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Speshkitty

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Speshkitty

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14 comments

  1. wickedinsanity
    wickedinsanity
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    hey I love this mod, but I don't think it's compatible with the new love of cooking mod that blueberry released recently. it's probably not high on your priority list, and I don't know if it's even possible to make them work together, but I'd love keep using this mod as both of them have made me use the cooking system way more than I did before :3
    1. Speshkitty
      Speshkitty
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      Thank you for the report!
      I've fixed the issue in 1.2.0

      And thank you for showing me Love of Cooking!
    2. wickedinsanity
      wickedinsanity
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      you rock, thank you!!
  2. Elgazmatic
    Elgazmatic
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    .... This is duplicating items. It's similar to the dupe glitch that was patched. If the inventory is full, and you create a new item, the ingredients used are duped. please fix. thanks. great mod.
    1. Speshkitty
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      I'm unable to reproduce this issue in the latest version of this mod - can you provide a SMAPI log? and I'll look into it further

      Thanks
  3. rmay14
    rmay14
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    I tried the mod out today and it doesn't seem to be working. For example, Complete Breakfast still requires Fried Egg, Hashbrown, and Pancakes. I'm using almost all the PPJA/Artisan Valley mods for extra crops and recipes if that's causing the issue. No log errors on SMAPI, just not functioning. Hope you get it figured out, it's a really neat idea! Cheers.

    (Log in case it's helpful: https://smapi.io/log/32ee96ae6d904b6596ba70529a794f5d )
    1. Speshkitty
      Speshkitty
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      The mod should be adding a second recipe, rather than replacing the existing one
      I'll do some testing today and see if I can reproduce
    2. Speshkitty
      Speshkitty
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      I added a bunch of the recipe mods you have, but I wasn't able to reproduce the issue :(

      I did add some output to the mod, announcing when it does things, if you wouldn't mind trying that and we'll see what it puts out :)
  4. 6thDagoth
    6thDagoth
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    hey dude, ive tried using your mod yesterday, but it threw an exception on the console.
    1. Speshkitty
      Speshkitty
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      Can you provide the exception details?
    2. 6thDagoth
      6thDagoth
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      i'll launch the console again and copypaste the results here

      [Farm to Table Ready Meals] This mod failed in the GameLoop.SaveLoaded event. Technical details:
      System.FormatException: A cadeia de caracteres de entrada não estava em um formato correto.
         em System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
         em System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
         em FarmToTableReadyMeals.ModEntry.InternalSetup()
         em FarmToTableReadyMeals.ModEntry.GameLoop_SaveLoaded(Object sender, SaveLoadedEventArgs e)
         em StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linha 138
         em StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:linha 87
         em StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__0() na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linha 138
    3. Speshkitty
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      That's great :)

      One more thing - are you using any mods that add cooking recipes, and if so, can you tell me what they are?

      I believe this is now fixed in 1.1.0, let me know if there's still issues
    4. 6thDagoth
      6thDagoth
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      thanks for the update mate, gonna launch it again in a jiffy
    5. 6thDagoth
      6thDagoth
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      no issues here mate, mod is 100% functional. gonna endorse!