82 comments

  1. opalcrescent
    opalcrescent
    • member
    • 2 kudos
    Hey! Just wanted to let you know that this mod doesn’t need the “Translation” tag, as the tag is normally reserved for mods that have the sole purpose of translating another mod. This means many people filter out the tag and your mod may not pop up on their feed! I’d recommend replacing it with the languages the main mod supports, so “English”, “Chinese”, "Portuguese", "Japanese" and any others.
    Thank you for your time, and happy modding!
  2. Twined
    Twined
    • member
    • 0 kudos
    Is there any chance you could make a version just for fish? I find the other item tips to be too large and bulky.
  3. Blossom5280
    Blossom5280
    • member
    • 6 kudos
    any idea if this covered modded bundles?

    im playing with the alchemistry's harder bundle

    1. vgperson
      vgperson
      • premium
      • 14 kudos
      Some modded items are covered, but nothing from Alchemistry yet. (Any base game items will display hints, though.) I may work on adding support eventually, but as there appear to be a total of 126 Alchemistry items covered in those bundles, it'll take some time.
    2. Blossom5280
      Blossom5280
      • member
      • 6 kudos
      cool cool!

      take your time :3
    3. vgperson
      vgperson
      • premium
      • 14 kudos
      Added support for Alchemistry bundles in 1.6.6. A good number of the items had straightforward sources or were just processed versions of another item, so it went faster than anticipated.
    4. Blossom5280
      Blossom5280
      • member
      • 6 kudos
      Oh my god! Thank you!!

      I'll download it today!
  4. Caranud
    Caranud
    • member
    • 13 kudos
    Hello, I updated your i18n file into
    French (using Internationalization), feel free to integrate it ! :)

    https://smapi.io/json/i18n/a425fcc54b7d446e9d7013764d54cd80

    Spoiler:  
    Show
    {
        /***** Suggestions *****/
        
        // Crops
        "seasonalCrop": "Cultivez des graines venant de {{seedShop}} en {{season}}{{startingYear}}{{qualityCrop}}",
        "growSeeds": "Faire pousser {{seeds}}{{qualityCrop}}",
        "startingYear": "(année de début {{num}})", // included if seeds only become available starting a certain year
        "qualityCrop": "(avec engrais)", // included if higher quality is required
        
        // Foraging
        "seasonalForage": "Fourrager en {{season}}",
        "locationalForage": "Fourrage à {{location}}",
        "seasonalLocationalForage": "Fourrager en {{season}} {{location}}",
        "salmonberryForage": "Fourrager dans les buissons en printemps (15-18)",
        
        // Tilling
        "generalTilling": "Labourer le sol",
        "seasonalTilling": "Labourer en {{season}}",
        "locationalTilling": "Labourer à {{location}}",
        "artifactDigging": "Déterrez des points d'artefacts (\"vers\")",
        "locationalArtifact": "Déterrer des points d'artefacts à {{location}}",
        
        // Mining
        "hitRocks": "Frapper des rochers avec {{pickaxe}}",
        "hitRocksInLocation": "Casser des pierres à {{location}}",
        
        // Fishing
        "fishBase": "Pêcher dans {{water}}, {{extraLinebreak}}{{time}}{{weather}}, {{season}}",
        // {{extraLinebreak}} is a linebreak inserted for some fish with long location descriptions, {{weather}} is left blank if no particular weather is required
        "weatherSun": "(temps ensoleillé)", // included if only available in sunny weather
        "weatherRain": "(pluie uniquement)", // included if only available in rain
        "fishSubmarine": "Pêcher au sous-marin du marché nocturne (Hiver 15-17)",
        "fishingChest": "Pêcher des coffres au trésor",
        "crabPot": "Attraper dans {{crabPot}} ({{waterType}})",
        
        // Animal Products
        "animalProduct": "Produit par {{animal}}{{details}}",
        "inGoodMood": "(si assez heureux)", // included if a certain level of happiness is required to produce the item
        "animalOutside": "(si laissé dehors)", // included if animal must be outside to produce it
        
