Stardew Valley
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nikperic

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ThatOneCow

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35 comments

  1. ajab777
    ajab777
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    Hi, play the game in android, so am playing the 1.4 sonething, the mod stop the time, but if I press the "N", it doesnt unstop it, it stay at 6:00, do I have to configure something or it doesn't work on android?
  2. EProsperity97
    EProsperity97
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    Something I'd really love to see if it's possible (and if you're still working on this, though I might make it myself) is a combination of the two different time mechanics - instead of having time completely frozen while you're just walking around, time continues to move but much slower, while doing things that cost energy makes time go by faster. This would make it so that time still seems to move naturally rather than being Superhot.

    I've simulated this somewhat by using Zoomy Farmer and setting the "sprint" speed to the normal running speed while having it drain stamina very slowly. That way moving progresses time, just at a very slow rate.
  3. Singular8ty
    Singular8ty
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    Definitely makes the game more relaxing. I always felt rushed and mostly ignored the villagers when I played vanilla. I also like that it puts a bigger emphasis on food. In any case, what I'd love to see (and I may download the source and see about doing it myself) is if the config were a bit more understandable and reacted to Stardrops, e.g. putting 6 in the config means that a full energy bar drains after 6 hours, and getting a Stardrop increases the size of your energy, so time moves "slower" with each that you get. Basically, what I want is:

    1. I start the day with 50% energy (to force eating breakfast).
    2. Full bar lasts 6 hours (gets me to around noon, for lunch).
    3. Full bar again lasts 6 hours (gets me to around 18:00, for dinner).
    4. Full bar again lasts 6 hours (gets me to midnight, for bed).

    I can get close to this with a value of 4 right now (and another mod to reduce starting energy), but it'll get messed up when I get a Stardrop.
  4. Mawgnus
    Mawgnus
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    Great mod! really enjoy it.
    i just wanted to let you know that pigs are flooding my farm with truffles, since they act outside of gametime :D
  5. Waveshaper2nd
    Waveshaper2nd
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    So, I really like the idea of this mod but I'm still hesitant of using it for my planned co-op playthrough since I'm not sure it's open enough to tweaking for the 'balance' I wanna achieve in my game. I'm planning on playing with my brother and am currently setting up a rather big mod-pack - since I expect us being forced to pause the game frequently, regular multiplayer behavior doesn't really works for us.

    My current approach is to disable the 2:00 limit with *Stay Up* while slowing down time to ~75% using *Time Multiplier* - since the total map size is pretty blown up in our current mod-setup I figured this will balance itself out - just the option to replenish stamina in multiplayer might make things a bit unbalanced. We turned down XP gain to 50% with 50% revenue margin and *Ferngill Revenue Service* - *Price Fluctuation* - *Billboard Profit Margin* and harder community center bundles. All in all it seems rather balanced with more economic challenge in mind - as we want it to be - the only thing that still doesn't really fit my tastes is how the time progresses and how much potential stamina a player can get by resting.

    So I thought about switching this aspect completely onto this mod - I just don't know (yet) if it's possible to tweak it enough to get exactly the outcome that I want. Like - let's say - I want the day being 24h long still with using *Stay Up* but I want this mod to advance time in a way so that basically ~4 total stamina bars (no matter by whom used up) advance the day for a full 24h cycle - ultimatively offering the possibility for a single player dropping out the game for a while and only missing out on timed events and similar things, while the other player can still play actively with practically the same stamina invested like both players were active.

    So if anyone has some experience in balancing the values in this mod - I'm open for any suggestions of how to approach this process without having to spent days on trail and error tweaking. :)
  6. Kirmon64
    Kirmon64
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    Thank you so much for this mod. My friend and I like to mess around/play super casually and this makes it so much more enjoyable for both of us.

    For anyone wondering, this mod works perfectly in 1.5
  7. zhangyibin8111
    zhangyibin8111
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    Can I add another time pause or modify the time lapse speed in real time? I looked at another module, TimeSpeed, which can pause time, but it seems that EnergyTime is more reasonable. Google Translate hopes to understand
    1. ThatOneCow
      ThatOneCow
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      That's a good request. Yes, certainly.

      I'll look into this in the coming months, don't expect it tomorrow, but it will happen.
    2. ThatOneCow
      ThatOneCow
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      This is now live!
    3. Randonx
      Randonx
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      ?17 August 2020, 5:32AMThat's a good request. Yes, certainly.

      I'll look into this in the coming months, don't expect it tomorrow, but it will happen.

      ??18 August 2020, 5:16PMThis is now live!

      I lol'd.

  8. marvelfrozen
    marvelfrozen
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    There's an issue on multiplayer where when farmhands go into the spa, the time start moving forward quite fast. I don't use any other time mod.
  9. beaverinablender
    beaverinablender
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    Brilliant mod. Only just downloaded it today and I'm thoroughly enjoying it.

    Quick question though, how would this work in multiplayer? I'm yet to try it but I don't think I could go back after realising how relaxing the game can be now.
    1. beaverinablender
      beaverinablender
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      Nevermind, just seen the multiplayer section in the description :D That'll teach me for not reading.
  10. grapeponta
    grapeponta
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    Thanks for the mod! It really takes the stress out of morning chores for me :D One suggestion, would it be possible to disable the keybinds while entering text? Like when naming animals and labeling chests with the Chests Anywhere mod.
    1. ThatOneCow
      ThatOneCow
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      Thanks, glad you like it!

      Great point. I'll throw up an update in the next couple of days that prevents keybinds while any menus are open. Would also make sense to prevent it while in inventory screen, etc.
    2. grapeponta
      grapeponta
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      Dope, looking forward to it.
    3. ThatOneCow
      ThatOneCow
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      Out now with 1.4.1 :)

      While it should work for vanilla menus, I haven't tested it with the Chests Anywhere mod, so let me know if you experience issues with that.
    4. grapeponta
      grapeponta
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      It works great, both with vanilla menus and Chests Anywhere. Thanks again for such a useful mod!