hey I love this mod, but I don't think it's compatible with the new love of cooking mod that blueberry released recently. it's probably not high on your priority list, and I don't know if it's even possible to make them work together, but I'd love keep using this mod as both of them have made me use the cooking system way more than I did before :3
.... This is duplicating items. It's similar to the dupe glitch that was patched. If the inventory is full, and you create a new item, the ingredients used are duped. please fix. thanks. great mod.
I tried the mod out today and it doesn't seem to be working. For example, Complete Breakfast still requires Fried Egg, Hashbrown, and Pancakes. I'm using almost all the PPJA/Artisan Valley mods for extra crops and recipes if that's causing the issue. No log errors on SMAPI, just not functioning. Hope you get it figured out, it's a really neat idea! Cheers.
(Log in case it's helpful: https://smapi.io/log/32ee96ae6d904b6596ba70529a794f5d )
i'll launch the console again and copypaste the results here
[Farm to Table Ready Meals] This mod failed in the GameLoop.SaveLoaded event. Technical details: System.FormatException: A cadeia de caracteres de entrada não estava em um formato correto. em System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) em System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) em FarmToTableReadyMeals.ModEntry.InternalSetup() em FarmToTableReadyMeals.ModEntry.GameLoop_SaveLoaded(Object sender, SaveLoadedEventArgs e) em StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linha 138 em StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:linha 87 em StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__0() na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linha 138
14 comments
I've fixed the issue in 1.2.0
And thank you for showing me Love of Cooking!
Thanks
(Log in case it's helpful: https://smapi.io/log/32ee96ae6d904b6596ba70529a794f5d )
I'll do some testing today and see if I can reproduce
I did add some output to the mod, announcing when it does things, if you wouldn't mind trying that and we'll see what it puts out :)
[Farm to Table Ready Meals] This mod failed in the GameLoop.SaveLoaded event. Technical details:
System.FormatException: A cadeia de caracteres de entrada não estava em um formato correto.
em System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
em System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
em FarmToTableReadyMeals.ModEntry.InternalSetup()
em FarmToTableReadyMeals.ModEntry.GameLoop_SaveLoaded(Object sender, SaveLoadedEventArgs e)
em StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linha 138
em StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:linha 87
em StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__0() na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linha 138
One more thing - are you using any mods that add cooking recipes, and if so, can you tell me what they are?
I believe this is now fixed in 1.1.0, let me know if there's still issues