Stardew Valley
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Nikubus

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InkubusMods

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137 comments

  1. justbreeme
    justbreeme
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    I did manage to remove the obnoxious grass floating over the pond (using the lovely Noclip Mode mod), but that pond really does mess up the layout I want, so I wanted to say I really hope you’ll make a new No Pond version. I know you’re a busy person and you already do such lovely work with this mod.
    1. ShilohAreles
      ShilohAreles
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      You can always try using Map Editor to "erase" the pond. (I'm not sure if its compatible with 1.6 yet though, hopefully it is!)  Dang, seems its been abandoned :( Seems maybe Map Editor Extended works? according to smapi compatibility
    2. InkubusMods
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      Once I finalize the updates I have planned, and nothing breaks, I will probably go back and re-add the variant option. 
    3. justbreeme
      justbreeme
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      Awesome! Thank you so much!
  2. edhey30
    edhey30
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    Hello, I really love this map. But there is slight issue i had after i moved the greenhouse.
    1. InkubusMods
      InkubusMods
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      Interesting. You're not the first person to mention this. Could you elaborate? 
    2. edhey30
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      Hey, I currently can't move my greenhouse, but I find the picture in the Stardew Valley Forum.
    3. ShilohAreles
      ShilohAreles
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      Is a solution for this still in the works @InkubusMods ?
    4. InkubusMods
      InkubusMods
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      Should be fixed in 6.1!
    5. ShilohAreles
      ShilohAreles
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      Huh, I have v6.1 but it's still showing for me D:
    6. InkubusMods
      InkubusMods
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      Strange. I'll take another look tonight.
    7. InkubusMods
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      If you move it again, does the issue persist in its second location?
    8. ShilohAreles
      ShilohAreles
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      nope, moving doesnt show it again! And I tried uninstalling and reinstalling but it still shows for me.
    9. InkubusMods
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      Okay. More than likely it has a default texture replacer for the initial greenhouse location. Ill move it away from the cliff and see if the texture looks normal when its moved.
  3. justbreeme
    justbreeme
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    I had the “No Pond on Left” version during 1.5, and the version provided now does have the left pond, so I have grass floating over it..



    1. InkubusMods
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      The newer options forgo the non-pond variants, so unfortunately all new versions will have that pond. Being said, a good way to remove the grass is to use a no-collision mod.
    2. HardHittinHeeb
      HardHittinHeeb
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      I use Let's Move It to move trees and grass: https://www.nexusmods.com/stardewvalley/mods/20943
    3. InkubusMods
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      <3
  4. Mirr0r100
    Mirr0r100
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    Hi! Idk what could happened but the water source near the farmhouse is missing since day 5 or 6 of my 1.6 playthrough. I made sure to not be using any other mod that could be changing the farm map.

    1. Laptoprocker
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      Same, there is no water source and the area looks super empty.
    2. InkubusMods
      InkubusMods
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      So the problem I'm trying to decide on how to fix is this.

      In SV1.6 you can now move the house around.
      You cannot move the water trough.
      If you were to move the house, the trough would remain glued to that spot.

      Currently, I have the entire trough removed, though personally am not happy with it. I am looking for solutions.
    3. Laptoprocker
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      Maybe re-add the small pond near the house then temporarily? It's just that early game you cannot really get by putting your farm area to the other end of the map.
    4. InkubusMods
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      For sure, which is why I added it in the first place. I'm looking into seeing if its possible to have a well pre-built.
  5. flowerssummerr
    flowerssummerr
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    Hi! This map is perfect for my main savefile, the only issue is that there's an invisible farmhouse at its original place, so when I go to move mine I can't place it in the exact same spot. Could it be a conflict with FTM?
    1. InkubusMods
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      Wait what? You can move the farmhouse in 1.6?
    2. flowerssummerr
      flowerssummerr
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      Yes! It's actually a new feature, I guess that's why the map is having this problem? (I know less than 0 about coding/modding, I'm trying to guess haha)
    3. InkubusMods
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      Correct. I see what I need to do. Ill, have a fix posted soon.
    4. flowerssummerr
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      Thank you for the time you put in this farm map <3
    5. InkubusMods
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      Of course, Don't mention it. I make these not only because making maps is fun, but because it makes others happy too! Thank you so much for enjoying my mods!
  6. ShilohAreles
    ShilohAreles
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    This may have been my fault (changing the map to this once updated on a new file) but I've got a bunch of trees and resources growing in the bottom right pond. I'm guessing my solution for now would be to turn on the map editor mod to get these -- but I thought I should let you know just in case there may be something to be done on your end.

    1. InkubusMods
      InkubusMods
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      Correct. If you load in any map and change it, the clutter will stay. My best advice is to clean it out using a mod that lets you walk though walls.
  7. Jax775
    Jax775
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    This mod causes monsters to spawn on the farm at night, despite being a replacement for the standard farm. That's too bad.
    1. NoisyFox
      NoisyFox
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      This mod definitely doesn't do that. Sounds like you might have FTM installed and configured to allow monsters. 
  8. fkountz
    fkountz
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    Hi, first time using this farm, which I love love love btw, but since trying on 1.6 (totally ignore if this is in the works with compatibility) but two different pet bowls spawn, one of which is in the middle of the 'backyard' and the other can't be filled with water. Just thought I'd bring it up!
    1. InkubusMods
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      Oh wow, okay so thats not normal. Pets were drastically changed with the 1.6 update, so I imagine the way you recieve your pet and feed them will also be different.

      I will most likely have to remove the custom pet bowl from the map when I update it later this week.
    2. NoisyFox
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      Pet bowl tiles will need to be removed from all maps as the game now spawns them as an object instead. 

      I expect there is a tile property for the initial bowl spawn tile but I haven't checked the game's default maps yet to see what it is. 

      It might be a good time to also makes your farm maps "custom farms" instead of replacements too :-)
  9. brookexn
    brookexn
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    hey! just wondering does this replace the standard farm, and not have config options? Or maybe it's on my end lol ^-^
  10. GodHadis
    GodHadis
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    Hello, your mod is very good. I wonder if you can put the sink beside the house above the pet bowl to create a version like this, which brings you inconvenience.