Am I understanding correctly that you can set up a set of possible demands that happen when the player is low-level and hasn't yet gotten extra buildings and it's still spring -- e.g. parsnips, dandelions, and sardines -- but that you can't set similar conditions on the items that you win if you fill all three sets? 'Cuz a Prismatic Shard is a huge reward early on, and I'd like to be able to say that your rewards during the first year can only get up to e.g. iron bars or a fruit tree sapling, whereas in second year you could start getting gold and maybe halfway through second year you could start getting prismatic shards if your combat level was high enough, or something.
That aside, this is a pretty cool idea! And I like having something to aim for that changes regularly. Although I'd kinda like to be able to have it be every X days, instead of daily, or have it set to be a goal for every Tuesday and Friday, or something like that. I've found that immediate random goals (Willy: "Go fish up some sardines today or tomorrow!") tend to have the effect of mentally derailing my long-term goals, but once I was able to switch the villager quests to being 5 or so days long, that effect was much less taxing.
Hey everyone - this mod is amazing but I was wondering if there was a way to get it to pull in content from other mods (i.e add the crops from a crop expansion mod to the possible requests)?
Great mod! Is there a way for the default shipping bin menu to appear first and then you click the top right button to access the demanding menu? Thanks!
Default config is always the same shipping list. (Choose 3 randomly from shipping list in mod) But, shipping list change according to conditions, such as seasons and events in dynamic condition config.
I don't know level extender. But, if this is what extend skill levels, then it is compatible. Farmer level = (farming level + fishing level +foraging level + mining level + combat level)/2
Chest everywhere seems to replace shipping bin's diplay to the default chest UI, so i think your mod can't appear or something? idk i have chest everywhere installed but have'nt tested it with your mod ¯\_(?)_/¯
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That aside, this is a pretty cool idea! And I like having something to aim for that changes regularly. Although I'd kinda like to be able to have it be every X days, instead of daily, or have it set to be a goal for every Tuesday and Friday, or something like that. I've found that immediate random goals (Willy: "Go fish up some sardines today or tomorrow!") tend to have the effect of mentally derailing my long-term goals, but once I was able to switch the villager quests to being 5 or so days long, that effect was much less taxing.
Farmer level = (farming level + fishing level +foraging level + mining level + combat level)/2