If you have an issue please open a bug report and provide a log by following the instructions at https://smapi.io/log and post the resulting link. We can not help without a log.
Before making a bug report, check if there is already a fix to it in the "Bugs" section, we sometimes get the same issues reported twice or more it is just a small countermeasure to prevent flooding in there :)
1.1 (and above) is currently not translated fully to any language (except Korean). We also welcome edits / additions to current translations.
We have already received 1.0 translations for the following languages: - Korean - French - Portuguese - Russian - Chinese - German - Spanish - Japanese - Turkish
We could still use translations for: - Hungarian - Italian
Thank you so much for everyone making translations for our mod! <3
It would be a huge project, and a huge ask, but it would be so rad if there was a tank, or a chance of the shiny version replacing the regular fish, for the Shiny Fish mod
I am just curious. Most of the generic NPC's wandering around don't have actual portraits and just add a line of text at the bottom. But two of the girls on the beach, one with green hair, another with purple, both have portraits and ??? as their name. Are they supposed to be doing something or is this just how they are supposed to be?
Edit: I also noticed that there were at least 3 of the same green haired lady. I guess that it suggests they're not supposed to do anything?
im not sure why but when i donate fish from fish bonaza this pops up on my smapi, it says "name of fish" has a category of fish but is not a valid fish object. im not sure if i should just ignore it so i am reporting it and hope it hasnt been mentioned before.
Here is my smapi log: https://smapi.io/log/d3acf9ef24004318b2a700dc1495a5f1
I personally love the idea of this mod, makes this game quite similar to animal crossing almost with a museum for artifacts AND fish.
My only gripe (and its a big one) is the portraits of the NPCs. They don't fit the vanilla aesthetic and generally this mod feels out of place and kills the aesthetic for me.
If someone were to rework the portraits for this mod to make them look more vanilla (default appearance-esque), I would forever be grateful and in your debt. Apart from the Portraits, the Aquarium itself is fantastic and well-made.
Hey! Just wanted to let you know that this mod doesn’t need the “Translation” tag, as the tag is normally reserved for mods that have the sole purpose of translating another mod. This means many people filter out the tag and your mod may not pop up on their feed! I’d recommend just having the tags with the languages the main mod supports. Thank you for your time, and happy modding!
I'm not sure if anyone has encountered this, but I have stardew valley expanded and went the community center route so don't have access to the razor trout but the aquarium still shows it as needing to donate to complete the collection, am I locked out of the "achievement" for finishing the aquarium? I have donated all of the other fish and not sure what to do next?
Since the Bug section just call this 'not a bug' with no explaination, maybe here I could get some more information?
[Stardew Aquarium Code] This mod failed in the GameLoop.SaveLoaded event. Technical details: ArgumentException: An item with the same key has already been added. Key: Bonefish at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at StardewAquarium.Framework.Utils.GameLoop_SaveLoaded(Object sender, SaveLoadedEventArgs e) in E:\source\_Stardew\Mods.ChroniclerCherry\StardewAquarium\Framework\Utils.cs:line 204 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
1004 comments
We have already received 1.0 translations for the following languages:
- Korean
- French
- Portuguese
- Russian
- Chinese
- German
- Spanish
- Japanese
- Turkish
We could still use translations for:
- Hungarian
- Italian
Thank you so much for everyone making translations for our mod! <3
Edit: I also noticed that there were at least 3 of the same green haired lady. I guess that it suggests they're not supposed to do anything?
Here is my smapi log: https://smapi.io/log/d3acf9ef24004318b2a700dc1495a5f1
My only gripe (and its a big one) is the portraits of the NPCs. They don't fit the vanilla aesthetic and generally this mod feels out of place and kills the aesthetic for me.
If someone were to rework the portraits for this mod to make them look more vanilla (default appearance-esque), I would forever be grateful and in your debt. Apart from the Portraits, the Aquarium itself is fantastic and well-made.
Thank you for your time, and happy modding!
[Event Lookup] Something failed displaying the following event:
[Event Lookup] Location: Stardew Aquarium Lobby, time: 1000-2100, ID: Gervig91.StardewAquariumCP_RazorTroutDonation,
Modifiedrecondition :
delPrecondition : t 1000 2100/i FlashShifter.StardewValleyExpandedCP_Razor_Trout/
Precondition : /t 1000 2100/i FlashShifter.StardewValleyExpandedCP_Razor_Trout
[Event Lookup] System.NullReferenceException: Object reference not set to an instance of an object.
at EventTable.Event.display() in C:\Users\shekurika\source\repos\EventTable\EventTable\Event.cs:line 293
[Event Lookup] Stardew Aquarium Lobby 10:00-21:00
[Stardew Aquarium Code] This mod failed in the GameLoop.SaveLoaded event. Technical details:
ArgumentException: An item with the same key has already been added. Key: Bonefish
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at StardewAquarium.Framework.Utils.GameLoop_SaveLoaded(Object sender, SaveLoadedEventArgs e) in E:\source\_Stardew\Mods.ChroniclerCherry\StardewAquarium\Framework\Utils.cs:line 204
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101