I did manage to remove the obnoxious grass floating over the pond (using the lovely Noclip Mode mod), but that pond really does mess up the layout I want, so I wanted to say I really hope you’ll make a new No Pond version. I know you’re a busy person and you already do such lovely work with this mod.
You can always try using Map Editor to "erase" the pond. (I'm not sure if its compatible with 1.6 yet though, hopefully it is!) Dang, seems its been abandoned :( Seems maybe Map Editor Extended works? according to smapi compatibility
Okay. More than likely it has a default texture replacer for the initial greenhouse location. Ill move it away from the cliff and see if the texture looks normal when its moved.
The newer options forgo the non-pond variants, so unfortunately all new versions will have that pond. Being said, a good way to remove the grass is to use a no-collision mod.
Hi! Idk what could happened but the water source near the farmhouse is missing since day 5 or 6 of my 1.6 playthrough. I made sure to not be using any other mod that could be changing the farm map.
So the problem I'm trying to decide on how to fix is this.
In SV1.6 you can now move the house around. You cannot move the water trough. If you were to move the house, the trough would remain glued to that spot.
Currently, I have the entire trough removed, though personally am not happy with it. I am looking for solutions.
Maybe re-add the small pond near the house then temporarily? It's just that early game you cannot really get by putting your farm area to the other end of the map.
Hi! This map is perfect for my main savefile, the only issue is that there's an invisible farmhouse at its original place, so when I go to move mine I can't place it in the exact same spot. Could it be a conflict with FTM?
Yes! It's actually a new feature, I guess that's why the map is having this problem? (I know less than 0 about coding/modding, I'm trying to guess haha)
Of course, Don't mention it. I make these not only because making maps is fun, but because it makes others happy too! Thank you so much for enjoying my mods!
This may have been my fault (changing the map to this once updated on a new file) but I've got a bunch of trees and resources growing in the bottom right pond. I'm guessing my solution for now would be to turn on the map editor mod to get these -- but I thought I should let you know just in case there may be something to be done on your end.
Hi, first time using this farm, which I love love love btw, but since trying on 1.6 (totally ignore if this is in the works with compatibility) but two different pet bowls spawn, one of which is in the middle of the 'backyard' and the other can't be filled with water. Just thought I'd bring it up!
Oh wow, okay so thats not normal. Pets were drastically changed with the 1.6 update, so I imagine the way you recieve your pet and feed them will also be different.
I will most likely have to remove the custom pet bowl from the map when I update it later this week.
Hello, your mod is very good. I wonder if you can put the sink beside the house above the pet bowl to create a version like this, which brings you inconvenience.
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You can always try using Map Editor to "erase" the pond. (I'm not sure if its compatible with 1.6 yet though, hopefully it is!)Dang, seems its been abandoned :( Seems maybe Map Editor Extended works? according to smapi compatibilityIn SV1.6 you can now move the house around.
You cannot move the water trough.
If you were to move the house, the trough would remain glued to that spot.
Currently, I have the entire trough removed, though personally am not happy with it. I am looking for solutions.
I will most likely have to remove the custom pet bowl from the map when I update it later this week.
I expect there is a tile property for the initial bowl spawn tile but I haven't checked the game's default maps yet to see what it is.
It might be a good time to also makes your farm maps "custom farms" instead of replacements too :-)