The greenhouse exterior is now a tardis (Doctor Who). There is a Content Patcher version, and a XNB file version.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The user uknownearth did all the coding for the content patcher version, and made the (Little Stall - Unfixed) decoration texture from the (Little Stall - Fixed) that I made. There were enough amazing changes there that I'm counting it as they made it. They also were the one that came up with the original decoration texture (unused), so I give them the credit for the idea to make decorations. And they get credit for being amazing and doing all the testing to make sure everything works properly.
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Changelogs
Version 2.0.0
Content Patcher version is now the main file. XNB file is now an optional file.
Version 1
Initial upload.
My little brother wanted a tardis in his game, so I asked him which building he would replace in theory. And then I stayed up all night making the greenhouse (chosen building) into one.
The user uknownearth did everything involved with coding and turning this into a Content Patcher mod. They also came up with the concept of decorating the platform (they put a swing set and I expanded on that idea), and turned the repaired stall texture into the amazing unrepaired one (seriously, that took more skill than I have). They tested everything to make sure textures lined up and worked. And I would be cruel to not mention that they have been very patient with me throughout this process, and made sure we were both happy with the result. 10/10, would eagerly work with them again.
This only changes the exterior texture. The interior and any dialogue remains unchanged.
We are working on making the greenhouse repair sound into the tardis materializing sound.
Install Instructions
Content Patcher
Unzip the folder into your mods folder. The mod is installed. There is a config.json provided. Use this to change which decoration is behind the Tardis, from three options.
This CP version also works on mobile phones!
XNB File
The default file path is (C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Buildings). Simply drag out the default houses.xnb file, and drag in the new one. To uninstall, drag out the new file and put the original back.