Hello everybody! I think it's clear to me that coming back to these mods just isn't something I'm going to have time for any time soon. So! I am now giving everybody blanket permission to finish and remix my mods as they please, with a few caveats.
1) Please link back to my original mods and give credit on your post. 2) Please upload your additions separately, linking back to my original mods so that everybody can have the complete set. If they've completely broken in the current version of the game then you may ignore this caveat. (ie. if you are making versions compatible with mobile or the game drastically changes in a way that the original code no longer functions even if it's slightly old) 3) If you are simply trying to mimic my style and doing things that I haven't already started (ie artifacts, tools, etc) you do not need my permission! All is well! If you'd like to give a shoutout that's appreciated, however.
Unfortunately these mods put a lot of pressure on me and the very constant messaging about them has sucked out a lot of the joy I used to have for this game. :( I am hoping that if others can complete the set that I'll be able to have fun with it again, but also that the rest of you can have fun with completed mods.
Have fun! As always, if you'd like to give a tip to say thanks my ko-fi can be found here: https://ko-fi.com/cometkins
Hi, I'm using Vibrant Pastoral Recolor mod, but I really can't solve the overlapping textures myself. For example, dredging treestump was painful for me, and I was working on the integration package. Can someone tell me how to solve the last problem? Thanks!
Hello! After reading the feedback for this problem regarding the earthy recolor I managed to dig through the assets of the pastoral recolor mod and find a solution. You need to open mods>[CP] 00Vibrant Pastoral Recolor>conent.json in a text editor. Find the block that says { "LogName": "Spring Objects", "Action": "EditImage", "Target": "Maps/springobjects", "FromFile": "assets/springobjects.png", "PatchMode": "Overlay" },In front of each line type two slashes, //, so it looks like this //{ // "LogName": "Spring Objects", // "Action": "EditImage", // "Target": "Maps/springobjects", // "FromFile": "assets/springobjects.png", // "PatchMode": "Overlay" // }, Save, and that should fix it next time you boot up the game. By adding the double slashes you are essentially telling steam to ignore this code when it boots, so it won't overlay these springobjects.png image, which is where the stone and wood images live in the pastoral mod. Hope this helps!
I tried again, but couldn't solve the problem! When I did not add the dynamic coloring module, the whole game only added you this module, I found that there is still this problem! I suspect it's me!
hi there. thanks so much for your mods. just a heads up the mod called catmaos leather shoes breaks all your mods when enabled. i just spent 8 hours to find this lol so i thought maybe you could put it somewhere so no else will suffer like me :) thanks again and hope this helps
Don’t be like me! If you are also using Stardew Foliage Redone, in the MCM uncheck the debris box and the fixes mentioned below will have this mod working with any recolor.
If you're having trouble making this mod work and you have Earthy Recolour installed, go into Mods\[CP] DaisyNiko's Earthy Recolour\assets\Maps and delete springobjects.png . When you launch the game, you may see SMAPI say something like, "[Content Patcher] Can't apply image patch "Earthy Recolour > EditImage Maps/springobjects" to Maps/springobjects: the FromFile file 'assets\Maps\springobjects.png' doesn't exist" in yellow text...
Ignore it, you'll be fine. Better Resources should work fine then
?Hey everyone! If you're having issues with this mod (Branch textures overlapping was my issue), I figured out how to fix it and what was causing it! I spent so long looking through the files but realized it was the "sringobjects" item inside of "Assets->Maps", of the DaisyNiko Earthy Recolor Mod. Then I opened the code and used F3 to search for the code using the "springobjects" item. Turned out it was the "debris" section of the code.
Long story short, just open up the "Content" json file (I use VSCode, it's free! But you can use any editor, I think.). Then I deleted the debris section of it, and it worked!
I will leave the code (Without the Debris option) here, in case you just want to copy and paste! I hope that this helps someone else, I seriously love this mod and was upset that I'd have to remove it if I didn't find a solution. Having the 'debris' section missing allows the Better Resources version of those sprites to be the ones used.
Remember: This is the CONTENT file (Of the DaisyNiko Earthy Recolor Mod), don't change anything else! You also don't have to delete "springobjects", it won't ever bother you again because there is nothing else calling for it. Also, don't forget to save it (CTRL + S) before closing out your editor!
Thank you so much for this info! Probably saved a ton of us the massive headache of hunting it down for ourselves, being that Earthy Recolor is so popular. I have a quick question. Is this the entire content json? Should I just open it up and ctrl+a then ctrl+v? Or do I still need to search for "springobjects" and only replace the debris info? Appreciate your effort!
