If you have problems/Errors add your log to the comment. Additional screenshot could be helpful too c:
Major update with a lot of new stuff, fixes and 1.6 support ( more details in the update comment below ). Not fully compatible with SVE - I still didn't have time to install and play it because of updates. Took only a peak and as SVE doesn't use one of SV 1.6 new map layers 'Back3' my mod will throw some warnings that it can't edit that layer. If it causes additional lag you can edit content.json and delete the edits to that layer.
Way Back PT v2.0 changes: - next festival retextures ( flower festival, fair, spirits eve, moonlight jellies, egg festival, ice festival, night market, add config/alternative for luau junimos ) - ground colour matching to recolours ( playground, flowerbeds ) - ginger island retexture - update snow on roofs in winter - add missing flowers when not used with sve - another smaller decor ( special order board, forest severs entrance, query bridge, ...) - trash hat retexture - give Maru her telescope back - matching new shadows layers to my buildings shapes - adding small 1.6 things added in town - matching new 1.6 festivals tilesheets to my existing textures ( minor fixes, I don't plan to make full retexture for 1.6 stuff in this update ) - making additional map edits ( shadow layers & double festivals maps ) Coming in next update ( surprisingly mostly compatibility issues ): - another mods compatibility ( improve sve and sr3 compat ) - additional tile in the fountain animation for mods that use it - IF2FIX additional config to work for both options ( replaced Standard or added custom ) - change Ranch trough background wall ( mods that use it end up with piece of wall behind it ) Last edit -> 21st april 24
I love this mod and have been using it on a fresh playthrough.
There is an issue I have been unable to resolve though.
During winter, leaving any building and loading the area map takes about 10 seconds. During the other 3 seasons, it loads almost instantly. Changing locations outside and going into buildings is also normal. I do not know what it is about the outdoor winter map compared to the other seasons. I have removed my other mods and used other save files to indeed confirm it is this mod causing the load to take longer. I have tried changing all the configs options as well. There are no SMAPI print statements indicating any error either.
Hi there. I've been trying to figure out what may cause this kind of problems for some time now. After troubleshooting different problem i got an idea and it seem to solve the long winter loading on Indoor/outdoor change. SVE has some snow overlay loaded on location change and if i understand that correctly it makes all mods reedit the tilesheets -> laaag. My mod edits the tilesheet anyway so the snow doesn't seem to change much but cause the delay xc For now the best way is to edit config.json ( it's inside [CP] Stardew Valley Expanded ) and disable it: "SeasonalEdits": "false",Just make sure you enable it again after winter as it adds some really nice leaves on the ground all around in fall c:
There is something up with the bridges around the middle of Cindersap Forest. I have tried editing it myself with a map editor, but that water texture is permanently there (whether I can walk over it or not)
Here's an image: https://imgur.com/a/pL6cBEY
And here's my SMAPI log just in case: https://smapi.io/log/2d4867669f4946e6bb02e17a1096c00a
Bridges in Cindersap forest are not looking like this originally. You use at least few mods that edit the area and that may cause problems. In your case the issue is most likely due to the Cindersap brides mod not being compatible with SVE.
Ah! Since it was in the WBPT textures, I thought it was this mod. I thought I had removed all of my Cindersap mods for that very reason! The downside of having a couple hundred mods. Thank you!
Hello, Gwen! Following the 1.6.6 update, I'm seeing a number of errors related to Way Back Pelican Town.
[Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 10 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. [Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 13 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. [Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 14 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. [Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 15 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. [Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 16 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. [Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 3 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. [Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 4 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. [Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 5 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. [Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 6 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
Here is a SMAPI log. I am unsure what the problem is, but thought I should send it your way for advice! I see a different mod of yours also seems to have broken with a recent SMAPI update, so I will wait for your thoughts before troubleshooting further! Thank you for your hard work!
Hi, Gwen! Is there any way to get back Lewis truck? IIRC before the update there was an option to keep his truck unchanged like JoJa truck and the bus but now its gone.
There is always the way c: Yeah, the truck used to be configurable but in the update I added a lot of new decor including some around the truck on the tilesheet so to cut number of edits I do it in chunks so now the truck chunk is not only the truck cx If you don't mind some content.json editing I can help in excluding the truck from my retextures. I'll have some time later today.
