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MelindaC

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  1. MelindaC
    MelindaC
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    Sorry for the wait but I have updated the mod to be more immersive to SDV 1.5 and SVE 1.19. Let me know of any issues! Thanks!
  2. Just8A8Mod
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    So first off, please know i ADORE this mod. I absolutely love mods that give us more Krobus interaction, dialogue and just in general MORE. thank you so much for spending the time making this mod and for all the hard work into it.

    there has been one thing i've noticed for a while, which is one particular line of conversation
            "Good_3": "You started mumbling in the night but I couldn't comprehend what you said.$b You don't remember? I see. $3",
    it ends up manifesting as a little gold sign in game when it happens, then the b and 3.
    i've tried to fix it myself, but I'm not that familiar with coding as of yet, and i'd love to know how to or at the very least just report it.

    it's truly not that big of a deal, but i thought i'd share it for the chance to learn ^^
    again, I ADORE this mod. this and Krobus Festivals are two of my favorite mods for the lovely little spooky shadow man, and thank you so, so much for taking the time to expand our favorite shadow person.
    1. vickylchq
      vickylchq
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      I don't know if you've solved the problem or stopped playing, just wanted to offer the solution: just add # after the $. :-D
  3. LinSterling
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    Hey, I'm getting an error

    [Event Limiter] Mod crashed on entry and might not work correctly. Technical details:
    Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Games\1-Launchers\Steam\steamapps\common\Stardew Valley\Mods\[6] social\[6] Krobus Dialogue\[CP] Krobus Dialogue Mod\content.json. This doesn't seem to be valid JSON.
    Technical details: Invalid property identifier character: {. Path 'Changes[1].Entries', line 75, position 0.
    at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
    at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76
    at EventLimiter.ModEntry.Entry(IModHelper helper) in C:\Users\ameli\source\repos\EventLimiter\EventLimiter\ModEntry.cs:line 97
    at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1766

    1. farmer0wren
      farmer0wren
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      Yep still getting that one myself when I have this mod installed. I've had to remove it for now until it stops crashing Event Limiter and Repeater.
    2. ErraticPixel
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      version 2.0.2 has an error due to a missing character in content.json on line 69
      Replace the line
      "MovieInvite_Invited_Krobus": "I just hope it isn't going to be too bright!",to
      "MovieInvite_Invited_Krobus": "I just hope it isn't going to be too bright!",}
      and the error should disappear!
      validation here: https://smapi.io/json/content-patcher/efbe0b91b6db41d2ad9e514d0fb00122#L55
      Spacing doesn't matter. You can put a } at the end of the dialogue or in a new line
    3. MelindaC
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      This issue has been fixed. Make sure you have the latest version installed. 
  4. unicornbeans
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    im new to this but when krobus talks to me it shows a gold coin and a letter for some if not most of the dialogue and i dont know how to fix it myself at all
    1. MelindaC
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      Are you using the English version and is it up-to-date?
  5. Anty22
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    Hello! Thank you for your work! I'm getting an error with the new update. Here is my SMAPI logs if that can help you fix it : https://smapi.io/log/13b08cbceddc4e6b9cf4dad80f93ad4e
  6. skeithx15
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    Hello, I've got an error
    This mod failed in the GameLoop.GameLaunched event. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at d:\program files\steam\steamapps\common\Stardew Valley\Mods\Dialogue Mods\[CP] Krobus Dialogue Mod Pack - SVE\[CP] Krobus Dialogue Mod - SVE\content.json. This doesn't seem to be valid JSON.
    Technical details: Invalid property identifier character: {. Path 'Changes[1].Entries', line 75, position 0.
    at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
    at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76
    at EventRepeater.ModEntry.OnLaunched(Object sender, GameLaunchedEventArgs e) in E:\Stardew Vally Modding\EventRepeater\EventRepeater\ModEntry.cs:line 120
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    and I think in content.json in krobus dialogue mod (Sve), you forgot to add "}" in line 69? in here
    {

            "LogName": "Movie Reactions",
            "Action": "EditData",
            "Target": "Data/Strings/Characters",
            "Entries": {

    "MovieInvite_Krobus": "A moo-vee?#$b#Oh I heard of those!$h#$b#I need a disguise though. Wait for me at the place. Don't worry I know all the places around here. It shouldn't take long to get there.",
    "MovieInvite_Invited_Krobus": "I just hope it isn't going to be too bright!",
            