Edit: Just realized how simple it'd be to answer my own question. I swear my brain only runs at half-power when I'm tired lol. Just popped the original json open and compared the two and yes indeed it is the entire file. Just use ctrl+a to select the whole thing then ctrl+v to replace it all then ctrl+s to save it. Leaving my original question as is in case anyone else needs this info in the future. Thanks, again!!
Hello! I love your mods so much and I use android. I just started a brand new game and thought of downloading this beautiful pack but it doesn't work with android. Such a shame though!!
P.S. Hello! Those who are android users out there, dont know if you already didnt figure it out but for you people, go to content.json and change the format to 1.19.0 from 1.23.0. It will work perfectly fine after that.
No problem, I am just glad I could use your beautiful mods!! Secretly Hoping that the fish redone pack would be completed too, anyways no pressure. Thank you!!
Android doesn't seem to work with this mod, I'm sorry, but the author's other mods work with Android! Your mod is very good! Very good.I love all your mod beautification!
You can find the content json file in the game file. Just use any editor online. Type json editor online and you can change that way. Hope that helps! Happy Modding!!
Woah, thank you so much for the tips. I love cometkins's other mods and this is the only cometkins's mod I can't instal so far. Now, finaly I can instal it.
This randomly stopped working after I added a couple more mods. And I can't figure out what mod it was! https://smapi.io/log/0692a625f69846f38dd8bef1d7a1c9d6?Page=6&PerPage=1000&Levels=trace~debug~info~warn~error~alert~critical#filterHolder Does this mod have any compatibility issues with other mods?
116 comments
1) Please link back to my original mods and give credit on your post.
2) Please upload your additions separately, linking back to my original mods so that everybody can have the complete set. If they've completely broken in the current version of the game then you may ignore this caveat. (ie. if you are making versions compatible with mobile or the game drastically changes in a way that the original code no longer functions even if it's slightly old)
3) If you are simply trying to mimic my style and doing things that I haven't already started (ie artifacts, tools, etc) you do not need my permission! All is well! If you'd like to give a shoutout that's appreciated, however.
Unfortunately these mods put a lot of pressure on me and the very constant messaging about them has sucked out a lot of the joy I used to have for this game. :( I am hoping that if others can complete the set that I'll be able to have fun with it again, but also that the rest of you can have fun with completed mods.
Have fun! As always, if you'd like to give a tip to say thanks my ko-fi can be found here: https://ko-fi.com/cometkins
Btw, if you have issues, just rename the mod with a little z ([CP] zSimple Resources). So you can prevent overwriting.
{
In front of each line type two slashes, //, so it looks like this"LogName": "Spring Objects",
"Action": "EditImage",
"Target": "Maps/springobjects",
"FromFile": "assets/springobjects.png",
"PatchMode": "Overlay"
},
//{
Save, and that should fix it next time you boot up the game. By adding the double slashes you are essentially telling steam to ignore this code when it boots, so it won't overlay these springobjects.png image, which is where the stone and wood images live in the pastoral mod. Hope this helps!// "LogName": "Spring Objects",
// "Action": "EditImage",
// "Target": "Maps/springobjects",
// "FromFile": "assets/springobjects.png",
// "PatchMode": "Overlay"
// },
however, the wood twigs, and hardwood logs and stumps still have those overlapping textures for me. is there anything else i can do to fix that?
Or is there already a 1.6 version of this somewhere?
Or does it still work?
If you're having trouble making this mod work and you have Earthy Recolour installed, go into Mods\[CP] DaisyNiko's Earthy Recolour\assets\Maps and delete springobjects.png . When you launch the game, you may see SMAPI say something like, "[Content Patcher] Can't apply image patch "Earthy Recolour > EditImage Maps/springobjects" to Maps/springobjects: the FromFile file 'assets\Maps\springobjects.png' doesn't exist" in yellow text...
Ignore it, you'll be fine. Better Resources should work fine then
Long story short, just open up the "Content" json file (I use VSCode, it's free! But you can use any editor, I think.). Then I deleted the debris section of it, and it worked!
I will leave the code (Without the Debris option) here, in case you just want to copy and paste! I hope that this helps someone else, I seriously love this mod and was upset that I'd have to remove it if I didn't find a solution. Having the 'debris' section missing allows the Better Resources version of those sprites to be the ones used.
Remember: This is the CONTENT file (Of the DaisyNiko Earthy Recolor Mod), don't change anything else! You also don't have to delete "springobjects", it won't ever bother you again because there is nothing else calling for it. Also, don't forget to save it (CTRL + S) before closing out your editor!
Thank you, Cometkins, for such lovely mods! I know you aren't working much (if at all) on mods anymore, so I hope you don't mind me fixing a bug!