Yeah-yeah, I know such sort of things too. Even if you've been eaten by tiger there are at least two ways out, right? :D So I don't mind to mess things around with json. :) Thank you! And one more thing regarding the update: isn't there supposed to be some hay on ground where pigs and chickens are? Even the fence is missed (I'm not sure about the last one though). I'm taking about the fair.
Content.json, line 2621: { "LogName": "playground & fountain & truck & icecream stand", "Action": "EditImage", "Target": "Maps/{{season}}_town", "FromFile": "assets/{{recolor}}/1_{{season}}_town.png", "FromArea": { "X": 112, "Y": 512, "Width": 384, "Height": 128 }, "ToArea": { "X": 112, "Y": 512, "Width": 384, "Height": 128 }, }, this here contains the truck so we need to change it into two edits ( one for stuff before the truck and the other for stuff after the truck ). First change the Width of this edit ( to stop before the truck tiles ) in both FromArea and ToArea: { "LogName": "playground & fountain", "Action": "EditImage", "Target": "Maps/{{season}}_town", "FromFile": "assets/{{recolor}}/1_{{season}}_town.png", "FromArea": { "X": 112, "Y": 512, "Width": 256, "Height": 128 }, "ToArea": { "X": 112, "Y": 512, "Width": 256, "Height": 128 }, }, Then add new edit to change the icecream stand and town tables : { "LogName": "icecream stand", "Action": "EditImage", "Target": "Maps/{{season}}_town", "FromFile": "assets/{{recolor}}/1_{{season}}_town.png", "FromArea": { "X": 432, "Y": 512, "Width": 64, "Height": 128 }, "ToArea": { "X": 432, "Y": 512, "Width": 64, "Height": 128 }, }, Save and done.
The thing is - all the pen flooring is done with one tile only. If you change the tile all tiles are changed. Could add it in a map tiles edit but current festival maps have 2 different placements for the pen and other mods add even more = compatibility issues. I have enought of these already cx
I got it. The fair is only once a year, so I'll survive that somehow. :) However, if you'll tell me how to replace wooden tile with hoy by simple editing of content.json I'll that. I've tried to use Tiled but that was...let's say, kinda complicated to me, not to say worse, so I won't even try again. I've never been good at map making.
Hi ! I'm absolutely loving this mod at the moment, thank you so much! I was just wondering if you had any images for the fall color options because I think I'm tripping and can't see any changes hahaha
nevermind! i figured it out hahaha BUT is there any way to keep the season tiles for the town buildings but not for your farm?
Happy to hear you like it c: Do you mind elaborating on what you mean by 'keep the season tiles for the town buildings but not for your farm'? What tiles do you have in mind?
Hi, so there is smth wrong w/ the textures of the door at The Carpenter's Shop, the one leading to Maru's room. It seems to occur only w/ SVE. The problem isn't that big; it just looks weird. (I'm not if I should report it to u or to the sve staff)
Yeah, Sve keeps updating a lot, so there are many changes but there are also 'issues', like this w/ the door leading to Maru's room and the roof of the Jenkins' Residence, but it seems like all of those are only minor cosmetic/aesthetic 'issues'
Yup, most of the small issues work perfectly fine with vanilla tiles and only become problematic with changed tiles. The roof tile is an empty tile in original. I often hope the empty tiles are included for my retextures to work but can't blame anyone when a missing empty tile is not there xD This kind of smal things will be fixed/added in my Medieval SVE once I find time to update ( no idea when as SVE is changing/updating so much I'm waiting for now ).
hey, so i have yri's project yellog town overhaul instead, but for some reason the manifest is for way back pelican town version 1.4. for context, a few years back i was playing stardew regularly, but i kind of lost interest after some glitch where the game was all zoomed out for me that i couldn't figure out how to fix, and then my steam account was hacked and i lost all access to it. i had saved my stardew mods that i was using then to a folder on my desktop, though, so when i got back into stardew i think i just took project yellog from there and dropped it into my current mods folder (it works great except for a weird glitch on robin's house where one window just constantly changes). i was just wondering if you might know the reason for this, or if this is all my fault lol. sorry, ik this is weird.
I did give my permission for the buildings designs but that's the extend of my involvement in that project so I don't know how the mod works exactly and as far as I remember there were few versions that were updated/worked on a lot so you may have a version before a fix. To be honest I'm guessing here -> Sorry but that overall seems like a question for Yri.
