Hello, thank you so much for sharing Ayeisha with us! <3 I made myself quick compatibility files for Earthy Recolour + Seaside Valley (really only the mail slots for the clinic, Pierre's, the saloon, and the blacksmith shop). Let me know if you'd like me to send you the files :)
I should have clarified, I was offering them to Ayeisha's mod author. If they get permission from the Seaside Valley mod author, they may include the files as part of Ayeisha.
I think she might be stuck. I came across he at something like nine o'clock at night (might have been even later) and she was parked in front of the clinics mail slot and she was saying the usual line that either I was using cheats or her mod had gone wonky and please contact you. Both incidentally were true. I am a filthy chronomancer, but that usually doesn't mess her schedule up.
It's the same issue as the poster below. You're currently using the beta version of East Scarp. The next version of ES changed map names, so she gets stuck as she's trying to go to a map that no longer exists. I have updated her schedule to fix it in the next update I am doing for her. However if you look below I've given the manual fix you can use in the mean time or if you're not comfortable doing it manually I can update it for you if you contact me on SV discord.
as ES 2.0 is being released in a few hours I've done a quick update with the new schedule and some other fixes, etc. Wasn't all the content that I wanted to get done for the next update but it'll do for now.
Hi! I've been playing with this mod for a couple weeks, but only now I have started getting issues with Ayeisha's schedule. She gives me the cheats/talk to you dialogue and she's stuck at the Clinic's mailbox.
I've slept over the night and closed and reopened my game multiple times.
Here's a log: https://smapi.io/log/d7c70307a4d64ab198f1a8974255c5ef (updates of mods that were uploaded in the last couple hours are happening right now, but this happened before the latest smapi that got released a few hours ago.
Hi, it's because you are currently using the beta version of East Scarp (2.0) which changed map names and so she gets confused as she's trying to go to a map that no longer exists. At the moment you will have to manually edit Ayeisha's schedule to fix it.
This is the updated part of the code for East Scarp I've done for the coming update (not fully tested tho) if you want to copy/paste it yourself.
Great! I just edited the content file with the info you gave me. As soon as I get a bit of time to try it out, I'll let you know what happens. Hopefully it won't be necessary to share a new log.
not sure if I need to worry about this or not but my smapi log throws an error for Ayeisha https://smapi.io/log/006448782ae04296928ed72bd77a7499 I have way back pelican town and yes I use the Eemie's map recolor and both have been working fine so not sure what's going on. (this is me adding new npc's for my next save file)
I had to take Ayeisha out, so I do not currently have a SMAPI file, but with the last SMAPI update Ayeisha was not operating fully- schedule and code seem to be broken and she is stuck sitting at Harvey's clinic.
It is an idea to have a main-postal box for townsfolk to use for sending, although it's a minor extra headache for compatibility :P
I had thought about Linus's mail a long time ago but IMO I thought it didn't really fit his character. I probably will have a mail delivery cutscene for him when I can think of a good little scene to do. :)
Well, Linus wants for nothing... except the ability to give back? He owns nothing and sad to say, but most people won't take anything a homeless hermit in the mountains offers them.
It's possible to make textile goods like yarn out of plants, and its pretty easy for even a beginner to make a scarf? Hand-knit clothes are pretty common donations for people who want to feel more personally involved in helping out, so charities of all stripes are used to getting bags of them from churches and other organizations every Christmas.
Maybe he keeps an old spinning wheel from a charity shop hidden in one of the other bushes near his house? (you know, one of the one's that isn't implied to be hiding his latrine)
Thanks for the tip. I narrowed the bug down to [CP] Ayeisha folder so assume it's in the map files. if you want to make tests I can send the save file I'm using, if that helps.
I actually did find this bush when I went back to check. It wasn't there before, but I recently added a bunch of mods. Ayeisha however was added beforehand, when there wasn't one... so now I'm confused as all heck too.
I'm actually using many saves to test my mods and this one with the bush was not my personal save. But if it's caused by reset bushes that's good to know!
New interesting wrinkle. George and Penny are interacting with the air where the mailbox originally was in the Penny's two heart scene. You probably resolved this for the base game, but I have a George mod that may be interfering: https://www.nexusmods.com/stardewvalley/mods/4312
I won't be able to fix that sadly as that mod is being loaded after mine.