{ "Format": "1.8", "ConfigSchema": { "enableGrass": { "AllowValues": "true, false", "Default": "true" }, "enableDigSpot": { "AllowValues": "true, false", "Default": "true" }, "enableMiniMap": { "AllowValues": "true, false", "Default": "true" }, "winterTilledSoil": { "AllowValues": "brown,blue", "Default": "brown" } }, "Changes": [ //1.5 island tilsheets { "Action": "EditImage", "Target": "Maps/island_tilesheet_1, Maps/island_tilesheet_2, Maps/spring_island_tilesheet_1, Maps/summer_island_tilesheet_1, Maps/fall_island_tilesheet_1, Maps/winter_island_tilesheet_1", "FromFile": "assets/{{Target}}.png" }, { "Action": "EditImage", "Target": "LooseSprites/SuspensionBridge", "FromFile": "assets/{{Target}}.png" }, //beach { "Action": "EditImage", "Target": "Maps/spring_beach, Maps/summer_beach, Maps/fall_beach, Maps/winter_beach", "FromFile": "assets//{{Target}}.png" }, //bushes { "Action": "EditImage", "Target": "TileSheets/bushes", "FromFile": "assets/{{Target}}.png" }, //cursors overlay { "Action": "EditImage", "Target": "LooseSprites/Cursors, LooseSprites/Cursors2", "FromFile": "assets/{{Target}}.png", "PatchMode": "Overlay" }, //cursors water { "Action": "EditImage", "Target": "LooseSprites/Cursors", "FromFile": "assets/{{Target}}_water.png", "PatchMode": "Replace", "ToArea": { "X": 0, "Y": 2000, "Width": 640, "Height": 256 } }, //desert tiles { "Action": "EditImage", "Target": "Maps/DesertTiles, Maps/DesertTiles_Extended", "FromFile": "assets/{{Target}}.png", "PatchMode": "Overlay" }, //desert tiles palm tree { "Action": "EditImage", "Target": "Maps/DesertTiles", "FromFile": "assets/{{Target}}_tree.png", "PatchMode": "Replace", "FromArea": { "X": 0, "Y": 0, "Width": 48, "Height": 48 }, "ToArea": { "X": 0, "Y": 112, "Width": 48, "Height": 48 } }, { "Action": "EditImage", "Target": "Maps/DesertTiles", "FromFile": "assets/{{Target}}_tree.png", "PatchMode": "Replace", "FromArea": { "X": 16, "Y": 48, "Width": 16, "Height": 32 }, "ToArea": { "X": 16, "Y": 160, "Width": 16, "Height": 32 } }, //desert caravan shop { "Action": "EditImage", "Target": "LooseSprites/temporary_sprites_1", "FromFile": "assets/{{Target}}.png", "PatchMode": "Overlay" }, //dig spot { "Action": "EditImage", "Target": "LooseSprites/Cursors", "FromFile": "assets/{{Target}}_digSpot.png", "PatchMode": "Replace", "ToArea": { "X": 368, "Y": 32, "Width": 64, "Height": 16 }, "When": { "enableDigSpot": "true", "Season": "spring, summer, fall" } }, { "Action": "EditImage", "Target": "LooseSprites/Cursors", "PatchMode": "Replace", "FromFile": "assets/{{Target}}_digSpot_winter.png", "ToArea": { "X": 368, "Y": 32, "Width": 64, "Height": 16 }, "When": { "enableDigSpot": "true", "Season": "winter" } }, //fence (buildable) { "Action": "EditImage", "Target": "LooseSprites/Fence1", "FromFile": "assets/LooseSprites/{{season}}_Fence1.png" }, //festivals overlay { "Action": "EditImage", "Target": "Maps/Festivals", "FromFile": "assets/{{Target}}.png", "PatchMode": "Overlay" }, //grass { "Action": "EditImage", "Target": "TerrainFeatures/grass", "FromFile": "assets/{{Target}}.png", "When": { "enableGrass": "true" } }, //hoeDirt { "Action": "EditImage", "Target": "TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark", "FromFile": "assets/{{Target}}.png" }, { "Action": "EditImage", "Target": "TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow", "FromFile": "assets/TerrainFeatures/hoeDirtLight.png", "When": { "Season": "summer, winter" } }, { "Action": "EditImage", "Target": "TerrainFeatures/hoeDirtSnow", "FromFile": "assets/{{Target}}.png", "When": { "winterTilledSoil": "blue" } }, //minimap { "Action": "EditImage", "Target": "LooseSprites/map", "FromFile": "assets/LooseSprites/{{season}}_map.png", "When": { "enableMiniMap": "true" } }, { "Action": "EditImage", "Target": "LooseSprites/map", "FromFile": "assets/LooseSprites/{{season}}_map_sve.png", "When": { "enableMiniMap": "true", "HasMod": "FlashShifter.StardewValleyExpandedCP" } }, //minimap