        // Machines
        "putItemInMachine": "Mettre {{rawItem}} dans {{machine}}",
        "machineItemQuantity": "{{item}} x{{num}}", // used for {{rawItem}} above if more than 1 of item is required
        "putItemInMachineThenCask": "Mettre {{rawItem}} dans {{machine}}, donne {{resultItem}} dans {{cask}}",
        "noItemMachine": "Produit par {{machine}}",
        
        // Constructions
        "putItemInMill": "Mettre {{rawItem}} dans le bâtiment du moulin",
        "fishPond": "Produit par l’étang à poisson avec{{fish}} x{{num}}",
        "fishPondAny": "Produit par l’étang à poisson avec n'importe quel poisson",
        
        // Monsters
        "droppedByMonster": "Donné par {{monster}}",
        
        // Trees
        "treeDuringSeason": "{{tree}} en {{season}}",
        "tapTree": "Utiliser {{tapper}} sur {{tree}}",
        "seedFromTree": "Secouer/couper {{tree}}",
        "treeMoss": "Chercher sur des arbres moussus au hasard",
        
        // Crafting/Cooking
        "craftRecipeByName": "Fabriquer {{recipe}}",
        "craftRecipe": "Artisanat",
        "cookRecipe": "Cuisine",
        
        // From Geodes
        "openGeode": "Ouvrir {{geode}} chez le forgeron",
        "openAnyGeode": "Ouvrez n'importe quelle géode chez le forgeron",
        
        // Panning
        "panning": "Panoramique",
        
        // Ore Through Mining
        "mineCopperOre": "Veine de cuivre (Mines, nombreuses le 31-39)",
        "mineIronOre": "Veine de fer (Mines 41+, nombreuses sur 71-79)",
        "mineGoldOre": "Veine d’or (Mines 81+)",
        "mineIridiumOre": "Veine de pierre mystique (Mines 101+), météorite (événement rare)",
        "mineRadioactiveOre": "Veine radioactive (mines en état dangereux)",
        
        // Gems Through Mining
        "gemEmerald": "Veine d'émeraude (Mines 81+), veine de gemme",
        "gemAquamarine": "Veine d'aigue-marine (Mines 41+), veine de gemme",
        "gemRuby": "Veine de rubis (Mines 81+), veine de gemme",
        "gemAmethyst": "Veine d'améthyste, veine de gemme",
        "gemTopaz": "Veine de topaze, nœud de gemme",
        "gemJade": "Veine de jade (Mines 41+), veine de gemme",
        "gemDiamond": "Veine de diamant (Mines 51+), veine de gemme",
        "gemPrismaticShard": "Veine de gemme, pierre mystique (Mines 101+, 25%), veine d’iridium (4%)",
        "gemCinderShard": "Veine d'éclat de cendre (volcan)",
        "boneNode": "Veine d'os (site de fouilles de l’île Gingembre)",
        
        // Farm Cave
        "caveYours": "Trouver dans la grotte de la ferme", // once cave type has been chosen, the other type is disregarded and this is used
        "caveFruitBats": "Trouver dans la grotte de la ferme (chauves-souris frugivores)", // if spoilers are allowed, cave type is specified until player selects type
        "caveMushrooms": "Trouver dans la grotte de la ferme (champignons)", // if spoilers are allowed, cave type is specified until player selects type
        
        // Buying
        "buyFrom": "Acheter {{shop}}",
        
        // General Actions
        "chopWood": "Coupez les arbres et les branches avec {{axe}}",
        "chopHardwood": "Hachez les grosses souches avec {{copperAxe}} ou les troncs avec {{steelAxe}}",
        "chopTrees": "Coupez les arbres avec {{axe}}",
        "smashCrates": "Détruire des caisses dans les mines",
        "clearWeeds": "Détruire les mauvaises herbes",
        "harvestHay": "Récolter de l'herbe ou {{wheat}}",
        "trash": "Déchets de pêche, casiers à crabes ou poubelles",
        "trashCan": "Déchets des poubelles",
        "prizeTicket": "Récompense des quêtes et des commandes spéciales",
        
