Stardew Valley

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Florance Bless

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FloranceBless

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254 comments

  1. FloranceBless
    FloranceBless
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    Dear friends, thank you for your feedback!
    Due to the recent big game update, I'm actively working on a new update for Wilford and trying to solve all those bugs you notify me about. Wilford works fine with the latest update, but if you don't want to receive error notifications, I suggest you remove folders [STF] WilfordShop and NPC Adventures from the mod for now.
    Thank you for all your support and patience ♥ I'll try to post a fixed update full of new surprises as soon as possible.
  2. FloranceBless
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    Dear Friends!
    I really appreciate your support <3
    If you notice any bugs or mistakes in dialogues, please notify me!
    Suggestions for further development are also accepted.

    If you want to support me and my work, you may buy me a Ko-fi :з
    Also follow me on Twitter for more of my art and future updates!
  3. fhifoshoaho
    fhifoshoaho
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    hello.
    wilford's 10 heart event doesn't seem to work. this is what it says on my log:

    [game] Event '4476593' has command 'warp Wilford 21 27 0' which couldn't be parsed: optional index 4 has value '0', which can't be parsed as a boolean.
  4. Eva113411
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    Wilfred is shown in the list of characters, but I don't see his house in the city. He writes some errors at startup, I can't find him in the city
    1. spaghettibrain
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      he lives to the right of the joja mart
  5. Blazemc2k5
    Blazemc2k5
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    I encountered an event bug in 1 heart: When Wilford exits the saloon, neither the characters nor Wilford appear, but there is the sound of a door closing and NPC dialogue, but nothing happens after that. Only when I press the skip button to exit the event does the game function normally.


    [game] Event '9876393' has command 'warp Wilford 45 71 2' which couldn't be parsed: optional index 4 has value '2', which can't be parsed as a boolean.
    [game] Event '9876393' has command 'warp farmer 28 72 1' which couldn't be parsed: optional index 4 has value '1', which can't be parsed as a boolean.
  6. xpvok05
    xpvok05
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    {  
               
                "Action": "Load",
                "Target": "Data/Events",
                "FromFile":"assets/Custom_Pit_house.json"
               
            },




    {
                "Action": "EditData",
                "Target": "Data/Events/Custom_Pit_house",
                "Entries": {
                "719805/f Pit 1500/t 2000 2400/w sunny": ...",            
                }
            }
    Hello FloranceBless! (My english is not so good sry)
    This mod is so good bro! You are an expert mod maker, i have few question about modmaking(Custom location event) if it's not a problem! 

    So i have a custom location name: Custom_Pit_house
    it's load perfectly.
    I would like to make an Event here but somehow i cant!
    I made an empty json file and i loaded it to Data/Events
    I made a event but it doesnt work and i don't get any error command from snapi



    Thank's if you help me! 
    1. FloranceBless
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      Hi!
      I think you should change your target string this way:
      {  
                  "Action": "Load",
                  "Target": "Data/Events/Custom_Pit_house",
                  "FromFile":"assets/Custom_Pit_house.json"
      },

      Also if you need any help you can write me in discord (florancebless), it will be much easier for me to look at your code there and solve the problem.
  7. DivinePetal
    DivinePetal
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    For anyone wondering:
    Shop Tile Framework is required because there is a STF folder in Wilford's folder, I do not know what deleting this does but it is an option.
    Another option is to download the Optional File for Shop Tile Framework released back in Feb 2024 as it still works.

    Expanded Preconditions Utility also has an optional file & it 100% works. I currently have to use it for a lot of mods and have been having no issues.

    I linked both for quick access for those that need the files ^_^
    1. LuccaTamago
      LuccaTamago
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      What about NPC adventures is it really required?
    2. Applebunss
      Applebunss
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      i've been playing and so far i haven't needed it or noticed something strange, going into the config file there are quite a bit of lines for it though but i think it functions more like an addon? 
  8. 1234333xiu
    1234333xiu
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    so,what time will you update? i really want to play your mod 
  9. mattymattloaf
    mattymattloaf
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    okay, I'm probably just an idiot, but I have no idea where Wilford actually lives. where on the map/what landmarks does he live by?
    1. FloranceBless
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      Hi! You can find the sign and path to the East Woods behind JojaMart.
    2. mattymattloaf
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      ah, thank you so much!
  10. RunawayRiot13
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    For anyone wondering, technically this can be used without NPC Adventures and Custom NPC Fixes, but there will be some bugs in game (npcs clipping/running/floating across the map. That's probably from NPC Adventures?). Just be patient and hope those get updated to 1.6. Don't harass mod authors in the meantime.
    1. mattymattloaf
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      I've got some character glitches from other mods, so what's a few more? ahaha

      George will practically be spinning in his wheelchair at the speed of sound sometimes, which is absolutely hilarious to me no matter how many times I see it lmao.
  11. Dyingvoices
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    I got Wilford and Sable together because I wanted some new NPCs but I was lunched the game once with them both working. The next time I tried it was a chaining spiral of errors or busted mods. Mostly Custom NPC fixes, Json Assets (such I installed during the error spiral to try and fix some mods), and Wilford shop. I have installed and uninstalled the Shop tile Framework mod with no fixes in sight. I have already gotten rid of Mods other comments have called optional but I feel I have hit a dead end.
  12. mattymattloaf
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    a couple of the mods that pop up before downloading the Wilford file (i.e. NPC Adventures and Custom NPC Fixes) haven't updated for quite a while, so I'm not sure if they're compatible with the new versions, whether 1.6 of the game or the newest version of SMAPI. are those ones actually necessary for Wilford to work? I want to add this cute man to my game, but I can't if those files turn out to no longer be compatible!