You can configure the production in /Mods/SeedSorter/[PFM] SeedSorter/
In ProducerRules.json you can rebalance. Unfortunately it's impossible to make it instant, so instead I made it work in batches. You need to change:
"InputStack": 1,
And you need to add:
"OutputStack": 20,
...to every output that you want to use, and delete the rest, recalculate the probability as well. You cant get more than 1 type of output at a time, so you have to set it to give a stack of a randomly picked seed.
You can read up on what you can do in that file in the documentation for the Producer Framework Mod.
Here's an example that gives you 25% chance of each type of wild seed and nothing else, in stacks of 20:
----------------
"InputStack": 20, //The required stack of the input. Default value is 1. "MinutesUntilReady": 60, //The amount of minutes it takes to produce. Should be divisible by 10. Required. "AdditionalOutputs": [ { "OutputProbability": 0.25, "OutputIdentifier": "Spring Seeds", "OutputStack": 20, }, { "OutputProbability": 0.25, "OutputIdentifier": "Summer Seeds", "OutputStack": 20, }, { "OutputProbability": 0.25, "OutputIdentifier": "Fall Seeds", "OutputStack": 20, }, { "OutputProbability": 0.25, "OutputIdentifier": "Winter Seeds", "OutputStack": 20, }, ], "Sounds": [ "Ship" ], //List of sound to make when an input is placed. Default is an empty list.
I was just about to say this but you beat me to it. I have a whole chest full of 999 mixed seeds and they are just sitting there beside the line of seed shorter and I have to play them in.
Yet I'm now down to 1 and a half rows of mixed seeds since the seed shorts work fast but sometimes they give me seeds that are not in season. I know I have a greenhouse yet that is filled with starfruit and the old dirt seed. I know the seeds are called ancient seeds and ancient fruit but it had taken me two years to get the seed.
Well, would have been two years if I wasn't stuck in a season loop that I put myself in.
I can't get this mod to work at all.. I honestly don't understand why there are three choices in the downloads list for PFM, MF, or JA. I just chose PFM, but no item shows up and there's literally nothing anywhere about how to properly install this mod. I'm shocked it's not more popular. Do I buy the recipe from Robin or is it just supposed to show up in your crafting page?
13 comments
You can configure the production in
/Mods/SeedSorter/[PFM] SeedSorter/
In ProducerRules.json you can rebalance. Unfortunately it's impossible to make it instant, so instead I made it work in batches. You need to change:
"InputStack": 1,
And you need to add:
"OutputStack": 20,
...to every output that you want to use, and delete the rest, recalculate the probability as well. You cant get more than 1 type of output at a time, so you have to set it to give a stack of a randomly picked seed.
You can read up on what you can do in that file in the documentation for the Producer Framework Mod.
Here's an example that gives you 25% chance of each type of wild seed and nothing else, in stacks of 20:
----------------
"InputStack": 20, //The required stack of the input. Default value is 1. "MinutesUntilReady": 60, //The amount of minutes it takes to produce. Should be divisible by 10. Required. "AdditionalOutputs": [
{
"OutputProbability": 0.25,
"OutputIdentifier": "Spring Seeds",
"OutputStack": 20,
},
{
"OutputProbability": 0.25,
"OutputIdentifier": "Summer Seeds",
"OutputStack": 20,
},
{
"OutputProbability": 0.25,
"OutputIdentifier": "Fall Seeds",
"OutputStack": 20,
},
{
"OutputProbability": 0.25,
"OutputIdentifier": "Winter Seeds",
"OutputStack": 20,
},
],
"Sounds": [ "Ship" ], //List of sound to make when an input is placed. Default is an empty list.
- Stardew valley 1.5.6.39
- SMAPI Android 3.18.3.3
- Expanded Preconditions Utility 1.0.1 (for JSON Assets)
- SpaceCore 1.17.2
- JSON Assets 1.10.14
- Mail Framework Mod 1.12.2
- Producer Framework Mod 1.6.0
You get the recipe by mail when you reach Farming skill 4. You can mod that in the files, they're all plaintext.
Yet I'm now down to 1 and a half rows of mixed seeds since the seed shorts work fast but sometimes they give me seeds that are not in season. I know I have a greenhouse yet that is filled with starfruit and the old dirt seed. I know the seeds are called ancient seeds and ancient fruit but it had taken me two years to get the seed.
Well, would have been two years if I wasn't stuck in a season loop that I put myself in.
A suggestion for the next update: add a configuration to allow the machine to only produce in-season seeds.