        // Miscellaneous Sources
        "luckyShorts": "La chambre de Marnie (dans la quête Le short du maire pendant été 3)",
        "goldenPumpkin": "Labyrinthe de la Fête des Esprits (automne 27)",
        "mermaidPearl": "au marché nocturne (hiver 15-17), bateau sirène{{hint}}",
        "mermaidHint": " (1-5-4-2-3)", // included as hint for how to get the mermaid's pearl, if spoilers are allowed or secret note read
        "winCraneGame": "Gagnez au jeu de grue de cinéma",
        "voidEggEvent": "Événement de sorcière aléatoire",
        "mysteryBoxesLocked": "Pas encore disponible (doit recevoir l’événement de fin de journée dans lequel ils apparaissent)",
        "foxbloom": "Apparaît dans la forêt de la Crête un dimanche aléatoire chaque saison\n(Le temps doit être ensoleillé et la relique du masque de renard équipée)", // RSV
        
        // Concealed Source (for when entire suggestion is a spoiler)
        "unknownSource": "???",
        
        /***** Short Hints *****/
        
        "shortHintSeasonalCrop": "culture de {{season}}",
        "shortHintSeasonalCropStartingYear": "culture de {{season}} à partir de l’année {{year}}",
        "shortHintSeasonalSeed": "Graine de {{season}}",
        "shortHintMachine": "{{item}} dans {{machine}}",
        "shortHintTrash": "poubelle",
        "shortHintFishPond": "Étang à poissons",
        "shortHintFiber": "mauvaises herbes",
        "shortHintHay": "herbe/{{wheat}}",
        
        /***** Partial Strings *****/
        
        // General Formatting
        "parenthesized": " ({{text}})", // general form for appending descriptive text after a thing
        "multipleThingSeparator": "/", // general separator for lists of multiple seasons, locations, etc.
        
        // Season Names
        "spring": "Printemps",
        "summer": "Été",
        "fall": "Automne",
        "winter": "Hiver",
        "allSeasons": "toutes les saisons",
        
        // Location Names (for foraging suggestions)
        "locationFarm": "à la ferme",
        "locationTown": "dans Pélican Ville",
        "locationMines": "dans les mines",
        "locationMinesArea1": "dans les mines 1-39",
        "locationMinesArea2": "dans les mines 41-79",
        "locationMinesArea3": "dans les mines 81-119",
        "locationMines21Plus": "dans Mines 21+",
        "locationMountains": "dans les montagnes",
        "locationBeach": "sur la plage",
        "locationBeachEast": "sur la plage (côté droit)",
        "locationBeachEastInaccessible": "sur la plage (côté droit ; 300{{wood}} pour réparer le pont)", // tip displayed if bridge is not fixed
        "locationForest": "dans la forêt de Sève-cendre",
        "locationBus": "à l'arrêt de bus",
        "locationWoods": "dans les bois secrets",
        "locationSewer": "dans les égouts",
        "locationDesert": "dans le désert de Calico",
        "locationSkullPrehistoric": "dans les cavernes préhistoriques de la Grotte du Crâne",
        "locationIsland": "sur l'île Gingembre",
        "locationVolcano": "dans le volcan",
        "locationRidgeForest": "dans la forêt de la Crête", // RSV
        "locationUnknown": "dans ???",
        
        // Water Locations (for fishing suggestions)
        "waterRivers": "dans les rivières", // Town river or Cindersap Forest river
        "waterOcean": "dans l'océan",
        "waterTown": "dans la rivière de la ville",
        "waterMountain": "dans le lac de montagne",
        "waterForestPond": "dans l'étang de la forêt Sève-Cendreuse",
        "waterForestRiver": "dans la rivière de la forêt Sève-Cendreuse",
        "waterForestFalls": "au pied des cascades de la forêt Sève-Cendreuse",
        "waterSpecialFarm": "à la ferme",
        "waterWoods": "dans l'étang des Bois secrets",
        "waterDesert": "dans l’étang du désert",
        "waterSewer": "dans les égouts",
        "waterBugLand": "dans l’antre des insectes",
        "waterMines": "sur le sol des mines 20/60/100",
        "waterMines20": "à l'étage 20 des mines",
        "waterMines60": "à l'étage 60 des mines",
        "waterMines100": "à l'étage 100 des mines",
        "waterSwamp": "dans le marais de la sorcière",
        "waterIsland": "sur l'île Gingembre",
        "waterIslandRiver": "dans la rivière sur l'île Gingembre",
        "waterIslandOcean": "dans l'océan sur l'île Gingembre",
        "waterIslandOceanWest": "dans l'océan sur l'île Gingembre (Ouest)",
        "waterIslandCove": "à la Crique des Pirates",
        "waterAnglerSpot": "à l'extrême nord de la rivière de la ville",
        "waterCrimsonfishSpot": "au niveau de la jetée, côté est de la plage",
        "waterGlacierfishSpot": "depuis la pointe la plus méridionale de l'île centrale de la forêt Sève-Cendreuse",
        "waterLegendSpot": "près du tronc englouti dans le lac de montagne",
        "waterBlueMoonVineyard": "au vignoble Blue Moon", // SVE
        "waterShearwaterBridge": "au pont de Shearwater", // SVE
        "waterForestWest": "dans la forêt Sève-Cendreuse (Ouest)", // SVE
        "waterAdventurerSummit": "au Sommet des Aventuriers", // SVE
        "waterRidgesideRiver": "dans la rivière de Ridgeside", // RSV
        "waterRidge": "sur la crête", // RSV
        "waterRidgeForest": "dans la forêt de la Crête", // RSV
        "waterRidgeFalls": "au cascades de la Crête", // RSV
        "waterUnknown": "dans ???",
        
