Is there any way this could be updated in the future to work with PPJA and other custom crop mods? Would be so cool to do a "Rags to Riches" style play with this and all of the custom crops too!
im really enjoying this mod, its making the game much more interesting to play but there are some issues ive come across. Although i dont expect there to be seeds for sale at Joja or Pierres or the desert store, I would have expectd to see the travelling sales man selling seeds occasionally. The rare seed is there but no others when it is predicted that he should have them. The wild seeds are never going to produce any plant that grows on a stick such as green beans or a bush plant such as blueberries, so unless the travelling saleman ever sells a green beanand a blueberry , I cannot complete the community centre. According to the predictor, he was to have sold a bean starter twice by now (year 2) but it wasnt in his inventory and there is no green bean predicted until i hit year 5. Just a suggestion but the travelling sales man should have the seeds predicted. If its not possible to program that in then ill just have to decide if im to wait another 3 game years or force the item code, just very reluctant to cheat
I found this mod :Better Mixed Seeds that adds all of the season's produce to mixed seeds and has a configurable list to omit any you choose. I haven't tried it yet, but it may fix the issue of not being able to get those stick/trellis plants.
I really like the idea of no seeds in shops. It is an interesting challenge. I think it would be even better if there were no starter parsnips.
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I really like the idea of no seeds in shops. It is an interesting challenge. I think it would be even better if there were no starter parsnips.