Hi there, I am using SVE Expanded, Grandpa's Farm. I am getting errors regarding Grandpa's Shed since I updated.... can someone please help? what do I do to fix it? I have lots of things I've worked hard on in the shed, and I don't want to lose it!
My smapi log is here: https://smapi.io/log/095dd3fa0264487bbf5ffc1733a11959
You are posting on not right mod page. This is not caused by QF. Error is from content patcher and probably from on of CP packs you have installed. There you can't find help.
I'm assuming this is harmless, but I just wanted to double check so I understood I can just ignore this right because it's just checking to see what's patched the same thing and it's not a broken thing?
01:23:55DEBUGQuest FrameworkDetected another patches for game method 'StardewValley.GameLocation.performTouchAction(System.String, Microsoft.Xna.Framework.Vector2)'. This method was patched too by: spacechase0.SpaceCore, Platonymous.PyTK
01:23:55DEBUGQuest FrameworkDetected another patches for game method 'StardewValley.GameLocation.checkAction(xTile.Dimensions.Location, xTile.Dimensions.Rectangle, StardewValley.Farmer)'. This method was patched too by: bcmpinc.HarvestWithScythe
full log here https://smapi.io/log/23a7fc31977e42a38f1b9ab8d422b730
If callendar is blank too, I think this is not caused by QF, because QF doesn't use callendar and change nothing on it. Or meant you special order board? Please describe your issue better, this information is not enough for analyze.
Yeah, the special order board. Not the one on Pierre's store. It gives me the exclamation point like I can choose a job, but when I click it, both 'pages' are blank. Calendar works fine. It worked fine up until I updated a few mods, one of which being this... another being Ridgeside Village. I was actually told on the Stardew Valley discord to ask you about this.
I will look on it after two weeks. If you want immediately fix, ask other modders if someone can look on it earlier than me and send PR. Currently I am working on another project and my timeframe for SDV mods will be after two weeks.
Why the question marks? Are you having the same issue? I tried asking on the discord but no one answered me. One person did try to help the other day though.
Sorry, because the language is not displayed, what I want to ask is you have solved this problem?I don’t know what to do now, my archive seems to be damaged, even if I take out all the modules related to it.I am starting a new file.
Oh okay, sorry about that! I am almost my 3rd year in, I hope I do not have to start over again. I still have not fixed the problem. Someone told me they played several days with Quest Framework uninstalled, waited until the board was working again, then reinstalled it and it was fine. I have played several days, but my board is still blank, unfortunately.
I have also been almost three years, staying in the autumn of the second year, and I was really depressed. It should be backed up before updating the module. I have not developed a good habit.
Ignore it. This is a minor issue caused by harmony internally. This will be fixed when SMAPI migrate to Harmony 2.0. I see you are using SpriteMaster. This problem with checking harmony patches is caused when SpriteMaster is installed and nobody knows why. The problem is inside harmony code.
Why do you can ignore this error
QF checks which patches applied to the same methods in SDV which patching QF too. When some other mod patches the same method, user can see an information about it. This is usefull for solve some problems if they are caused (debugging is easier when you knows who patching the same methods as you). But this feature is not needed for good fork of Quest Framework, it's just informative in log. So if the patches checking failed, you can safe ignore it.
Hi everyone! Quest Framework 1.2.0 knocking your doors with lot of new features to make your mods adding new quests into SDV more cool! Read about news on my Patreon.
Also I will be pleased and send you a million thanks (like Pam) if you become a patron or support my work with donate. Thank you very much!
Amazing mod! I recently played the ridgeside village mod and the addition of quests really made the mod feel more integrated with the base game world. Thank you for making it! :)
Thank you so much for your mode. I'm trying to create a quest, but there's a problem. I succeeded in receiving a quest to harvest 30 parsnips by mail, but even if I harvest them, the quest is not completed. Of course, I can't even get compensation. I even used an example from your guide, but the quest is not complete. I've been trying to solve it for hours, but I don't know what' I'm really sorry, but can you give me some advice? Below is the contents of the file I created.