        // Water Types (for crab pot suggestions)
        "waterTypeOcean": "océan",
        "waterTypeFresh": "eau douce",
        
        // Shop Names (for buying suggestions)
        "shopPierre": "au magasin général de Pierre",
        "shopPierreSeason": "au magasin général de Pierre en {{season}}{{startingYear}}",
        "shopJoja": "à JojaMart",
        "shopMarnie": "au Ranch de Marnie",
        "shopCarpenter": "à la scierie",
        "shopBlacksmith": "au forgeron",
        "shopSaloon": "au saloon",
        "shopClinic": "à la clinique",
        "shopFish": "à la poissonnerie",
        "shopGuild": "à la Guilde des aventuriers",
        "shopDwarf": "chez le Nain",
        "shopKrobus": "chez Krobus",
        "shopKrobusWeekday": "chez Krobus ({{day}})",
        "shopDesertTrader": "au Marchand du désert",
        "shopOasis": "à l’Oasis",
        "shopOasisWeekday": "à l’Oasis ({{day}})",
        "shopIslandTrader": "au commerçant de l'île",
        "shopIslandResort": "à la station touristique insulaire",
        "shopDwarfVolcano": "au Nain du volcan",
        "shopTravelingCartRandom": "au charriot de voyage (aléatoire)",
        "shopTravelingCartSeason": "au charriot de voyage en {{season}}",
        "shopEggFestival": "chez Pierre au Festival des Oeufs (Printemps 13)",
        "shopFlowerDance": "chez Pierre à la Danse des Fleurs (Printemps 24)",
        "shopSpiritsEve": "chez Pierre à la Fête des Esprits (automne 27)",
        "shopSophiaLedger": "chez Sophia", // SVE
        "shopWestForestBear": "auprès de l’ours de la forêt de l'Ouest", // SVE
        "shopNightingaleOrchard": "au Verger de rossignol", // RSV
        "shopHotelPastry": "à la Pâtisserie d’hôtel (RSV)", // RSV
        "shopPikaRestaurant": "au Restaurant Pika", // RSV
        "shopUnknown": "???",
        "randomlyAvailable": "aléatoire", // appended in parentheses after shop name when item is only randomly in stock
        "mustHaveShipped": "envoyer {{item}}", // appended in parentheses after shop name if you have to have shipped a certain other item
        "sewerRequirement": "faire don de 60 objets au musée", // appended in parentheses after Krobus's shop name if sewer is not yet accessible
        
        // Item Categories (for when any item from a category is allowed as machine input or recipe ingredient)
        "itemCategoryGem": "n'importe quel joyau",
        "itemCategoryFish": "n'importe quel poisson",
        "itemCategoryEgg": "n'importe quel oeuf",
        "itemCategoryMilk": "n'importe quel lait",
        "itemCategoryMineral": "n'importe quel minéral",
        "itemCategoryJunk": "n'importe quel déchet",
        "itemCategorySeed": "n'importe quelle graine",
        "itemCategoryVegetable": "n'importe quel légume",
        "itemCategoryFruit": "n'importe quel fruit",
        "itemCategoryFlower": "n'importe quelle fleur",
        "itemCategoryWildSeed": "n'importe quelle graine sauvage", // category -777; not defined as a constant, but used for Tea Sapling recipe
        "itemCategoryNut": "n'importe quelle noix", // not a category strictly defined by base game, but used to summarize machine input
        "itemCategoryMushroom": "n'importe quel champignon", // not a category strictly defined by base game, but used to summarize machine input
        
