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X3n0n182

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X3n0n182

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36 comments

  1. pastellavender
    pastellavender
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    does this work for the 1.6 update?
  2. Luminatron
    Luminatron
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    Should ignore Slimes once you obtain Slime Charmer Ring in 1.6
  3. Merrichi
    Merrichi
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    Please update ;-; 
  4. Fijit4
    Fijit4
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    Are there plans to update for Stardew 1.6? I love this mod! I first played Stardew on mobile and this mod makes the PC experience so much better. <3
  5. Daknezz
    Daknezz
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    Is there a way to get the ability to move while attacking, without having the auto attacking?
    1. X3n0n182
      X3n0n182
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      Sorry, can you further explain what you mean? You can move around while still attacking as long as an enemy in range
    2. Daknezz
      Daknezz
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      Yeah but i'm not fund of the auto attacking, i prefer to do it manually, but i don't like the fact that you're basically static while attacking in Stardew. It seems like this mod makes it possible to move around while attacking. Is it possible to have the ability to move around while attacking manually?
    3. sparkymith
      sparkymith
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      i would love this to, perhaps an alternative download. or a config change so auto swing is off but can still move in diferent directions while i manualy swing
  6. RoseOfDisdain
    RoseOfDisdain
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    As a mobile player who definitely uses the tap-to-move & auto-attack option, I've grown used to the unconventional side effects that this mod may cause for PC players, such as swinging at duggies but not being able to attack them. So for anyone who has questions that DON'T require X3n0n182's attention, I'll do my best to provide answers as soon as possible if it's any help.
  7. seohanoooeul
    seohanoooeul
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    ??? ??? ?? ??? ??? ????. ?? ???? ??? ??? ? ??.They attack hidden rock monsters indefinitely. I can't move and run away.
  8. sallstun
    sallstun
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    Had to reboot game first time I ran it. Got stuck in mole hole swinging over and over and it showed I should be dead but it kept me there just swinging over and over. 
  9. SepherTG
    SepherTG
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    it comes out in a disorderly way.
    wrong range
    1. X3n0n182
      X3n0n182
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      Can you clarify what you mean

      If you mean you start swinging when the monster is outside the weapon's range that's intentional so you'd be a bit more prepared per-se
  10. armadsthedoom
    armadsthedoom
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    Seemed like a good mod, but this mod will get you killed. Often. Repeatedly. The inability for it to target anything when there are multiple targets, or even one target on a diagonal, means that you'll get bodied while swinging randomly. 

    What this should be is equivalent to an autoclicker, or a full change that makes all weapons swing in 360 degrees. It's neither, and thus more deadly than the enemies are. 
    1. X3n0n182
      X3n0n182
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      I don't know about being killed repeatedly. This made monster hunting 0 brain (get a coffee while WASDing in the mine to clear enemies) although I did have to be careful with ensuring monsters are at their distance in the Crimson Badlands in SVE as the monster spam there is ridiculous. Especially the serpent spam. In base game if you're properly prepped with snacks and such you should at least have a really LOW chance of dying with this mod

      And the inability to target diagonal is why I'd recommend to use swords or clubs instead for that aoe, daggers are more likely to get you dead this or not. Right now you just have to work to ensure you're aligned properly. It is auto aim attack mod with after all not 360 kill all enemies within radius (your suggestion) although this mod is getting close to that. But will definitely add a manual option at some point with hold down M1