That mod would have to have the start of the event of:
34/f Penny 500/t 900 1400/w sunny": "50s/49 64/farmer 43 64 1 Penny 59 69 1 George 49 64 0 Gus 37 70 3 Abigail -100 -100 2/skippable/pause 700/emote George 28/pause 500/speak George \"*Sigh*... How am I going to reach that letter in the back?$s\"/move Penny -3 0 0/ changed with:
34/f Penny 500/t 900 1400/w sunny": "50s/49 64/farmer 43 64 1 Penny 59 69 1 George 51 64 0 Gus 37 70 3 Abigail -100 -100 2/skippable/pause 700/emote George 28/pause 500/speak George \"*Sigh*... How am I going to reach that letter in the back?$s\"/move Penny -1 0 0/
Ayeisha is standing in Vincent & Jas' walking path during the egg festival. One more square to the left and she'll be out of the way (I think there's some thing or NPC in the way of down)
That is odd, cause she was there it in my game. Did she attend in the past? Because I've just been overwriting this thing for like a year at least. :)
I think she even said an egg festival themed line. Which was likely her normal dialogue for the day & I just thought nothing of it till you said that. Cause she was standing in the middle of said festival.
She was in the lower left corner of that cute little square that Jas and Vincent walk in before the egg hunt starts. If she'd been a square to the left she would have fit in seamlessly.
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Unless you meant TMXL, which yes I will be removing in the next update.
I made myself quick compatibility files for Earthy Recolour + Seaside Valley (really only the mail slots for the clinic, Pierre's, the saloon, and the blacksmith shop). Let me know if you'd like me to send you the files :)
SMAPI: https://smapi.io/log/c8d3c6a4d57849059d7a7e5c0dd7d11d
I've been playing with this mod for a couple weeks, but only now I have started getting issues with Ayeisha's schedule.
She gives me the cheats/talk to you dialogue and she's stuck at the Clinic's mailbox.
I've slept over the night and closed and reopened my game multiple times.
Here's a log:
https://smapi.io/log/d7c70307a4d64ab198f1a8974255c5ef
(updates of mods that were uploaded in the last couple hours are happening right now, but this happened before the latest smapi that got released a few hours ago.
This is the updated part of the code for East Scarp I've done for the coming update (not fully tested tho) if you want to copy/paste it yourself.
// EastScarpe Only
{
"Name": "PossibleSchedules",
"Value": "
{{PossibleSchedules}}
@@ 610 Town 41 72 0 Ayeisha_Deliver/640 Town 56 87 0 Ayeisha_Deliver/720 Town 95 82 0 Ayeisha_Deliver/820 Custom_EastScarpe 14 65 0 Ayeisha_Deliver/1000 Custom_EastScarpe 19 50 0 Ayeisha_Deliver/1030 Custom_EastScarpe 49 57 0 Ayeisha_Deliver/1110 Custom_EastScarpe 45 69 0 Ayeisha_Deliver/1140 Custom_EastScarpe 23 36 0 Ayeisha_Deliver/1240 Custom_EastScarpe 59 76 0 Ayeisha_Deliver/1400 Town 99 93 0 Ayeisha_Deliver/1640 Town 21 90 0 Ayeisha_Deliver/1800 AyeishaVanRoad 3 11 0
@@ 610 Town 46 57 0 Ayeisha_Deliver/640 Town 99 93 0 Ayeisha_Deliver/800 Custom_EastScarpe 45 69 0 Ayeisha_Deliver/1010 Custom_EastScarpe 23 36 0 Ayeisha_Deliver/1100 Beach 42 7 0 Ayeisha_Deliver/1440 Town 8 89 0 Ayeisha_Deliver/1550 Forest 100 34 0 Ayeisha_Deliver/1640 Forest 89 24 0 Ayeisha_Deliver/1710 AyeishaVanRoad 3 11 0
@@ 610 Town 41 72 0 Ayeisha_Deliver/640 Town 21 90 0 Ayeisha_Deliver/720 Town 8 89 0 Ayeisha_Deliver/740 Town 56 87 0 Ayeisha_Deliver/840 Town 99 93 0 Ayeisha_Deliver/930 Custom_EastScarpe 14 65 0 Ayeisha_Deliver/1110 Custom_EastScarpe 19 50 0 Ayeisha_Deliver/1140 Custom_EastScarpe 45 69 0 Ayeisha_Deliver/1230 Custom_EastScarpe 49 57 0 Ayeisha_Deliver/1300 Custom_EastScarpe 23 36 0 Ayeisha_Deliver/1350 Beach 42 7 0 Ayeisha_Deliver/1720 Beach 27 34 0 Ayeisha_Deliver/1800 AyeishaVanRoad 3 11 0
