Now a new somewhat 1.6.-tested version (I had been testing several mods at the same time and got stuck with another of them). The only actual difference is manifest and a fix for the busstop event (coordinates have changed).
(tsot tsot) -- for spoilers. This is a CP mod, the json files can be read with any editor.
It worked in my own tests. Now the only thing that might glitch is that the bus-stop area has changed a bit. As all the mod contains is some simple events and new dialog.
No, I was using it on 1.5.6 I think. It hasn't been working properly. I had to start a new save after I sent that message when 1.6.0 came out and I have just reached the timeframe when Seb starts talking about his father but I haven't seen anything yet from what I saw before.
I'm just having this on my test run (for Stardew Finnish. Unfortunately it takes some time (I test by playing, this is a hobby, so I don't want to speedrun to get to trigger points)
First, thank you for the mod ! Really like the event and dialogues I read. I'm on the 1.6 version and just receive the letter of Sebastian. He said to come a Tuesday, but I married him. Did the event not happen because I'm on a Spring festival (Desert festival) or because I need to wait to Fall ?
I'm not english but I hope this is clear ! Have a nice day
I don't know. Possibly. I think SVE does something to the busstop area. I have not tested with it. And will not, as SVE:s file permissions are broken in Linux, and it's a horrid hassle.
Okay, thanks for the reply (: I totally understand that. Does the author of SVE know about that? I could go there and tell them that the files need to be fixed (: Anyways I´m gonna try noclip and will tell you if it works when I get to that point, just for the case that someone else might be wondering about that (:
To @kokixiao (for some reason I get an error message "There was an error fetching your comment's siblings. Comment not found when I tried to answer; I try a separate message)
I fast glanced my code and it should trigger when you go to the town between 10 AM and 4 PM on a Tuesday or Wednesday.
And the events are meant to be paced rather slowly -- the initial discussion is in spring, and it goes until fall.
(It's long since I made this and I don't remember details myself-- I have it now running on my 1.6. test run, but it will take some time, as I test by playing... not wanting to spoil my own first game in 1.6. by fast running with tests)
I fast glanced my code and it should trigger when you go to the town between 10 AM and 4 PM on a Tuesday or Wednesday.
(It's long since I made this -- I have it now running on my 1.6. test run, but it will take some time, as I test by playing... not wanting to spoil my own first game in 1.6. by fast running with tests)
72 comments
The only actual difference is manifest and a fix for the busstop event (coordinates have changed).
It worked in my own tests. Now the only thing that might glitch is that the bus-stop area has changed a bit.
As all the mod contains is some simple events and new dialog.
EDIT: I do hope they upgrade it soon!!! <3
Unfortunately it takes some time (I test by playing, this is a hobby, so I don't want to speedrun to get to trigger points)
I'm not english but I hope this is clear !
Have a nice day
(I hope I have soon time to send an updated version)
The busstop cutscene does not work in the current version (the coordinates seem to have shifted). I'll post an updated version soon!
(just need a bit of time to tinker with Nexus upload)
Anyways I´m gonna try noclip and will tell you if it works when I get to that point, just for the case that someone else might be wondering about that (:
(for some reason I get an error message "There was an error fetching your comment's siblings. Comment not found when I tried to answer; I try a separate message)
I fast glanced my code and it should trigger when you go to the town between 10 AM and 4 PM on a Tuesday or Wednesday.
And the events are meant to be paced rather slowly -- the initial discussion is in spring, and it goes until fall.
(It's long since I made this and I don't remember details myself-- I have it now running on my 1.6. test run, but it will take some time, as I test by playing... not wanting to spoil my own first game in 1.6. by fast running with tests)
(It's long since I made this -- I have it now running on my 1.6. test run, but it will take some time, as I test by playing... not wanting to spoil my own first game in 1.6. by fast running with tests)
No, I'm sorry. My German is not good enough for translating. If someone wishes to do that, they're welcome!