Is this mod still supported? I tried installing by both the CP method and the other way but it still appears the original greenhouse. I am a huge Doctor Who fan and would love to see this working.
I've started playing with the Stardew Valley Expanded's Immersive Farm 2 Remastered, though, and that map moves the greenhouse to different coordinates.
I tried editing the content file for this mod to move the Tardis to the new location, but something went wrong, and completely screwed up my other buildings.
Is there any way that you could make a version that's compatible with that farm layout? Pretty please? ?
I like this mod a lot. but is it possible that you can make a seasonal exterior for the Tardis, snow on the roof or hanging Icicles in winter, leaves on the roof in fall/autumn flowers in spring and summer,
I used to make a new NPC-DOCTOR and travelled with TARDIS into the farm as a random event, but if the greenhouse is TARDIS, a DOCTOR scarecrow standing next to it is perfect! Fantastic job!!!!
How'd you know that my little bro is having me make scarecrows now? (Thank you! This was super fun!)
EDIT: Though I'm not sure what exactly to do with the scarecrows. Do I make the Deluxe into one of the doctors, make others into their corresponding companions, and the rest just themed? And have a bunch of options for which doctor and companion set to use? Or should I make each scarcrow a different doctor, but then which ten would I choose?
I would love your (and anyone else's) opinion on how to go about making Doctor Who scarecrows.
Aren't every building in Pelican Town a TARDIS, though? Just look at how big they are on the inside! Robin is clearly a Time Lord, or Demetrius is. Definite Time Lord/Companion pairing.
Joking aside, this is a nice mod and you should be proud. Kudos.
Aww, thanks! I should be uploading a Content Patcher version later today (thank you, uknownearth!), with three different decorations behind the tardis. So I'm hoping that this mod will just get better!
Nice, that's great! Bit of a suggestion, could you add the tardis materialisation sound to hear instead of seeing the juminos rebuild the greenhouse? So, you're sleeping and you hear it arrive, reminiscent of a meteor or something? Could make it reallllly exciting :D
I'm not experienced in coding, so I'm not sure if I'll be able to. My little brother is quite good at it though. So I'll see if my brother can make the file, and then send it to uknownearth and see what they can do with it. I'm also not sure if the sound would affect only the greenhouse, or all of the repairing. If it does affect them all, then I would make it an optional thing. And I highly doubt we can change the visuals with our current level of skill, though I'll have to confirm with uknownearth. All of this is assuming we can figure this out. So we'll do our best, but it might not be enough.
17 comments
I've started playing with the Stardew Valley Expanded's Immersive Farm 2 Remastered, though, and that map moves the greenhouse to different coordinates.
I tried editing the content file for this mod to move the Tardis to the new location, but something went wrong, and completely screwed up my other buildings.
Is there any way that you could make a version that's compatible with that farm layout? Pretty please? ?
I like this mod a lot. but is it possible that you can make a seasonal exterior for the Tardis,
snow on the roof or hanging Icicles in winter,
leaves on the roof in fall/autumn
flowers in spring and summer,
Sincerely - Sven
EDIT: Though I'm not sure what exactly to do with the scarecrows. Do I make the Deluxe into one of the doctors, make others into their corresponding companions, and the rest just themed? And have a bunch of options for which doctor and companion set to use? Or should I make each scarcrow a different doctor, but then which ten would I choose?
I would love your (and anyone else's) opinion on how to go about making Doctor Who scarecrows.
Joking aside, this is a nice mod and you should be proud. Kudos.