{ "Format": "1.0.0", "Quests": [ { "Name": "HarvestParsnip", "Type": "ItemHarvest", "Title": "First Farming", "Description": "Harvest 30 parsnips.", "Objective": "Harvest 30 parsnips", "Reward": 1500, "Cancelable": true, "Trigger": "24 30", } ], "Offers": [ { "QuestName": "HarvestParsnip", "OfferedBy": "Mail", "OfferDetails": { "Topic": "harvest 30 parsnips", "Text": "Welcome to Stardew Valley again! You probably don't know a lot about farming. So I'm sending you an email to give you a little tip. One of the easiest crops for a novice farmer to grow is Pasnip. It's the Pasnip season, so why don't you try growing it? It will help you learn the basics of farming. -Louis-", }, "Date": "1 spring Y1", } ] }
Please contact me via discord. In posts here I don't discuss help threads because I want to keep it here relatively clean. Help discussion threads can be really long sometimes.
Hi. I am coming back to modding slowly. I plan to do some things on my mods, but I want to allocate only 1-4 hours per week for modding, so I probably not implement no amazing and big features to NPC Adventures or Quest Framework. So I am looking for some amazing modder(s) which can code and wants to help with implementing new features and bug fixing for my mods NPC Adventures and Quest Framework (one of them or both). Why I am looking for some volunteers for help with my mods? I am not still in the best condition to expose me to stress of SDV modding and communication with "customers" (aka mod players) and solve their requests. I want to come back slow and not to overwhelm or overload me with development of mods and without payment (yes, we modders creating our mods for free. Donations are Christmas gift!). Some people will like new features in NPC Adventures (and in Quest Framework too), but I am not able to fullfil their wishes alone, so I need a help. I offer you to create some features for NPC Adventures or QF what you want as bonus. I will be glad if you are create roadmap features too. Content creators for write dialogue lines, storyline events and cutscenes are welcomed too! If I get some donations I will split it up with you. Also you can add some your ideas to my mods and implement them. If you are interested, DM me. I hope I find some angel here to help me. Thanks you all for your patience with me and with my mods
I wish I could help you but I hope you find lots of nice modder to help you <3 Lemurkat would come to my mind, she is very kind and sweet. Thank you for your hard work <3
Thank you for your words and advice. Today I released QF 1.1 and started work on NPC Adventures 0.15.0, but I feel really overwhelmed by modding so I take some break for the rest of the week. In summary yesterday and today I spent 12 hours on modding this week and I crossed my personal border (and that's why I feel exhausted and overwhelmed again), but without that crossing this border no QF was released this week. That border is only 1-4 hours of modding per week.
I think Lemurkat don't want to help me with C# coding for my mods. So still I am alone and that's a part of a reason why I crossed my donated time for modding.
Next week I plan continue development of NOC Adventures 0.15.0. It will be just small update which comes some updates for modders (content oack creators and newly brings an simple API for C# SMAPI mod developers). Hope I will release it soon.
I'm sorry you feel overwhelmed and exhausted again, don't push yourself too hard. if you feel you start to get exhausted again place the mods to the side and give yourself time to breathe and do other things you love beside modding. or maybe try only small updates, things you can do in a small amount of time so you don't get overwhelmed. I sent you some donation your way, I hope it can motivate you as well (even for a bit <3) but for now give yourself enough time, rest well, get lots of fluids (water, juice, tea) into your system, eat healthy and have fun <3
39 comments
Please include your SMAPI log when reporting bugs!
https://smapi.io/log
I am using SVE Expanded, Grandpa's Farm. I am getting errors regarding Grandpa's Shed since I updated.... can someone please help? what do I do to fix it? I have lots of things I've worked hard on in the shed, and I don't want to lose it!
