Is it possible for you to make the VanRoad map wider? Sorry if it's a tedious complaint but it's just a bit narrow. On a larger device it goes from full screen to a tiny box and then back to full screen when walking thru that section of road. I feel like you could get away with doing some simple terrain cloning and static trees, I wouldn't bother adding forageables or anything like that.
Love the rest of the mod though, glad to have a postal worker in the valley. :)
The main problem I have is compatibility with mods that also go that way. The only "real" solution to that is have a large visual map but is practically useless as it will just warp you once you reach a few tiles in to whatever map is beyond that, but then I would get complaints about having this map that you can't use. Also from a thematic point of view it would be this large long road leading to another long road which doesn't make sense map/story wise.
I have considered having an optional map in her settings. I have also considered "cheating" bu just covering most of the map with forest cover so you can't see anything from the right side of the map.
Then all the work/consideration/time for something that is seen for 1 second... is it worth it?
Hi, it shouldn't show up at all, because to get that event you need to have a relationship of 3 hearts with Juna for it to occur.
Looking at your log, it looks like Event Repeater caused it to activate. but before that a couple of other BusStop events from other mods also got repeated by Event Repeater.
I don't know what mod caused a bunch of different mods to repeat their events as the bus stop, but I'll probably just change it my end so the event doesn't exist at all if she's not installed.
Hahaha, I just finished translating it last night, and now I see you've added more things! Haha, okay, I'll check what else you added.By the way, I gave your mod i18n support. Once I make sure everything is in order, I'll send you the files so you can update it. It was a titanic task to add i18n support, but I have a special fondness for your mod.I spent three days working on it, only stopping to eat and sleep, and last night at 4 a.m. I finally finished. But I want to make sure everything is in order. SMAPI didn’t show any errors, but I have doubts about certain things and want to review them carefully.
I translated it into Spanish—I'm the one who told you before that I wanted to do it, but things got complicated, and I could only get to it now.
I'm a bit ad-hoc when it comes to updating. I was eventually going to get round to doing i18n myself.. but I kept putting it off. I can't say when I'll make it official but your work will help when the time comes as there were other things I wanted to spring clean whilst doing i18n.
Hello, that's great! I already have it fully done, I just need to add your new content. I'll send you the i18n file once I include the new parts. There's only one section I couldn't convert to i18n for now—it's a bit odd, but I'll leave it commented with // If you use Discord, I can send you my username in private for easier communication. I can also suggest a way to mark new additions so that translators can easily find and update the new content.
i noticed there's a mailbox added to the left of the special quest board. Does it do anything special apart from showing a message when interacting? Like can I drop items there to finish item-depositing quests?
Also there's a mod that adds compatibility when using your mod along with mineral town where the mini map containing the truck will not be present or accessible and I think it should be added to the mod page
The mailbox is just decoration, it has no actual function. It can be disabled if needed/desired in the settings.
Mineral Town already includes compatibility for Ayeisha.. it patches the van road, so that you can walk straight through. I'm guessing the mod you linked was for the old version of Mineral Town before it got updated recently for 1.6 and it shouldn't be needed at all.
edit: I did a quick test now, and Mineral Town's patch is working correctly.
oh it is? neat. All i know is when mineral town came out, going to bus stop and to the right would directly lead you to mineral town ignoring ayeisha truck map. Nice to know.
so now mineral town doesn't prevent you visiting ayeisha truck map now, or do you still need that compatibility mod? Still a bit confused
Mineral Town always had compatibility for Ayeisha, It broke when 1.6 came out as I changed map names, I informed them but MT wasn't updated for 1.6 until very recently to fix that and more important issues from the big update.
They detect if Ayeisha exists, and if it does then they don't patch the BusStop, but patch Ayeisha's road, so that the map goes:
BusStop -> VanRoad -> Tunnel -> Mineral Town
So you -do not- need that other mod any more. If for some reason it's not working, something else must be happening.
When installing this modification, the road to the mineral town breaks off, making the path to it inaccessible, the author please correct the problem with this situation
There is nothing for me to fix, the compatibility is dealt with by Mineral Town itself, in the latest Beta of MT, it was working. Are you sure you're using the latest version? If not you can contact them to see if they can help.
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Love the rest of the mod though, glad to have a postal worker in the valley. :)
I have considered having an optional map in her settings. I have also considered "cheating" bu just covering most of the map with forest cover so you can't see anything from the right side of the map.
Then all the work/consideration/time for something that is seen for 1 second... is it worth it?
i just wanna let ya know it's a bit visually incompatible with overgrown valley by lune!
mainly where george, evelyn and alex live!
SMAPI log parser - SMAPI.io
Looking at your log, it looks like Event Repeater caused it to activate. but before that a couple of other BusStop events from other mods also got repeated by Event Repeater.
I don't know what mod caused a bunch of different mods to repeat their events as the bus stop, but I'll probably just change it my end so the event doesn't exist at all if she's not installed.
I translated it into Spanish—I'm the one who told you before that I wanted to do it, but things got complicated, and I could only get to it now.
I'm a bit ad-hoc when it comes to updating. I was eventually going to get round to doing i18n myself.. but I kept putting it off. I can't say when I'll make it official but your work will help when the time comes as there were other things I wanted to spring clean whilst doing i18n.
If you use Discord, I can send you my username in private for easier communication. I can also suggest a way to mark new additions so that translators can easily find and update the new content.
Also there's a mod that adds compatibility when using your mod along with mineral town where the mini map containing the truck will not be present or accessible and I think it should be added to the mod page
Mineral Town already includes compatibility for Ayeisha.. it patches the van road, so that you can walk straight through. I'm guessing the mod you linked was for the old version of Mineral Town before it got updated recently for 1.6 and it shouldn't be needed at all.
edit: I did a quick test now, and Mineral Town's patch is working correctly.
All i know is when mineral town came out, going to bus stop and to the right would directly lead you to mineral town ignoring ayeisha truck map. Nice to know.
so now mineral town doesn't prevent you visiting ayeisha truck map now, or do you still need that compatibility mod? Still a bit confused
They detect if Ayeisha exists, and if it does then they don't patch the BusStop, but patch Ayeisha's road, so that the map goes:
BusStop -> VanRoad -> Tunnel -> Mineral Town
So you -do not- need that other mod any more. If for some reason it's not working, something else must be happening.
I did post the solution below in another comment.