PurrplingCat and Apryll are developing new awesome features with love for you! And you can show your love for her mods too. If you want help with mod development or creation please fill this form.
Anyway you can support us on Ko-fi | Patreon Mods are maintained and developed without the donations, and always be availabe for free download, no worries! Donations are extra support and a kind of show your love for mods created by PurrplingCat. Also PurrplingCat shares donations with other team members as reward them for their awesome work.
Found an issue? Report it here. Bug reports must include SMAPI log. Any bug reports in posts here will be ignored. Only things reported via the report form are accepted. Keep the discussion here clean.
Do you have an feature/enhancement idea or any suggestion? You can share it with us here.
Do you have any question? Ask on our Discord server. Also you can ask in discussion here, but questions on discord are preffered. We react here on posts occassionally.
I've been having a recurring problem where SMAPI hangs for a very long time (upwards of minutes) at this point: [Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/SellItem [Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/EarnMoney [Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/Talk [Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/Adventure [Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/CollectIt does eventually get past this and launch the game, but why does it take so long? Thanks for any help you can offer.
I have no info about a version of QF you use. Also I have no problems, on my PC the load is fast. Of you are using old 32bit version of QF (1.4.0) try the 64bit recompiled version (1.4.1). Also the performance depends on how and which mods you are loading. Maybe it is another mod which is not visible in the log and it is doing things before or after QF exposing types. Type exposing is not expensive operation and it is not using reflection, it just pass class reference, so no computing expensive operation.
[SMAPI] - PyTK 1.22.8 because it's no longer compatible. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/1726 or https://smapi.io/mods [SMAPI] - Ridgeside Village - Content Patcher 2.0.4 because it needs the 'PyTK' mod, which couldn't be loaded. ?
Hi, since I updated to version 1.4 beta I can't finish Custom Quests. Mod Ridgeside Village: NPCs do not recognize quest items. NPC Adventures: I need to recruit 5 companions. Even if I recruit one, it doesn't count.
I am aware that NPC Adventure states on mod page that it is not compatible with SMAPI 3.12 but I think that's not the Problem here. I would go back to version 1.3.4 but Ridgeside Valley needs the beta.
Except of SMAPI log: [NPC Adventures] Unable to check game patches - See log for more details. If you are not modder, you can ignore this message. ... ?[Quest Framework] Unable to check game patches - See log for more details. If you are not modder, you can ignore this message.
Full log: https://smapi.io/log/01794ee0a37d4d9f8365894f16630a86
Disclaimer: I'm part of the Ridgeside team Ridgeside doesn't need the beta (yet). It helps with fixing a bunch of bugs that are present in QF 1.3.4 but it's not a hard requirement.
SMAPI 3.12 has the Harmony update which causes issues with mods using Harmony.
Hey there again :D I didn't think there was anything because there was no error. So I never had a look at the full log. So, here is a full day played. I did recruit Shane but I didn't pay too much attention to the count, though ( Sorry, I'm tired ;P ). I also tried to give Yuuma the Survival Burger he asks for but he did't take it. Hm... what else... I'm not sure if this helps: Quests from the Bulletin board in Stardew Valley work fine. Corine requested an anchovy and accepted it.
@obamoose: I was wondering because I saw you in Ridgeside Discord the other day :D
Hi,I ran into a situation this moring that I receive a letter from Kent ask me for banana(More Quest Mod),But I cant accept and stock in the mail cant exit.
75 comments
Comments locked
The author has locked this comment topic for the time beingPurrplingCat and Apryll are developing new awesome features with love for you!
And you can show your love for her mods too. If you want help with mod development or creation
please fill this form.
Anyway you can support us on
Ko-fi | Patreon
Mods are maintained and developed without the donations, and always be availabe for free download, no worries!
Donations are extra support and a kind of show your love for mods created by PurrplingCat.
Also PurrplingCat shares donations with other team members as reward them for their awesome work.
Do you have an feature/enhancement idea or any suggestion? You can share it with us here.
Do you have any question? Ask on our Discord server. Also you can ask in discussion here, but questions on discord are preffered. We react here on posts occassionally.
[Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/SellItem
It does eventually get past this and launch the game, but why does it take so long? Thanks for any help you can offer.[Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/EarnMoney
[Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/Talk
[Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/Adventure
[Quest Framework] PurrplingCat.QuestEssentials exposed quest type PurrplingCat.QuestEssentials/Collect
[SMAPI] - Ridgeside Village - Content Patcher 2.0.4 because it needs the 'PyTK' mod, which couldn't be loaded. ?
https://smapi.io/log
since I updated to version 1.4 beta I can't finish Custom Quests.
Mod Ridgeside Village: NPCs do not recognize quest items.
NPC Adventures: I need to recruit 5 companions. Even if I recruit one, it doesn't count.
I am aware that NPC Adventure states on mod page that it is not compatible with SMAPI 3.12 but I think that's not the Problem here. I would go back to version 1.3.4 but Ridgeside Valley needs the beta.
Except of SMAPI log:
[NPC Adventures] Unable to check game patches - See log for more details. If you are not modder, you can ignore this message.
...
?[Quest Framework] Unable to check game patches - See log for more details. If you are not modder, you can ignore this message.
Full log: https://smapi.io/log/01794ee0a37d4d9f8365894f16630a86
Disclaimer: I'm part of the Ridgeside team
Ridgeside doesn't need the beta (yet).
It helps with fixing a bunch of bugs that are present in QF 1.3.4 but it's not a hard requirement.
SMAPI 3.12 has the Harmony update which causes issues with mods using Harmony.
I didn't think there was anything because there was no error. So I never had a look at the full log.
So, here is a full day played. I did recruit Shane but I didn't pay too much attention to the count, though ( Sorry, I'm tired ;P ). I also tried to give Yuuma the Survival Burger he asks for but he did't take it. Hm... what else... I'm not sure if this helps: Quests from the Bulletin board in Stardew Valley work fine. Corine requested an anchovy and accepted it.
@obamoose: I was wondering because I saw you in Ridgeside Discord the other day :D
https://smapi.io/log/0da51396ee5d4094878a4f4c3af9cbb9
I have been seeing this constantly as I tried to start the game. I have redownloaded quest framework, but this is still showing?
https://smapi.io/log/e6346d0208874e4b8fd67dc4b219014b
Looks like it has something to do with the size of the mail (?)
Looking into it, thanks!