Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

Angela Ranna

Uploaded by

ArchAngelKiragis

Virus scan

Safe to use

53 comments

  1. alliep
    alliep
    • member
    • 1 kudos
    Love this mod! Would love to see an update for 1.6!
  2. NoodlyArnel
    NoodlyArnel
    • member
    • 0 kudos
    Is it just me or adding an additional Critical Power modifier doesn't reflect into the tool tips of the weapon. Tested with the Infinity Blade and Galaxy Sword.
  3. OMW2FYB6996
    OMW2FYB6996
    • member
    • 0 kudos
    Just came to say thank you for this mod!
  4. Tak3Two
    Tak3Two
    • member
    • 11 kudos
    The manifests seem to still have the old version numbers, causing update notifications to pop up in SMAPI.
    1. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      I think I caught this the same day you commented and fixed it - is it still a problem?
    2. Tak3Two
      Tak3Two
      • member
      • 11 kudos
      Yep, still happens.
    3. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      No idea what happened there, but Vortex still had 2.8.2. Fixed now.
  5. deleted112594413
    deleted112594413
    • account closed
    • 0 kudos
    Is this mod compatible with Combat Made Easy?

    https://www.nexusmods.com/stardewvalley/mods/4227
    1. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      At first glance it should be? Looks like that one mostly changes monster attributes, where mine does only weapon stuff. I haven't tested these two together though, so let me know if you run into any problems.
  6. bcantitype
    bcantitype
    • member
    • 0 kudos
    Is this mod compatible with Advanced Special Attacks mod?
    1. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      I haven't tried it myself, but I don't see any reason it shouldn't be. This mod primarily rebalances the weapons through the Weapons.json file, with a couple code tweaks to fix things like event queuing and large AoE's happening in a weird pattern. Shouldn't interfere with any hooks into the special attacks or enchantments, just bear in mind that the Weapon Updater will kill enchantments if you have it active.

      Give it a try and let me know, otherwise I'll put that one on my queue to test whenever I get around to my next playthrough.
  7. When reading this "IF YOU HAVE A MOD THAT CHANGES MONSTERS TO USE THEIR "miss chance" OR ADDS "evasion" YOU'LL NEED TO TURN THE PRECISION CHANGES OFF." -- does this apply to SVE? I see that you've included SVE weapons, so I presume that this mod works with SVE installed. 
    1. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      Possibly? I heard that SVE was going to add monsters with evasion, but I don't know if that's been implemented yet. If it has I can make that baseline - I already have a line that's commented out that turns off the precision changes when SVE is installed.
    2. silverdropone
      silverdropone
      • premium
      • 3 kudos
      Edit Update: Leaving this here for anyone else who has a similar problem.
      I don't know WHAT caused this, but the actual fix was to go into my save file and reset attackIncreaseModifier to 0 (it had been changed to 2 and was causing me to do 3x the damage). 

      Can ignore now: 
      I am having a serious problem -- and I would love it if you could help. (I've asked on Discord and this is what I think is happening:)
      I installed this mod and now I'm doing triple damage with every and any weapon. 
      Even after uninstalling this mod, I still do 3x damage (so, the insect head says 10-20 damage and I do 30-60 per swing). 

      Someone suggested that this mod's changes had baked into my save file. 
      Whatever the case, is it possible just to go back to normal values? 

      Here is what I posted on the help forum: 

      Problem: I am doing triple damage with all of my weapons.
      This was not a problem before in this save file.
      I play with SVE and I don't have any "cheat" mods installed.

      Suspected culprit:
      I recently installed Angel's Weapon Rebalance (or possible but I doubt it: Deluxe Hats.) or Expansive combat?.
       I've uninstalled both mods but I'm still doing 3x damage with every swing. I think it baked the changes into my save file.

      Attempted fixes:
      I've uninstalled these two mods.
      I've tried sleeping in game with the mods uninstalled to "reset" the situation but it's still a problem.
      I've tried trashing my weapons and debug adding new copies.
      Additionally, on an old save that I loaded up with most of the same mod loadout (but which had never had Angel's mod or the Deluxe Hats), combat damage appears to work as it should.

      What can I do to fix this? I feel like this has some how marked my character -- because it happens to all weapons. Is character strength stored somewhere in my save file?

      I would be sad to restart -- I'm already some 20+ hours in. But this has completely trivialized the mines and the deep-woods.
    3. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      That's a weird one...maybe a food buff got saved onto your character save file? Anyways, this mod does not touch the save file or attackIncreaseModifier, but glad you figured it out.
    4. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      I have checked and it looks like SVE does not add evasion to monsters yet.
    5. Artemiccion
      Artemiccion
      • premium
      • 0 kudos
      I think Ridgeside Village might add evasion as I have "missed" hitting the monsters on this mods dungeon. 