My smapi log is here:
https://smapi.io/log/095dd3fa0264487bbf5ffc1733a11959
01:23:55DEBUGQuest FrameworkDetected another patches for game method 'StardewValley.GameLocation.performTouchAction(System.String, Microsoft.Xna.Framework.Vector2)'. This method was patched too by: spacechase0.SpaceCore, Platonymous.PyTK
01:23:55DEBUGQuest FrameworkDetected another patches for game method 'StardewValley.GameLocation.checkAction(xTile.Dimensions.Location, xTile.Dimensions.Rectangle, StardewValley.Farmer)'. This method was patched too by: bcmpinc.HarvestWithScythe
full log here https://smapi.io/log/23a7fc31977e42a38f1b9ab8d422b730
This is indeed harmless. It's basically telling you:
"Hey, another mod is also doing stuff where I'm doing stuff, just fyi"
What mods are you using? I updated Ridgeside Village, Quest Framework, and a few others today.
It worked fine up until I updated a few mods, one of which being this... another being Ridgeside Village. I was actually told on the Stardew Valley discord to ask you about this.
taking the mod out helped
Quest Framework is listed as an optional mod on Ridgeside Village.
ERROR Quest Framework Unable to check game patches. See log for more details.
Full log here: https://smapi.io/log/777b79fca20d41a88598b0af1518dc6b
Why do you can ignore this error
QF checks which patches applied to the same methods in SDV which patching QF too. When some other mod patches the same method, user can see an information about it. This is usefull for solve some problems if they are caused (debugging is easier when you knows who patching the same methods as you). But this feature is not needed for good fork of Quest Framework, it's just informative in log. So if the patches checking failed, you can safe ignore it.
Hi everyone! Quest Framework 1.2.0 knocking your doors with lot of new features to make your mods adding new quests into SDV more cool!
Read about news on my Patreon.
Also I will be pleased and send you a million thanks (like Pam) if you become a patron or support my work with donate. Thank you very much!
I'm trying to create a quest, but there's a problem.
I succeeded in receiving a quest to harvest 30 parsnips by mail, but even if I harvest them, the quest is not completed.
Of course, I can't even get compensation.
I even used an example from your guide, but the quest is not complete.
I've been trying to solve it for hours, but I don't know what'
I'm really sorry, but can you give me some advice?
Below is the contents of the file I created.
{
"Format": "1.0.0",
"Quests": [
{
"Name": "HarvestParsnip",
"Type": "ItemHarvest",
"Title": "First Farming",
"Description": "Harvest 30 parsnips.",
"Objective": "Harvest 30 parsnips",
"Reward": 1500,
"Cancelable": true,
"Trigger": "24 30",
}
],
"Offers": [
{
"QuestName": "HarvestParsnip",
"OfferedBy": "Mail",
"OfferDetails": {
"Topic": "harvest 30 parsnips",
"Text": "Welcome to Stardew Valley again! You probably don't know a lot about farming. So I'm sending you an email to give you a little tip. One of the easiest crops for a novice farmer to grow is Pasnip. It's the Pasnip season, so why don't you try growing it? It will help you learn the basics of farming. -Louis-",
},
"Date": "1 spring Y1",
}
]
}
Thank you for your hard work <3
I think Lemurkat don't want to help me with C# coding for my mods. So still I am alone and that's a part of a reason why I crossed my donated time for modding.
Next week I plan continue development of NOC Adventures 0.15.0. It will be just small update which comes some updates for modders (content oack creators and newly brings an simple API for C# SMAPI mod developers). Hope I will release it soon.
if you feel you start to get exhausted again place the mods to the side and give yourself time to breathe and do other things you love beside modding.
or maybe try only small updates, things you can do in a small amount of time so you don't get overwhelmed.
I sent you some donation your way, I hope it can motivate you as well (even for a bit <3)
but for now give yourself enough time, rest well, get lots of fluids (water, juice, tea) into your system, eat healthy and have fun <3