        // Tree Names (for tree suggestions)
        "treeApple": "Pommier",
        "treeApricot": "Abricotier",
        "treeOrange": "Oranger",
        "treePeach": "Pêcher",
        "treePomegranate": "Grenadier",
        "treeCherry": "Cerisier",
        "treeMahogany": "Acajou",
        "treeBanana": "Bananier",
        "treeMango": "Manguier",
        "treeLime": "Tilleul", // Cornucopia
        "treePapaya": "Papayer", // Cornucopia
        "treeWalnut": "Noyer", // Cornucopia
        "treePersimmon": "Kaki", // Cornucopia
        "treeEucalyptus": "Eucalyptus", // Cornucopia
        "treeGranny": "Pommier à Granny Smith", // PPJA More Trees
        "treeAvocado": "Avocatier", // Cornucopia
        "treeCocoaPod": "Arbre à cabosses de cacao", // Cornucopia
        "treePear": "Poirier", // Cornucopia
        "treeCherryPluot": "Cerisier de Pluot", // RSV
        "treeMountainPlumcot": "Arbre Plumcot de montagne", // RSV
        "treeDesertTangelo": "Arbre Tangelo du désert", // RSV
        "treeTropiUgliFruit": "Arbre fruitier Tropi Ugli", // RSV
        "treeParadiseRangpur": "Arbre paradisiaque de Rangpur", // RSV
        "treeEmberBloomLime": "Tilleul sanguin de braise", // RSV
        "treeMaple": "Érable",
        "treeOak": "Chêne",
        "treePine": "Pin",
        "treeMystic": "Arbre mystique ({{craftingInfo}})",
        "treeMushroom": "Arbre champignon (événement rare d'automne)",
        "treeDescSeedling": "Pousse de {{shop}}{{startingYear}}", // advice for fruit trees
        "treeDescNonFruit": "déjà sur ferme/cultivé{{treeSeed}}", // advice for Maple/Oak/Pine trees
        
        // General Monster Names (most monster names are taken from data, so these are either categories of monster or specific colors/etc.)
        "monsterGeneralAnyInMines": "la plupart des monstres",
        "monsterGeneralSlime": "les monstres de type limon/slime",
        "monsterGeneralBat": "les monstres de type chauve-souris",
        "monsterGeneralBug": "les monstres de type insecte",
        "monsterBlueSlime": "limon/slime bleu",
        "monsterRedSlime": "limon/slime rouge",
        "monsterPurpleSlime": "limon/slime violet",
        "monsterBRPCISlime": "limon/slime Bleu/Rouge/Violet/Cuivre/Fer",
        "monsterHauntedSkull": "Crâne hanté",
        "monsterRidgeForest": "Monstres de la forêt de la Crête", // RSV
        "monsterUnknown": "???",
        
        // Monster Locations (appended after monster names)
        "monsterAreaMinesAll": "Mines",
        "monsterAreaMinesAndSkull": "Mines, Caverne du Crâne",
        "monsterAreaMinesRange": "Mines {{start}}-{{end}}",
        "monsterAreaSkull": "Caverne du Crâne",
        "monsterAreaSkullFloorPlus": "Caverne du Crâne {{start}}+",
        "monsterAreaSkullPrehistoric": "Étages préhistoriques de Skull Cavern",
        "monsterAreaSkullMummy": "Étages de momie de Skull Cavern",
        "monsterAreaVolcano": "Volcan",
        "monsterAreaUnknown": "???",
        
        // Animal Names (for animal product suggestions)
        "animalCow": "Vaches",
        "animalChicken": "Poulets",
        "animalVoidChicken": "Poulets du Vide",
        "animalGoat": "Chèvres",
        "animalSheep": "Mouton",
        "animalRabbit": "Lapins",
        "animalDuck": "Canards",
        "animalPig": "Porcs",
        "animalOstrich": "Autruches",
        