      I also noticed that I was doing around 300 to 1k damage with crits with a sword that has 30 attack and after viewing my save file on the editor somehow an attack multiplier of 10 was on my file. Since I am running Deluxe Hats, SVE and RSV maybe a combination of these mods caused this bug.
    6. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      Made a note of this bug and the solution in the Compatibility section.
  8. So, turns out not thinking about it this overwrites any forges you do in 1.5 so that sucks. Is there a way to edit the files to add an enchantment so I can just.... edit that back in?
    1. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      Ah, I haven't tried a playthrough since the update so I'll have to look into how enchantments work. Do you have the weapon updater installed too? My first thought is that could be taking the item and overwriting it after it's created.
    2. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      Yes, it looks like enchantments change the stat values on the current item, so the weapon updater would kill any enchantments every time the game started or you moved the weapon in your inventory. I'll make a note of that on the main page.
    3. skankintoopiv
      skankintoopiv
      • member
      • 0 kudos
      Yeah, I have on the weapon updater, which I guess I need to turn off. The Forges change the item values, the enchantments add different effects so not sure how those work but it also got removed. I can fix the forges by just editing the config for the weapon I have at least. 
    4. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      The weapon updater deletes and re-adds a new copy of the weapon, so yeah any changes to the weapon aren't there on the new copy.
  9. mueslor
    mueslor
    • member
    • 0 kudos
    The new galaxy dagger's range is too large, to the point it almost feels like shooting a machine gun. Needs nerf.

    Other than that, great mod! :-)
    1. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      The range is really large, but its damage compared to any similar dagger (using the crit tree) or sword is pretty weak, taking several hits to any endgame enemy to deal with them. Also remember that it *can't* crit, so it works better with the fighter/brute skill tree but not as well as the sword or hammer because of its lower base damages. Its large AoE does make it very safe, but you actually start losing quite a lot of time every day fighting with it. Feels like a worthy trade-off to me.

      That said, if others agree that it's too much I'll dial back its base damages even more.
  10. Hi! I seem to have a problem: When i try to edit the content file it doesnt change the weapon's damage or anything in the game. I have your weapon updater mod too and content patcher.
    1. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      Hmm, could be a few reasons for what you're describing. If you made changes while the game was running, those wouldn't be picked up until the following in-game day, per Content Patcher rules. If you made changes outside the game and they weren't picked up, I'd check your SMAPI log to make sure the code, CP, and updater were all loaded (they should register as 3 separate mods in SMAPI). It's also possible I need to recompile the updater for 1.5, haven't done that yet.
    2. ghostshade
      ghostshade
      • member
      • 0 kudos
      Thanks for the mod!

      I have the same issue as Bencubeencu.

      Tried to do a simple change in the content.json to swap crit chance from .05 to .1 on most swords but even though smapi pick up all your mods and content patcher, without errors no changes are applied. 

      Did the changes with the game turned off 

      SMAPI lists code as 1 mod with warnings:

      Patched game code

      but outside of a message about finding 2 instances of knockback randomizer code to replace i see nothing odd that would prevent changes from being applied.
    3. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      Hokay, recompiled the mod and was able to see updated weapon damage values when I changed them in the config. Give 0.5.1 a try and let me know if you still have problems.
    4. ghostshade
      ghostshade
      • member
      • 0 kudos
      I must be doing something wrong then because i cant seem to get any changes to work even with weapon updater upgraded to 0.5.1

      Just to make sure i dont miss a step.

      I navigate to AngelsWeaponRebalance under Mods

      then i open [CP] Angels Weapon Rebalance - Data

      I open content.json with notepad++ and change the "{{CRT}}": value from ".05", (which as i read it if it should be 5% crit ingame)

      to "{{CRT}}": ".1", Yet after i saved it still show crit as 5% ingame. Even tested to go through a full day and see it it updated on the next day.

      Since its my first time editing a stardew valley mod i assume i have missed something.
    5. ArchAngelKiragis
      ArchAngelKiragis
      • member
      • 0 kudos
      Hmm, have you tried changing other attributes like base damage to see if those changes are picked up? For all secondary stats, if the changes are under certain thresholds or if there are too many already on the weapon they won't show up in the tooltip. 10% should be plenty enough though...can you tell me a couple weapons in particular you're using to test this so I can try it out too?

      Also, how are you reading the crit percentage in game? Usually it only shows a plus or minus whole number that's based off the weapon's base chance and a wonky formula, so it doesn't have much to do with the actual percentage. For example this mod changes most swords to 5%, which shows up as +2 crit chance, but when I changed one sword to 10% crit chance that number changed to +5.
    6. ghostshade
      ghostshade
      • member
      • 0 kudos
      It was the formula that threw me off.

      I was using steel smallsword and silver saber to do my tests.

      i was mistaken and though the .05 in the code would directly correspond to +5 crit chance in the game.

      ran a new test now with much higher values and got the weapons to update correctly after your formula.

      Thanks again for the mod and all help!