Hello everybody! I think it's clear to me that coming back to these mods just isn't something I'm going to have time for any time soon. So! I am now giving everybody blanket permission to finish and remix my mods as they please, with a few caveats.
1) Please link back to my original mods and give credit on your post. 2) Please upload your additions separately, linking back to my original mods so that everybody can have the complete set. If they've completely broken in the current version of the game then you may ignore this caveat. (ie. if you are making versions compatible with mobile or the game drastically changes in a way that the original code no longer functions even if it's slightly old) 3) If you are simply trying to mimic my style and doing things that I haven't already started (ie artifacts, tools, etc) you do not need my permission! All is well! If you'd like to give a shoutout that's appreciated, however.
Unfortunately these mods put a lot of pressure on me and the very constant messaging about them has sucked out a lot of the joy I used to have for this game. :( I am hoping that if others can complete the set that I'll be able to have fun with it again, but also that the rest of you can have fun with completed mods.
Have fun! As always, if you'd like to give a tip to say thanks my ko-fi can be found here: https://ko-fi.com/cometkins
If you're having trouble making this mod work and you have Earthy Recolour installed, go into Mods\[CP] DaisyNiko's Earthy Recolour\assets\Maps and delete springobjects.png . When you launch the game, you may see SMAPI say something like, "[Content Patcher] Can't apply image patch "Earthy Recolour > EditImage Maps/springobjects" to Maps/springobjects: the FromFile file 'assets\Maps\springobjects.png' doesn't exist" in yellow text...
Ignore it, you'll be fine. Better Resources should work fine then
Hello! I know there are solutions to the overlapping problem with different recolors but I cant see any solutions for this problem with the Vibrant Pastoral Recolor mod. Can someone tell me if theres a solution to this problem? Tysm!! ^^
hi there. thanks so much for your mods. just a heads up the mod called catmaos leather shoes breaks all your mods when enabled. i just spent 8 hours to find this lol so i thought maybe you could put it somewhere so no else will suffer like me :) thanks again and hope this helps
Hi, I'm using Vibrant Pastoral Recolor mod, but I really can't solve the overlapping textures myself. For example, dredging treestump was painful for me, and I was working on the integration package. Can someone tell me how to solve the last problem? Thanks!
Hello! After reading the feedback for this problem regarding the earthy recolor I managed to dig through the assets of the pastoral recolor mod and find a solution. You need to open mods>[CP] 00Vibrant Pastoral Recolor>conent.json in a text editor. Find the block that says { "LogName": "Spring Objects", "Action": "EditImage", "Target": "Maps/springobjects", "FromFile": "assets/springobjects.png", "PatchMode": "Overlay" },In front of each line type two slashes, //, so it looks like this //{ // "LogName": "Spring Objects", // "Action": "EditImage", // "Target": "Maps/springobjects", // "FromFile": "assets/springobjects.png", // "PatchMode": "Overlay" // }, Save, and that should fix it next time you boot up the game. By adding the double slashes you are essentially telling steam to ignore this code when it boots, so it won't overlay these springobjects.png image, which is where the stone and wood images live in the pastoral mod. Hope this helps!
I tried again, but couldn't solve the problem! When I did not add the dynamic coloring module, the whole game only added you this module, I found that there is still this problem! I suspect it's me!
Don’t be like me! If you are also using Stardew Foliage Redone, in the MCM uncheck the debris box and the fixes mentioned below will have this mod working with any recolor.
126 comments
1) Please link back to my original mods and give credit on your post.
2) Please upload your additions separately, linking back to my original mods so that everybody can have the complete set. If they've completely broken in the current version of the game then you may ignore this caveat. (ie. if you are making versions compatible with mobile or the game drastically changes in a way that the original code no longer functions even if it's slightly old)
3) If you are simply trying to mimic my style and doing things that I haven't already started (ie artifacts, tools, etc) you do not need my permission! All is well! If you'd like to give a shoutout that's appreciated, however.
Unfortunately these mods put a lot of pressure on me and the very constant messaging about them has sucked out a lot of the joy I used to have for this game. :( I am hoping that if others can complete the set that I'll be able to have fun with it again, but also that the rest of you can have fun with completed mods.
Have fun! As always, if you'd like to give a tip to say thanks my ko-fi can be found here: https://ko-fi.com/cometkins
If you're having trouble making this mod work and you have Earthy Recolour installed, go into Mods\[CP] DaisyNiko's Earthy Recolour\assets\Maps and delete springobjects.png . When you launch the game, you may see SMAPI say something like, "[Content Patcher] Can't apply image patch "Earthy Recolour > EditImage Maps/springobjects" to Maps/springobjects: the FromFile file 'assets\Maps\springobjects.png' doesn't exist" in yellow text...
Ignore it, you'll be fine. Better Resources should work fine then
Btw, if you have issues, just rename the mod with a little z ([CP] zSimple Resources). So you can prevent overwriting.
{
In front of each line type two slashes, //, so it looks like this"LogName": "Spring Objects",
"Action": "EditImage",
"Target": "Maps/springobjects",
"FromFile": "assets/springobjects.png",
"PatchMode": "Overlay"
},
//{
Save, and that should fix it next time you boot up the game. By adding the double slashes you are essentially telling steam to ignore this code when it boots, so it won't overlay these springobjects.png image, which is where the stone and wood images live in the pastoral mod. Hope this helps!// "LogName": "Spring Objects",
// "Action": "EditImage",
// "Target": "Maps/springobjects",
// "FromFile": "assets/springobjects.png",
// "PatchMode": "Overlay"
// },
however, the wood twigs, and hardwood logs and stumps still have those overlapping textures for me. is there anything else i can do to fix that?
Or is there already a 1.6 version of this somewhere?
Or does it still work?