Stardew Valley

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Vanguard3000

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Vanguard3000

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53 comments

  1. DPhoenix88
    DPhoenix88
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    Is it compatible with the hand cursor mod?
    And if it isnt, is it possible?
    1. Vanguard3000
      Vanguard3000
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      Are you talking about this? My mod adds icons beside the cursor, so it shouldn't matter what the cursor itself looks like. At worst, there may be a slight overlap if the hands are bigger than the default cursors, but there shouldn't be any major issue.

      That said, give it a try and if you're having any issues let me know. Be sure to attach screenshots. And have fun!
    2. DPhoenix88
      DPhoenix88
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      Yeah that thats the mod
      And thanks Ill go try it
  2. spookfan45
    spookfan45
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    I was thinking that this could be informed as you play by dialogue... If you get certain hints from friends of the target, such as Robin saying Sebastian liked Pumpkin Soup for example.  Additionally it could also be informed by hints about things people hate.  I think that would be super immersive.   I remember Marnie telling my farmer that Jas hated 'mead' and I was like, 'duh... she's a kid...', but some are not so obvious.  Willie's favorite things are not so easy to remember.  I usually date Elliott, so I know... but the first few attempts to befriend NPCs without the wiki was pretty challenging.  I hope this suggestion made sense and was helpful.  Super excited to play with this mod.  Thank you!
    1. Vanguard3000
      Vanguard3000
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      Hey, thanks for the suggestion! Unfortunately it's a bit out of scope (and my abilities) for me. The mod gathers npc gift tastes from the game's existing information - if you've "unlocked" that taste, the cursor will use that information. But in Stardew's existing code, notes and dialog doesn't unlock those tastes, so the cursor can't use that additional info.

      To be sure, there might be a way to identify all notes and dialog id's, then check for them and add to those tastes, but its more work than I'm able to put into the mod at the moment (I have a real-life kid now!). I feel like it would be best done as a separate mod, that could go hand-in-hand with mine.

      In any case, I'm sorry I won't be able to fulfill your request, but I hope you enjoy the mod as it is!
  3. MithranArkanere
    MithranArkanere
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    You should probably include an explanation for the setting to show undiscovered gift tastes in the description.

    Had to check the posts and the config.json file to know the setting existed.
    1. Vanguard3000
      Vanguard3000
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      Hey! Good call. I've added a line to the description about it. Thanks for the suggestion!
  4. roperose
    roperose
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    I can't seem to get this mod to work. I'm able to get it up running on SMAPI, and I changed config file

    {
      "AlwaysShowGiftTaste": true
    }

    But it's not showing me any emoji icon whenever I'm holding an item (for an instance, parsnip) and hover cursor over a villager. Just a present box picture, with no emoji. I removed all other mods except this mod and it still doesn't show emoji.

    My Stardew Valley is on 1.5.1 version, and my SMAPI is on 3.8.1. version.
    1. Vanguard3000
      Vanguard3000
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      Hi, That's very odd - I just tried it with the same SDV and SMAPI versions and it works fine for me. Are you running it on Windows? Are you seeing any errors in your SMAPI console window? And, if you switch the config back to false does it work again?
      I'll continue to look into the issue when I can. Thanks for letting me know.
    2. Vanguard3000
      Vanguard3000
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      Hi again. Another fellow using the same version of SMAPI had a similar problem as you, and updated to SMAPI 3.8.2 and it was fixed. Would you mind giving that a try and letting me know if it helped you out? Thanks in advance!
  5. maximumstats
    maximumstats
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    it's interesting - this mod WAS working, with several other mods, latest patches of SDV and SMAPI. i changed config so it always showed tastes, and that worked too. then after adding some other mods, it stopped working. removing those mods and reverting config didn't fix it. can't say i understand what went wrong
    1. Vanguard3000
      Vanguard3000
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      Hi, it seems to be working fine for me. To confirm, you're running SDV 1.5.1 and SMAPI 3.8.2? Are you on Windows or Mac? Are you seeing any errors in your SMAPI console window? If you remove the mod (or all mods - you can also rename your mods folder and create a new temporary one) altogether and re-add it will it work again? Also, if you don't mind letting me know what other mods you were using that would help a lot.
      Thanks for letting me know. I'll look into it as soon as I can.
    2. maximumstats
      maximumstats
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      perhaps i spoke too soon - I realized SMAPI was on 3.8.1 so updated that (and a few other non-dependency mods that probably wouldn't be interacting) and it is now functioning correctly. i will be sure to upload a log if it stops working again
    3. Vanguard3000
      Vanguard3000
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      That's great news! Thanks for letting me know. Enjoy the mod!
  6. SilentResident
    SilentResident
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    OMG I am speechless. Thank you for this awesome, yet, very convenient mod <3
    1. Vanguard3000
      Vanguard3000
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      Hey! I'm glad you like it! :)
  7. AndroidPlayerz
    AndroidPlayerz
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    Does it work on android? Is there any way to make it work on android?
    1. Vanguard3000
      Vanguard3000
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      Sorry, it's PC only, as the mobile versions don't have a mouse cursor.
  8. zakipoe79
    zakipoe79
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    Heya! I really love this mod! I decided to experiment to see if it would work with custom NPCs, and it looks like it works perfectly, straight out of box. I'll post here if I notice anything wonky, but so far everything looks really seamless and natural. This is great!! Especially since I have a really bad memory and can't always recall what npcs hate. :D So far, I've tested it on Sophia from SVE. I gave her a clump of grass! She hated it. But now I'll always know!
    1. Vanguard3000
      Vanguard3000
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      Haha, thanks! I figured it should work with custom NPCs since it's pretty self-contained and not dependent on a specific hard-coded list, but it's awesome to have confirmation that it works with extensive mods like SVE. I'm really glad you like it!
  9. Bubblebeam
    Bubblebeam
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    Until reading further down the description I assumed this would ignore the whole unlocking process, so I'm really glad you've made it to only show what you've discovered in terms of gift taste. Super handy without being cheaty. Thank you! :)
    1. Vanguard3000
      Vanguard3000
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      You're welcome - glad you like it! My intent was never to make something that would subvert normal gameplay progression, so I'm glad you don't find it too "cheaty". Per another user's request, there is a config commend available that will allow you to show untested gift tastes, should you ever want to.
  10. linannfol
    linannfol
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    A convenient and balance mod, thanks for your work
    1. Vanguard3000
      Vanguard3000
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      Thanks, I'm glad you like it!