Guys, I am aware that Furniture Framework mod has been updated to version 3.0. I will look into updating it but for now please use Framework Furniture version 2.0. It's still working fine.
Ohhh, very nice! I've been looking for a darker Elliott that isn't black black, to match him a bit better with his East Scarp based uncle, Rodney, (you know, the Two Times Award Winning Author!!!) and that darker bearded Elliott is just perfect!
I shall consider it, yes. I wanted to rethink a few things about this mod anyway. It's just that I do not have any time to spare for it right now, sadly :(
Omg he looks amazing! I am so looking forward to trying this out. I assume I should try it without SVE as there might be pathing / scheduling differences yes? If so, is it safe to add the LITE version with SVE (new update just dropped and I wanna try it lol)? Thank you!
Hello! Yes, Lite version mostly only changes visuals, so it should be safe to use with SVE. I'm sorry that I can't make the full mod compatible with SVE as I know almost nothing about this mod and it's HUGE. So testing a mod with it would be a nightmare without knowing where to look.
Bur if you wish to try it with SVE and don't mind telling me where does my full Elliott mod disagrees with SVE's maps and story, I would gladly look into it and try my best to fix it!
Oh no worries, I totally don't expect modders to accomodate for SVE, I don't play with it all the time either, but the timing is that a big update with new maps and story etc dropped and I wanna take a gander :)
My guess is that the point of conflict might be Community Center schedule, as SVE has their own CC and schedule there post completion, other than that, the fact that they change some of the maps slightly might create pathing issues and the museum looks a bit different too but I am not sure if that's just cosmetics or the tiles are changed.
In any case please don't worry about it, no expectations for SVE compat! I will play LITE versions for now, and then on next save I will check out your full work, looking forward to it! Already seen tired Harvey omg he is adorable! You brought life into him :D
You made something that i thought it was impossible, i never liked elliot that much. but the moment i saw him with darker skin and a bear??? i was sold. anyways, thank you so much for your hard work and your beautiful mod. my apologies for any mistakes, english is not my first languade
I came in here ready to comment "I am Looking (respectfully)" at the new character artwork (ponytail, bearded Elliott has us all in a chokehold, let's be real), assuming in my folly that this was a portrait mod -- IMAGINE my surprise when I come to realize this is a whole THING. With events, and quests, and modded maps, and furniture, and what on earth. Incredible work, you are really talented.
*blushing* Thank you, you give me a bit too much credit though, to be fair. There are no new events as in proper cutscenes, but there is new stuff, yes :) I'm still learning how to code content outside just retextures. Making new events, new maps and festivals is in my future list of goals!
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is it possible to config the schedule related content while using different portraits?
i am using nyapu's portraits and i wanna use the reading, furniture and map edits
Bur if you wish to try it with SVE and don't mind telling me where does my full Elliott mod disagrees with SVE's maps and story, I would gladly look into it and try my best to fix it!
My guess is that the point of conflict might be Community Center schedule, as SVE has their own CC and schedule there post completion, other than that, the fact that they change some of the maps slightly might create pathing issues and the museum looks a bit different too but I am not sure if that's just cosmetics or the tiles are changed.
In any case please don't worry about it, no expectations for SVE compat! I will play LITE versions for now, and then on next save I will check out your full work, looking forward to it! Already seen tired Harvey omg he is adorable! You brought life into him :D
my apologies for any mistakes, english is not my first languade
He looks even better now!