        // Animal Building Requirements (advice on how to obtain animals, if not currently available to purchase)
        "animalReqCoopLv1": "besoin d’un poulailler",
        "animalReqCoopLv2": "besoin d'un grand poulailler",
        "animalReqCoopLv3": "besoin d'un poulailler de luxe",
        "animalReqBarnLv1": "besoin d'une grange",
        "animalReqBarnLv2": "besoin d’une grande grange",
        "animalReqBarnLv3": "besoin d'une grange de luxe",
        
        // Recipe Help
        "recipeTipHouseUpgrade": "besoin d'amélioration de la maison", // displayed for cooking recipes if cooking is not yet available
        "recipeFrom": "recette : {{sources}}",
        "recipeSourceSeparator": " / ",
        
        // Recipe Sources (compiled into list for recipeFrom)
        "recipeSourceSaloon": "Saloon",
        "recipeSourceTV": "TV ({{date}})",
        "recipeSourceTVAlreadyAired": "TV (rediffusion du mercredi, ou {{date}})",
        "recipeSourceFriendship": "{{hearts}}+ cœurs with {{person}}", // sent in mail or available for purchase when you have enough hearts
        "recipeSourceHeartEvent": "événement de {{hearts}} cœur de {{person}}", // received from heart event specifically
        "recipeSourceFirstCopper": "obtenir {{copperOre}}",
        "recipeSourceAfterGreenhouse": "réparer une serre",
        "recipeSourceFinalFarmhouse": "amélioration  finale de la ferme",
        "recipeSourceAncientSeed": "faire un don de {{seedArtifact}} au musée",
        "recipeSourceRarecrows": "collecter tous les épouvantails rares",
        
        // Recipe Ingredient Lists (for learned recipes)
        "recipeIngredientSingle": "{{ingredient}}", // for ingredient x1
        "recipeIngredientMultiple": "{{ingredient}} x{{num}}", // for ingredient x2 or more
        "recipeIngredientSeparator": ", ",
        
        // Skill Level Requirements
        "skillLvRequirement": "{{skill}} niveau {{num}}",
        "totalSkillLvRequirement": "Total Niv. {{num}}",
        "skillMastery": "Maîtrise en {{skill}}",
        "farmingSkill": "Agriculture",
        "miningSkill": "Exploitation minière",
        "fishingSkill": "Pêche",
        "foragingSkill": "Cueillette",
        "combatSkill": "Combat",
        
        // Machine Sources
        "statueOfPerfectionTip": "Évaluation parfaite de grand-père", // advice for statue if you haven't had evaluation or achieved 4 candles
        "statueOfPerfectionAvailable": "Le sanctuaire de grand-père", // advice for statue if you've unlocked it, but haven't collected it
        
        // Conditional Mail
        "conditionalMailAll": "courrier après {{time}} lorsque{{friendReq}} & {{skillReq}}",
        "conditionalMailTimeFriend": "courrier après {{time}} à {{friendReq}}",
        "conditionalMailTimeSkill": "courrier après {{time}} avec {{skillReq}}",
        "conditionalMailFriendSkill": "courrier à {{friendReq}} & {{skillReq}}",
        "conditionalMailSpecialOrder": "courrier après commande spéciale {{orderName}}",
        "mailConditionFriendship": "{{hearts}} cœeur avec {{person}}",
        
        // Times (for fishing)
        "timeAM": "{{hour}} du matin",
        "timePM": "{{hour}}de l’après-midi",
        "time24Hour": "{{hour}}:00",
        "timeRange": "{{start}}-{{end}}",
        "anyTime": "à tout moment",
        
        // Days of the Week (for daily shop stocks)
        "monday": "Lundi",
        "tuesday": "Mardi",
        "wednesday": "Mercredi",
        "thursday": "Jeudi",
        "friday": "Vendredi",
        "saturday": "Samedi",
        "sunday": "Dimanche",
        
        // Dates (for things that happen on or after specific date/season/year)
        "specificDate": "{{season}} {{day}} année {{year}}",
        "generalDate": "{{season}} {{day}}",
        "yearSeason": "{{season}} année {{year}}",
        "year": "Année {{year}}",
        "today": "aujourd'hui", // when Queen of Sauce episode is airing that very day
        