Hello I have made winter compatibility for this and medieval buildings for my terrain recolor mod Soft Slow Seasons, if you would like I can send the winter tilesheets, or I can upload to my mod with permission, thank you in advanced!
Hello , need help on this please, im new using mods, the past few days it was working fine and now it stop workling, its not changing anything in my game and im seing these error https://drive.google.com/file/d/1SiUDFGj-DtBb-W7fje-vFSHj7ndmiyEx/view?usp=drive_link
Sorry, heree https://smapi.io/log/89a5bb39f9b049de896df876aa9512c1 , i have downloaded new mods the other day and updated other mods then it stops working
It didn't stop working, the new mods you installed simply overwrote it cx You have a lot of mods so it's hard to tell but it's most likely the Flower Valley overwriting. Could you try uninstalling it to see if that fixes it?
As for the yellow warning text it's because of SVE and if it causes any lag steps to fix it are in top comment ( the red text ).
930 comments
Major update with a lot of new stuff, fixes and 1.6 support ( more details in the update comment below ).
Not fully compatible with SVE - I still didn't have time to install and play it because of updates.
Took only a peak and as SVE doesn't use one of SV 1.6 new map layers 'Back3' my mod will throw some warnings that it can't edit that layer. If it causes additional lag you can edit content.json and delete the edits to that layer.
Near bottom of the file find entry "LogName": "Fence and shadow fix", ( line 3111 ) and delete these inside it:
{
In the next entry ( "LogName": "Fence & joja fix", ) delete these:"Position": { "X": 54, "Y": 20 },
"Layer": "Back3",
"SetTilesheet": "v16_Shadows",
"SetIndex": "95",
},
{
"Position": { "X": 105, "Y": 90 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 106, "Y": 90 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 90, "Y": 52 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 101, "Y": 52 },
"Layer": "Back3",
"Remove": true,
},
{
Save and done."Position": { "X": 84, "Y": 49 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 85, "Y": 49 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 86, "Y": 49 },
"Layer": "Back3",
"Remove": true,
},
{
"Position": { "X": 87, "Y": 49 },
"Layer": "Back3",
"Remove": true,
},
- next festival retextures ( flower festival, fair, spirits eve, moonlight jellies, egg festival, ice festival, night market, add config/alternative for luau junimos )
- ground colour matching to recolours ( playground, flowerbeds )
- ginger island retexture
- update snow on roofs in winter
- add missing flowers when not used with sve
- another smaller decor ( special order board, forest severs entrance, query bridge, ...)
- trash hat retexture
- give Maru her telescope back
- matching new shadows layers to my buildings shapes
- adding small 1.6 things added in town
- matching new 1.6 festivals tilesheets to my existing textures ( minor fixes, I don't plan to make full retexture for 1.6 stuff in this update )
- making additional map edits ( shadow layers & double festivals maps )
Coming in next update ( surprisingly mostly compatibility issues ):
- another mods compatibility ( improve sve and sr3 compat )
- additional tile in the fountain animation for mods that use it
- IF2FIX additional config to work for both options ( replaced Standard or added custom )
- change Ranch trough background wall ( mods that use it end up with piece of wall behind it )
Last edit -> 21st april 24
There is an issue I have been unable to resolve though.
During winter, leaving any building and loading the area map takes about 10 seconds. During the other 3 seasons, it loads almost instantly. Changing locations outside and going into buildings is also normal. I do not know what it is about the outdoor winter map compared to the other seasons. I have removed my other mods and used other save files to indeed confirm it is this mod causing the load to take longer. I have tried changing all the configs options as well. There are no SMAPI print statements indicating any error either.
I've been trying to figure out what may cause this kind of problems for some time now. After troubleshooting different problem i got an idea and it seem to solve the long winter loading on Indoor/outdoor change. SVE has some snow overlay loaded on location change and if i understand that correctly it makes all mods reedit the tilesheets -> laaag. My mod edits the tilesheet anyway so the snow doesn't seem to change much but cause the delay xc For now the best way is to edit config.json ( it's inside [CP] Stardew Valley Expanded ) and disable it:
"SeasonalEdits": "false",
Just make sure you enable it again after winter as it adds some really nice leaves on the ground all around in fall c:Here's an image: https://imgur.com/a/pL6cBEY
And here's my SMAPI log just in case: https://smapi.io/log/2d4867669f4946e6bb02e17a1096c00a
Bridges in Cindersap forest are not looking like this originally. You use at least few mods that edit the area and that may cause problems. In your case the issue is most likely due to the Cindersap brides mod not being compatible with SVE.
[Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 10 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 13 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 14 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 15 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 16 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 3 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 4 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 5 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 6 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
Here is a SMAPI log. I am unsure what the problem is, but thought I should send it your way for advice! I see a different mod of yours also seems to have broken with a recent SMAPI update, so I will wait for your thoughts before troubleshooting further! Thank you for your hard work!
That's slight SVE incompatibility. Check top post -> red text.
Is there any way to get back Lewis truck?
IIRC before the update there was an option to keep his truck unchanged like JoJa truck and the bus but now its gone.
There is always the way c:
Yeah, the truck used to be configurable but in the update I added a lot of new decor including some around the truck on the tilesheet so to cut number of edits I do it in chunks so now the truck chunk is not only the truck cx If you don't mind some content.json editing I can help in excluding the truck from my retextures. I'll have some time later today.
So I don't mind to mess things around with json. :)
Thank you!
And one more thing regarding the update: isn't there supposed to be some hay on ground where pigs and chickens are? Even the fence is missed (I'm not sure about the last one though).
I'm taking about the fair.
And the edit.
Content.json, line 2621:
{
this here contains the truck so we need to change it into two edits ( one for stuff before the truck and the other for stuff after the truck )."LogName": "playground & fountain & truck & icecream stand",
"Action": "EditImage",
"Target": "Maps/{{season}}_town",
"FromFile": "assets/{{recolor}}/1_{{season}}_town.png",
"FromArea": { "X": 112, "Y": 512, "Width": 384, "Height": 128 },
"ToArea": { "X": 112, "Y": 512, "Width": 384, "Height": 128 },
},
First change the Width of this edit ( to stop before the truck tiles ) in both FromArea and ToArea:
{
Then add new edit to change the icecream stand and town tables :"LogName": "playground & fountain",
"Action": "EditImage",
"Target": "Maps/{{season}}_town",
"FromFile": "assets/{{recolor}}/1_{{season}}_town.png",
"FromArea": { "X": 112, "Y": 512, "Width": 256, "Height": 128 },
"ToArea": { "X": 112, "Y": 512, "Width": 256, "Height": 128 },
},
{
Save and done."LogName": "icecream stand",
"Action": "EditImage",
"Target": "Maps/{{season}}_town",
"FromFile": "assets/{{recolor}}/1_{{season}}_town.png",
"FromArea": { "X": 432, "Y": 512, "Width": 64, "Height": 128 },
"ToArea": { "X": 432, "Y": 512, "Width": 64, "Height": 128 },
},
I was talking about putting some hay/straw here and there inside the cattle pen, without that it looks like Malevich Square. :)
Could add it in a map tiles edit but current festival maps have 2 different placements for the pen and other mods add even more = compatibility issues. I have enought of these already cx
However, if you'll tell me how to replace wooden tile with hoy by simple editing of content.json I'll that.
I've tried to use Tiled but that was...let's say, kinda complicated to me, not to say worse, so I won't even try again. I've never been good at map making.
No. Only outdoors. Buildings and other decor around town/GI/desert.
I was just wondering if you had any images for the fall color options because I think I'm tripping and can't see any changes hahahanevermind! i figured it out hahaha BUT is there any way to keep the season tiles for the town buildings but not for your farm?
Happy to hear you like it c:
Do you mind elaborating on what you mean by 'keep the season tiles for the town buildings but not for your farm'? What tiles do you have in mind?
(I'm not if I should report it to u or to the sve staff)SVE is recently updating rapidly and there are a lot of changes/fixes. I'll look into it. Thx for info c:
I did give my permission for the buildings designs but that's the extend of my involvement in that project so I don't know how the mod works exactly and as far as I remember there were few versions that were updated/worked on a lot so you may have a version before a fix. To be honest I'm guessing here -> Sorry but that overall seems like a question for Yri.
heres my Log !
Better Water mod. It has config option to disable the fountain c:
I've heard the idea so many times yet nobody came through till now.
Could you contact me on Discord? It'll be easier to share the files there -> gwen2907
You have a lot of mods so it's hard to tell but it's most likely the Flower Valley overwriting. Could you try uninstalling it to see if that fixes it?
As for the yellow warning text it's because of SVE and if it causes any lag steps to fix it are in top comment ( the red text ).