edit that layer. If it causes additional lag you can edit content.json and delete the edits to that layer.
Way Back PT v2.0 changes: - next festival retextures ( flower festival, fair, spirits eve, moonlight jellies, egg festival, ice festival, night market, add config/alternative for luau junimos ) - ground colour matching to recolours ( playground, flowerbeds ) - ginger island retexture - update snow on roofs in winter - add missing flowers when not used with sve - another smaller decor ( special order board, forest severs entrance, query bridge, ...) - trash hat retexture - give Maru her telescope back - matching new shadows layers to my buildings shapes - adding small 1.6 things added in town - matching new 1.6 festivals tilesheets to my existing textures ( minor fixes, I don't plan to make full retexture for 1.6 stuff in this update ) - making additional map edits ( shadow layers & double festivals maps ) Coming in next update ( surprisingly mostly compatibility issues ): - another mods compatibility ( improve sve and sr3 compat ) - additional tile in the fountain animation for mods that use it - IF2FIX additional config to work for both options ( replaced Standard or added custom ) - change Ranch trough background wall ( mods that use it end up with piece of wall behind it ) Last edit -> 21st april 24
I love this mod and have been using it on a fresh playthrough.
There is an issue I have been unable to resolve though.
During winter, leaving any building and loading the area map takes about 10 seconds. During the other 3 seasons, it loads almost instantly. Changing locations outside and going into buildings is also normal. I do not know what it is about the outdoor winter map compared to the other seasons. I have removed my other mods and used other save files to indeed confirm it is this mod causing the load to take longer. I have tried changing all the configs options as well. There are no SMAPI print statements indicating any error either.
Hi there. I've been trying to figure out what may cause this kind of problems for some time now. After troubleshooting different problem i got an idea and it seem to solve the long winter loading on Indoor/outdoor change. SVE has some snow overlay loaded on location change and if i understand that correctly it makes all mods reedit the tilesheets -> laaag. My mod edits the tilesheet anyway so the snow doesn't seem to change much but cause the delay xc For now the best way is to edit config.json ( it's inside [CP] Stardew Valley Expanded ) and disable it: "SeasonalEdits": "false",Just make sure you enable it again after winter as it adds some really nice leaves on the ground all around in fall c:
hope you're doing well, gwen!! not sure if this is your mod's purview or not, but i wanted to let you know just in case, for whenever you get back! it appears concernedape did a little cosmetic touchup to harvey's clinic and now there's a big ol' sign making your pretty medieval clinic look bad :( here's a screenshot too.
Have you also installed "Vibrant Pastoral Redrawn"? The problem was solved by unchecking "Buildings -> Buildings: Town Center" in the settings of this mod.
*I'm using a translator to post this because I don't speak English. I'm sorry if it's hard to understand!
Hello! Please help me with this error. I tried the pinned comments because my log showed the exact problem, but now it gives another isseu. So i kind of have the feeling I did something wrong. could you tell me where I went wrong?
hi! love love love your mods! <33 but i am currently experiencing a glitch where robin's shop is not medieval? it is also not showing any error messages
I also had the same problem, but only the Town and the Beach buildings were ok, the rest was messed up. You could see the Medieval skin under the vanilla.
I figured out which one of my other mods was impacting the game, and it turns out it's this one : (CP) Dustbeauty's Stardew Foliage and Recolor (https://www.nexusmods.com/stardewvalley/mods/26027).
I removed all my mods and slowly reintegrated them and this one was the culprit.
[game] Can't parse map property 'NightTiles' with value 'AlwaysFront 6 54 908 AlwaysFront 21 54 908 Buildings 38 34 507 Buildings2 38 34 507' in location 'Railroad': there's no tile at position ({X:21 Y:54}).
When I go into the train station I get a repetitive warning message I'm using sve and when I delete Way Back Pelican Town the warning message no longer appears. Please let me know what I should fix.
1109 comments
Major update with a lot of new stuff, fixes and 1.6 support ( more details in the update comment below ).
Not fully compatible with SVE - I still didn't have time to install and play it because of updates.