    },
    There should be a "}" after "bright!" an before comma? Apologize profusely if I'm wrong.
  7. farmer0wren
    farmer0wren
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    I'm having an issue extracting the files from the mod. It's saying the path is too long. There do seem to be extra folders in there that don't need to be but... as it is, I can't get to the manifest.json file because of it.
    1. Nahlbrii
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      I just extract the two deepest folders and put them directly into my Mods folder
    2. farmer0wren
      farmer0wren
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      Not sure how to get it to do that :( I've never seen an option to just pick a file out of a zip. I tried it again with the zip extractor that I have but I think it comes with Windows so it doesn't offer any options (at least not on the main screen). So unless you have another extractor for zip files to recommend? I posted a pic for the mod author to look at.
    3. Nahlbrii
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      On Windows, I usually use the built in features of the File Explorer to open zip files. you can then click and drag files or folders from there. Right Click the zip file and open in new window, navigate to the folders or files you want to extract, then select them and click and drag them to the mods folder.

      for other compressed file formats (rar and 7z) I use 7zip. I open the compressed file in 7zip, select the files/folders I want to extract, and drag them to the mods folder.
  8. Harrpager
    Harrpager
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    I am getting this error message after the new update

    [table]3:51:21ERROREvent RepeaterThis mod failed in the GameLoop.GameLaunched event. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[CP] Krobus Dialogue Mod Pack - SVE for 1.6 2\[CP] Krobus Dialogue Mod Pack - SVE for 1.6\[CP] Krobus Dialogue Mod Pack - SVE\[CP] Krobus Dialogue Mod - SVE\content.json. This doesn't seem to be valid JSON.
    Technical details: Invalid property identifier character: {. Path 'Changes[1].Entries', line 75, position 0.
    at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
    at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76
    at EventRepeater.ModEntry.OnLaunched(Object sender, GameLaunchedEventArgs e) in E:\Stardew Vally Modding\EventRepeater\EventRepeater\ModEntry.cs:line 120
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101[/table]
    and this one
    Error preloading content pack 'Krobus Dialogue Mod for SVE'. Technical details:Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[CP] Krobus Dialogue Mod Pack - SVE for 1.6 2\[CP] Krobus Dialogue Mod Pack - SVE for 1.6\[CP] Krobus Dialogue Mod Pack - SVE\[CP] Krobus Dialogue Mod - SVE\content.json. This doesn't seem to be valid JSON.
    Technical details: Invalid property identifier character: {. Path 'Changes[1].Entries', line 75, position 0.
    at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
    at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
    at ContentPatcher.Framework.RawContentPack.TryReloadContent(String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\RawContentPack.cs:line 80
    at ContentPatcher.ModEntry.GetContentPacks()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 455
    here is my SMAPI log: https://smapi.io/log/390073f845384c5eaaf973bf849a755e
    1. Nahlbrii
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      to fix this, just needs a "}" on line 70 of "[CP] Krobus Dialogue Mod Pack - SVE for 1.6 2\[CP] Krobus Dialogue Mod Pack - SVE for 1.6\[CP] Krobus Dialogue Mod Pack - SVE\[CP] Krobus Dialogue Mod - SVE\content.json"
  9. Leifmotifs
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    when the mod name says marriage, does that mean it adds krobus as a marriage candidate or is it an expansion of his roommate actions?
    1. MelindaC
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      Just an expansion of his dialogue. I call it "MarriageDialogue" because that's what his dialogue folder says.
  10. shotahunter
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    Will this and the Expanded mod get updated for 1.6?
    I currently get this error although I have updated SDVE. [SMAPI] - Krobus Dialogue Mod 1.2.1 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedALL).
    1. MelindaC
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      SVE have already been updated to 1.6

      It does look like the UniqueID has changed. I shall take a good look into this and see if I can do a minor update.
  11. Just8A8Mod
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    Hello! to start, i absolutely LOVE this mod. it was game changing for me, genuinely, to be able to get to know and interact with Krobus more. thank you so much for making this mod and the time and effort you've put into it

    i am here to inquire if it will be updated to 1.6, and to just generally show interest in this!

    but if it isn't, please know from the bottom of my heart that i appreciate the work you put into this mod and the joy it brought me while i could play it ;w;/ have a wonderful day!!!
    1. MelindaC
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      I will once I know what I am doing....