@@ 610 Town 46 57 0 Ayeisha_Deliver/640 Mountain 9 27 0 Ayeisha_Deliver/820 Town 51 64 0 Ayeisha_Deliver/1000 Town 68 71 0 Ayeisha_Deliver/1040 Custom_EastScarpe 45 69 0 Ayeisha_Deliver/1330 Custom_EastScarpe 19 50 0 Ayeisha_Deliver/1420 Custom_EastScarpe 59 76 0 Ayeisha_Deliver/1540 AyeishaVanRoad 3 11 0
@@ 610 Town 68 71 0 Ayeisha_Deliver/700 Custom_EastScarpe 14 65 0 Ayeisha_Deliver/920 Custom_EastScarpe 19 50 0 Ayeisha_Deliver/950 Custom_EastScarpe 49 57 0 Ayeisha_Deliver/1030 Custom_EastScarpe 23 36 0 Ayeisha_Deliver/1120 Custom_EastScarpe 59 76 0 Ayeisha_Deliver/1240 Custom_EastScarpe 45 69 0 Ayeisha_Deliver/1340 Saloon 15 20 3 Ayeisha_Sit3/1750 AyeishaVanRoad 3 11 0
",
"When": {
"HasMod |contains=FlashShifter.StardewValleyExpandedCP": false,
"HasMod |contains=LemurKat.EastScarpe.CP": true,
}
},
I just edited the content file with the info you gave me.
As soon as I get a bit of time to try it out, I'll let you know what happens. Hopefully it won't be necessary to share a new log.
Thanks!
@@
at the start of the first schedule line. (I edited the post to correct it)
I have way back pelican town and yes I use the Eemie's map recolor and both have been working fine so not sure what's going on. (this is me adding new npc's for my next save file)
You can fix it yourself in the mean time by renaming the file.
em1_winter_town.png to winter_z_mailboxes.png
located in this folder:
assets/images/tilesheets/wayback-eemie/
However I have tested her with SMAPI 3.12.2 and she was working fine on my end.
I had thought about Linus's mail a long time ago but IMO I thought it didn't really fit his character. I probably will have a mail delivery cutscene for him when I can think of a good little scene to do. :)
It's possible to make textile goods like yarn out of plants, and its pretty easy for even a beginner to make a scarf?
Hand-knit clothes are pretty common donations for people who want to feel more personally involved in helping out, so charities of all stripes are used to getting bags of them from churches and other organizations every Christmas.
Maybe he keeps an old spinning wheel from a charity shop hidden in one of the other bushes near his house? (you know, one of the one's that isn't implied to be hiding his latrine)
Regardless, a good temporary fix might be Destroyable Bushes: https://www.nexusmods.com/stardewvalley/mods/6304
That mod would have to have the start of the event of:
34/f Penny 500/t 900 1400/w sunny": "50s/49 64/farmer 43 64 1 Penny 59 69 1 George 49 64 0 Gus 37 70 3 Abigail -100 -100 2/skippable/pause 700/emote George 28/pause 500/speak George \"*Sigh*... How am I going to reach that letter in the back?$s\"/move Penny -3 0 0/
changed with:
34/f Penny 500/t 900 1400/w sunny": "50s/49 64/farmer 43 64 1 Penny 59 69 1 George 51 64 0 Gus 37 70 3 Abigail -100 -100 2/skippable/pause 700/emote George 28/pause 500/speak George \"*Sigh*... How am I going to reach that letter in the back?$s\"/move Penny -1 0 0/
I think she even said an egg festival themed line. Which was likely her normal dialogue for the day & I just thought nothing of it till you said that. Cause she was standing in the middle of said festival.
She was in the lower left corner of that cute little square that Jas and Vincent walk in before the egg hunt starts. If she'd been a square to the left she would have fit in seamlessly.