grandpa's farm edit { "Action": "EditImage", "Target": "LooseSprites/map", "FromFile": "assets/LooseSprites/{{season}}_map_grandpasfarm.png", "PatchMode": "Overlay", "ToArea": { "X": 58, "Y": 51, "Width": 91, "Height": 59 }, "When": { "enableMiniMap": "true", "FarmType": "Standard", "HasMod": "flashshifter.GrandpasFarm" } }, //minimap boarding house edit { "Action": "EditImage", "Target": "LooseSprites/map", "PathMode": "Overlay", "FromFile": "assets/LooseSprites/{{season}}_map_boardinghouse.png", "ToArea": { "X": 99, "Y": 16, "Width": 53, "Height": 37 }, "When": { "enableMiniMap": "true", "HasMod": "CPBoardingHouse" } }, //marnie luau edit { "Action": "EditImage", "Target": "Characters/Marnie", "FromFile": "assets/{{Target}}.png", "PatchMode": "Overlay" }, //monster grave tiles { "Action": "EditImage", "Target": "Maps/fall_monsterGraveTiles, Maps/spring_monsterGraveTiles, Maps/summer_monsterGraveTiles, Maps/winter_monsterGraveTiles", "FromFile": "assets/{{Target}}.png" }, //night market { "Action": "Load", "Target": "Maps/night_market_tilesheet_objects", "FromFile": "assets/{{Target}}.png" }, //outdoors replace { "Action": "EditImage", "Target": "Maps/spring_outdoorsTileSheet, Maps/summer_outdoorsTileSheet, Maps/fall_outdoorsTileSheet, Maps/winter_outdoorsTileSheet", "FromFile": "assets/{{Target}}.png" }, //outdoors2 replace { "Action": "EditImage", "Target": "Maps/spring_outdoorsTileSheet2, Maps/summer_outdoorsTileSheet2, Maps/fall_outdoorsTileSheet2, Maps/winter_outdoorsTileSheet2", "FromFile": "assets/{{Target}}.png" }, // shipping bin { "Action": "EditImage", "Target": "Buildings/Shipping Bin", "FromFile": "assets/{{Target}}.png" }, //town { "Action": "EditImage", "Target": "Maps/spring_town, Maps/summer_town, Maps/fall_town, Maps/winter_town", "FromFile": "assets/{{Target}}.png", "PatchMode": "Overlay" }, { "Action": "EditImage", "Target": "Tilesheets/ChairTiles", "FromFile": "assets/{{Target}}.png", "PatchMode": "Overlay" }, //trees { "Action": "EditImage", "Target": "TerrainFeatures/tree1_spring, TerrainFeatures/tree1_summer, TerrainFeatures/tree1_fall, TerrainFeatures/tree1_winter", "FromFile": "assets/{{Target}}.png" }, { "Action": "EditImage", "Target": "TerrainFeatures/tree2_spring, TerrainFeatures/tree2_summer, TerrainFeatures/tree2_fall, TerrainFeatures/tree2_winter", "FromFile": "assets/{{Target}}.png" }, { "Action": "EditImage", "Target": "TerrainFeatures/tree3_spring, TerrainFeatures/tree3_fall, TerrainFeatures/tree3_winter", "FromFile": "assets/{{Target}}.png" }, { "Action": "EditImage", "Target": "TerrainFeatures/tree_palm, TerrainFeatures/tree_palm2", "FromFile": "assets/{{Target}}.png" }, { "Action": "EditImage", "Target": "TerrainFeatures/tree8_spring,TerrainFeatures/tree8_summer,TerrainFeatures/tree8_fall,TerrainFeatures/tree8_winter", "FromFile": "assets/{{Target}}.png" } ]}
Edit: Just realized how simple it'd be to answer my own question. I swear my brain only runs at half-power when I'm tired lol. Just popped the original json open and compared the two and yes indeed it is the entire file. Just use ctrl+a to select the whole thing then ctrl+v to replace it all then ctrl+s to save it. Leaving my original question as is in case anyone else needs this info in the future. Thanks, again!!
P.S. Hello! Those who are android users out there, dont know if you already didnt figure it out but for you people, go to content.json and change the format to 1.19.0 from 1.23.0. It will work perfectly fine after that.
https://smapi.io/log/0692a625f69846f38dd8bef1d7a1c9d6?Page=6&PerPage=1000&Levels=trace~debug~info~warn~error~alert~critical#filterHolder
Does this mod have any compatibility issues with other mods?