I have stardew for Android and while most of this mod is seamless, Gunther hasn't gotten out of bed once! He's either really depressed or there is a bug. Any ideas? Thank you!
The first version of the mod was incompatible with Blanche, but I don't tested if the new version stills incompatible, I think isn't anymore, but I want to be shure!
I ranthem both together without apparent issue but if it is a minor incompatibility (like they stand in the same place) then I wouldn't d notice. I also moved her spawn spot.
Super happy you made a mod like this. :3 Gunther needs more love, for sure. xD The only problem is now if it might be compatible with SVE, so I'll have to wait to try this. :v
Thank you, The most recently SVE's update turns Gunther into a npc (I don't know that before making/publishing this mod), so I think there's no way to make them compatible, sorry!
I gave him dialogue and made him social in one of my mods. It was surprisingly easy. Problem is that 4 mods now do this and will take some fiddling to work together.
I didn't know there was another mod that already made gunther an npc, before making this mod I searched and didn't find it, probably if I knew it I wouldn't even have made this mod, but as this mod wiil just made gunther an npc, if anyone has some other mod that already does this too, it will be unnecessary to download the mod i made
You make him move which mine did not! I didnt even know I could do that! (Mine "Jasper NPC" adds dialogue mainly). I will make mine work with yours.
Museum Expansion and SVE (next update) add him by creating a new NPC with the same screen name and hiding the old one. They will behave unpredicatbly with yours. I expect ppl may end up with two Gunthers.
But none of the above add him as an individual standalone character, only as part of a package deal. Which is why it is hard to search for. And therefore there is definitely a place for your mod!
I love this - I do - I really really love this - but I just have to ask if someone can test out if this is compatible with Stardew Valley Expanded? And if not what might need to be done to make it patched to be compatible? I ask only because this is such an AMAZING addition but I really don't want to give up Expanded as it just feels like Stardew Valley to me now - like - I don't feel like I'm really playing Stardew if I don't have it loaded up.
Since SVE 1.11 adds Gunther as a new NPC, if you run both of them, you will end up with two Gunthers. There is realistically no way for this mod to be SVE compatible. The closest would be to merge the dialogue.
If you are just running Jasper, then there should only be one conflict with this mod, and that is when the game tries to load in Gunther's dialogue. I'll put in a fix for that with the next update. To fix it yourself, find this bit in JASPER'S code (It's under assets/Includes/GuntherMarlon.json): { "LogName": "Dialogue", "Action": "Load", "Target": "Characters/Dialogue/Gunther", "FromFile": "assets/GuntherBlank.json", "When": { "HasMod |contains=FlashShifter.StardewValleyExpandedALL,Yoshimax.BefriendMarlon, andril11.charlie":false } }, and add the Unique ID of this mod (ChicoLopes.GuntherToNPC) to the list as below: "When": { "HasMod |contains=ChicoLopes.GuntherToNPC,FlashShifter.StardewValleyExpandedALL,Yoshimax.BefriendMarlon, andril11.charlie":false }
If you don't want my Gift Tastes and NPCD for Gunther, set "Social Gunther and Marlon" to 'false' or add: "Dependencies": [ {"UniqueID":"Lemurkat.NPCJasper", "IsRequired":false } ], to the manifest of this (GuntherToNPC) mod, which means my mod will load first and thus the game will use the assets from this one. You should still get a lot of my dialogue for Gunther too (since this mod adds 12 lines currently, and Jasper adds 30 lines) and any heart events that I might write for Gunther in the future. This may get confusing but I"ll try and make sure they don't contradict.
I cannot say how it will work with Museum Expansion or SVE, except that you are likely to end up with two Gunthers.
Jasper's mod also adds a bedroom for Gunther that he never uses. I will replace it if this mod is installed.
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( Karma's Immersive Maps )
Problem is that 4 mods now do this and will take some fiddling to work together.
(Mine "Jasper NPC" adds dialogue mainly).
I will make mine work with yours.
Museum Expansion and SVE (next update) add him by creating a new NPC with the same screen name and hiding the old one. They will behave unpredicatbly with yours. I expect ppl may end up with two Gunthers.
But none of the above add him as an individual standalone character, only as part of a package deal. Which is why it is hard to search for. And therefore there is definitely a place for your mod!
There is realistically no way for this mod to be SVE compatible. The closest would be to merge the dialogue.
{ "LogName": "Dialogue",
"Action": "Load",
"Target": "Characters/Dialogue/Gunther",
"FromFile": "assets/GuntherBlank.json",
"When": { "HasMod |contains=FlashShifter.StardewValleyExpandedALL,Yoshimax.BefriendMarlon, andril11.charlie":false }
},
and add the Unique ID of this mod (ChicoLopes.GuntherToNPC) to the list as below:
"When": { "HasMod |contains=ChicoLopes.GuntherToNPC,FlashShifter.StardewValleyExpandedALL,Yoshimax.BefriendMarlon,
andril11.charlie":false }
If you don't want my Gift Tastes and NPCD for Gunther, set "Social Gunther and Marlon" to 'false' or add:
"Dependencies": [
{"UniqueID":"Lemurkat.NPCJasper", "IsRequired":false }
],
to the manifest of this (GuntherToNPC) mod, which means my mod will load first and thus the game will use the assets from this one.
You should still get a lot of my dialogue for Gunther too (since this mod adds 12 lines currently, and Jasper adds 30 lines) and any heart events that I might write for Gunther in the future. This may get confusing but I"ll try and make sure they don't contradict.
I cannot say how it will work with Museum Expansion or SVE, except that you are likely to end up with two Gunthers.
Jasper's mod also adds a bedroom for Gunther that he never uses. I will replace it if this mod is installed.