Hi there! As a long-term mischief haver in my mud room critter Nation, I love that I can have a variety of cute rats in my stardew Valley also.
I know that A happy rat is a quiet rat and squeaking is usually a sign of concern, but right now my SMAPI is giving me a null audio error. I assume the game is wanting them to make a noise and then not finding a file for any noise that they make.
Hey, may I request separate shop icons for each variant to make it compatible with the mod Livestock Choices - Continue I'm maintaining? Otherwise I have to let the mod display each variant with the same icon, which looks kinda weird.
Just put the shop icons for each variant in the assets folder of your mod, like you did with the default one (animal_shop_chefrat.png). Name them different, like animal_shop_chefBlackRat.png for the chefBlack Rat.
Then change the lines "FromFile" for each variant to load a different png file. They currently all use "assets\\animal_shop_chefrat.png" { "LogName":"Load shopIcon for chefAlbino Rat", "Action":"Load", "Target":"Animals/ChefRude.BFAV.Rats-ChefRats Icon", "FromFile":"assets\\animal_shop_chefrat.png" },
Hello! I really loved having this mod in my game, would you mind if I gave a crack at converting them to 1.6? In that case, I would send the files to you to post here :)
Hi :) Im so out of touch with modding for SDV (and Im much better at the art). If you want to make the mod for 1.6, and share the files with me, I will happily put your update in here, and give you credit for the update to 1.6 compatibility!
Thank you for the permission, here is the link to the Dropbox folder with the converted mod! https://www.dropbox.com/scl/fo/27lguv6lovffc2lgqzt2b/AI2lqy3yevA92AsaRndNpM4?rlkey=qo3fxzvrizwo31cpefc1alaxy&st=hpb2koob&dl=0
I have tested also in game, and everything should be fine, but in case let me know!
35 comments
I know that A happy rat is a quiet rat and squeaking is usually a sign of concern, but right now my SMAPI is giving me a null audio error. I assume the game is wanting them to make a noise and then not finding a file for any noise that they make.
:3
Otherwise I have to let the mod display each variant with the same icon, which looks kinda weird.
What is required to give you unique shop icons?
Name them different, like animal_shop_chefBlackRat.png for the chefBlack Rat.
Then change the lines "FromFile" for each variant to load a different png file. They currently all use "assets\\animal_shop_chefrat.png"
{
"LogName":"Load shopIcon for chefAlbino Rat",
"Action":"Load",
"Target":"Animals/ChefRude.BFAV.Rats-ChefRats Icon",
"FromFile":"assets\\animal_shop_chefrat.png"
},
Done.
Let me know if there are any problems
files to you to post here :)
If you want to make the mod for 1.6, and share the files with me, I will happily put your update in here, and give you credit for the update to 1.6 compatibility!
https://www.dropbox.com/scl/fo/27lguv6lovffc2lgqzt2b/AI2lqy3yevA92AsaRndNpM4?rlkey=qo3fxzvrizwo31cpefc1alaxy&st=hpb2koob&dl=0
I have tested also in game, and everything should be fine, but in case let me know!