Took only a peek and as SVE doesn't use one of SV 1.6 new map layers 'Back3' my mod will throw some warnings that it can't edit that layer. If it causes additional lag you can edit content.json and delete the edits to that layer.
Near bottom of the file find entry "LogName": "Fence and shadow fix", ( line 3111 ) and delete these inside it:
{
In the next entry ( "LogName": "Fence & joja fix", ) delete these:"Position": { "X": 54, "Y": 20 },
"Layer": "Back3",
"SetTilesheet": "v16_Shadows",
"SetIndex": "95",
},
{
"Position": { "X": 105, "Y": 90 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 106, "Y": 90 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 90, "Y": 52 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 101, "Y": 52 },
"Layer": "Back3",
"Remove": true,
},
{
Save and done."Position": { "X": 84, "Y": 49 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 85, "Y": 49 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 86, "Y": 49 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 87, "Y": 49 },
"Layer": "Back3",
"Remove": true,
},
- next festival retextures ( flower festival, fair, spirits eve, moonlight jellies, egg festival, ice festival, night market, add config/alternative for luau junimos )
- ground colour matching to recolours ( playground, flowerbeds )
- ginger island retexture
- update snow on roofs in winter
- add missing flowers when not used with sve
- another smaller decor ( special order board, forest severs entrance, query bridge, ...)
- trash hat retexture
- give Maru her telescope back
- matching new shadows layers to my buildings shapes
- adding small 1.6 things added in town
- matching new 1.6 festivals tilesheets to my existing textures ( minor fixes, I don't plan to make full retexture for 1.6 stuff in this update )
- making additional map edits ( shadow layers & double festivals maps )
Coming in next update ( surprisingly mostly compatibility issues ):
- another mods compatibility ( improve sve and sr3 compat )
- additional tile in the fountain animation for mods that use it
- IF2FIX additional config to work for both options ( replaced Standard or added custom )
- change Ranch trough background wall ( mods that use it end up with piece of wall behind it )
Last edit -> 21st april 24
There is an issue I have been unable to resolve though.
During winter, leaving any building and loading the area map takes about 10 seconds. During the other 3 seasons, it loads almost instantly. Changing locations outside and going into buildings is also normal. I do not know what it is about the outdoor winter map compared to the other seasons. I have removed my other mods and used other save files to indeed confirm it is this mod causing the load to take longer. I have tried changing all the configs options as well. There are no SMAPI print statements indicating any error either.
I've been trying to figure out what may cause this kind of problems for some time now. After troubleshooting different problem i got an idea and it seem to solve the long winter loading on Indoor/outdoor change. SVE has some snow overlay loaded on location change and if i understand that correctly it makes all mods reedit the tilesheets -> laaag. My mod edits the tilesheet anyway so the snow doesn't seem to change much but cause the delay xc For now the best way is to edit config.json ( it's inside [CP] Stardew Valley Expanded ) and disable it:
"SeasonalEdits": "false",
Just make sure you enable it again after winter as it adds some really nice leaves on the ground all around in fall c:The problem was solved by unchecking "Buildings -> Buildings: Town Center" in the settings of this mod.
*I'm using a translator to post this because I don't speak English. I'm sorry if it's hard to understand!
Hello!
Please help me with this error. I tried the pinned comments because my log showed the exact problem, but now it gives another isseu. So i kind of have the feeling I did something wrong. could you tell me where I went wrong?
thank you in advance :3
also this is the part of the log i edited:
You could see the Medieval skin under the vanilla.
I figured out which one of my other mods was impacting the game, and it turns out it's this one : (CP) Dustbeauty's Stardew Foliage and Recolor (https://www.nexusmods.com/stardewvalley/mods/26027).
I removed all my mods and slowly reintegrated them and this one was the culprit.
Hope it helps others :)
To the author: Thanks for the amazing mod !
This is the link to the image of the problem at hand:
https://ibb.co/fzJtHR3Q
When I go into the train station I get a repetitive warning message
I'm using sve and when I delete Way Back Pelican Town the warning message no longer appears. Please let me know what I should fix.
is it ok if i reference these buildings?
i wanna add compatibility for mods that don't have similar looking buildings yet!
mostly for HxW Custom buildings all in one pack and Haley's Bakery