        /***** Mod Config Menu Text *****/
        
        "optionShowSpoilersName": "Afficher les spoilers",
        "optionShowSpoilersTooltip": "Si les indices doivent inclure des spoilers sur certaines choses non encore rencontrées.",
        
        "optionCollectionsTabName": "Conseils sur l’onglet Collections",
        "optionCollectionsTabTooltip": "Affichez également des astuces dans l'onglet Collections pour savoir comment obtenir des objets. Pour le paramètre « Tous les éléments », basculez l'affichage avec le bouton clic/Action/Outil. (Il n'est pas garanti que les éléments des mods affichent des indices.)",
        "collectionsTabOff": "Désactivé",
        "collectionsTabUnknowns": "Inconnus uniquement",
        "collectionsTabAll": "Tous les articles",
    }

     
    Thanks for your mod, have a good day !
    1. vgperson
      vgperson
      • premium
      • 14 kudos
      Updated with it in 1.6.5. Thank you!
  5. Rigel137666
    Rigel137666
    • member
    • 0 kudos
    The Chinese translation looks like it's not working
    1. vgperson
      vgperson
      • premium
      • 14 kudos
      I'm assuming you mean Traditional Chinese, as I'm not seeing any obvious issues with Simplified Chinese. It seems like the main mod for Traditional Chinese doesn't define it as its own custom language, instead just replacing the Chinese in the base game, so I don't know if there's actually a way for me to have it automatically use the right version. You can force my mod to use the Traditional Chinese text by going to the l18n folder, deleting "zh-CN.json," and renaming "zh-TW.json" to just "zh.json."
  6. Fy2236602998
    Fy2236602998
    • member
    • 0 kudos
    Hello, I like this mod very much, but I found that the original hardwood seems to have some errors in display, and some of the SVE content is not displayed, including fir wax, birch sap, poisonous mushrooms, etc. Will it be fixed in a future update.
    1. vgperson
      vgperson
      • premium
      • 14 kudos
      I've fixed the former in 1.6.4 (the strings being referenced by that, as well as by Caviar, were relocated in Stardew 1.6.9). If there's a particular bundle mod you're using that requires SVE items which aren't covered, point me to it and I'll add them. But if it's just items on the Collections page that don't have hints, that's to be expected, as I'm not planning to cover every modded item.
  7. NARCOAZAZAL
    NARCOAZAZAL
    • member
    • 11 kudos
    Hi there, modder! Hope you're doing well.I was wondering if you have any plans to add compatibility for SVE. In the latest update, some custom items were added, but it seems like the mod isn't recognizing them.
    1. vgperson
      vgperson
      • premium
      • 14 kudos
      My general rule is that if there's a bundle mod out there that incorporates custom items from content mods like SVE, then I'll try to cover those particular items. But even after adding the Collections page functionality, I'm not willing to commit to "covering every item" beyond the base game - it's a rather manual process, and any attempt to automatically determine sources for unknown items would probably be limited at best.
    2. NARCOAZAZAL
      NARCOAZAZAL
      • member
      • 11 kudos
      I totally get it! Thanks a bunch for clearing that up
  8. SupaEggy
    SupaEggy
    • member
    • 0 kudos
    There is one mistake that just bugs me a lot lol. The description of the bream fish is that its found all the time instead of after 6 PM
    1. vgperson
      vgperson
      • premium
      • 14 kudos
      Fixed this in 1.6.1.
  9. StardewFreeasabird
    StardewFreeasabird
    • member
    • 1 kudos
    Absolutely LOVE this, what a difference it has made. Thank you.
  10. CamAndLights
    CamAndLights
    • member
    • 0 kudos
    This mod is PERFECTION. I was wondering if you had any plans to make something similar for the collections page. 
    1. vgperson
      vgperson
      • premium
      • 14 kudos
      This is a good application of the item hints I hadn't considered before, so I went ahead and added it as an optional setting for this mod in 1.6.0. I might consider later spinning it off into a separate mod that only targets the Collections tab (which would primarily be to give it a name that clearly indicates that functionality), but for now, it's just easier for me not having to duplicate the main work, the item hint text, across two mods.