We are looking for people interested in translation/localization of VPR. Currently all languages (except English, duh!), vanilla or custom.
So far it's just config options + descriptions and three mails that have already been part of Redraw Pelican Town. We have opened a forum thread for anyone interested. For issues regarding visual localization please post in that forum as well, not the comments or bug reports.
always provide your SMAPI log and please do so in the BUGS section. You can sort by status type for New/Known Issues to see if your issue has been brought up yet. You may add to an existing issue to help identify the cause. It helps you, us and others who may have the same or similar issue.
Troubleshooting:
Read the errors you get in your log! Most of them are self-explanatory. You can filter important results by deselecting all options but WARN and ERROR.
In case you see no errors, you may do a patch summary: Load any save where the mod is not working for you. If a specific asset is not working, move to its location.Switch to the SMAPI console window and enter patch summary and provide this new log.
Known Issues:
Circular References (Medieval Craftables) Update SVE! The dependency on Medieval Craftables was removed.
Frontier Farm not recoloured (Steam Deck/Linux?) There's a known issue with load order on Steam Deck. Simply add the following lines to the manifest.json inside the folder[CP] Vibrant Pastoral Expanded. {"UniqueID": "flashshifter.FrontierFarm", "IsRequired": false },
I don't know if this is because of the other mods, but SMAPI is not showing errors. In a previous save I didn't notice this issue, I had Luna Astray and its requirements plus VPR add on.
I installed it and started using it right away, but I noticed that only the stable remains in its original color scheme. Do you know how I can fix this?
This is the only mod related to horses that I have installed: https://www.nexusmods.com/stardewvalley/mods/7911
I'm playing on this map: https://www.nexusmods.com/stardewvalley/mods/3679
There are no errors in the SMAPI log. Sorry if the wording is strange—I'm using a translation tool.
Without a log, going only by the mod's description it's safe to say that Horse Overhaul is the one causing it. You may ask Goldenrevolver to add compatibility for VPR.
Thank you for your reply! You were absolutely right. After removing the "Horse Overhaul" mod, I got an error, so I verified the game files through Steam. As a result, the stable now has a more muted, natural color and no longer feels out of place. It has made the game much more enjoyable to play! Since it was the only horse-related mod I had installed, I should have tried removing it first before reaching out to you... I'm sorry for taking up your time. Thank you again for your wonderful work—I'm really looking forward to your future mods as well!
Hello! Thanks for the beautiful mod, it has made my time in Stardew Valley super atmospheric. I ran into a small issue recently. I'm trying to use this with the Hojichas' Walls and Floors mod but when I have this one active, the textures from VPR load in on top of Hojichas'. I'm using the Stardrop mod loader, did a test with only the following mods: Vibrant Pastoral Redrawn, Vibrant Pastoral, Content Patcher, Mixed Tilesheets, Hojichas' Walls and Floors. I tried changing the load order so Hojichas' loads last by changing the folder names and even in manifest.json. Nothing seems to work. Any ideas?
[SMAPI] SMAPI 4.2.1 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home [SMAPI] Mods go here: ~\AppData\Roaming\Stardrop\Data\Selected Mods [SMAPI] Waiting for game to launch... [SMAPI] Loading mod metadata... [SMAPI] Loading mods... [SMAPI] Loaded 4 mods: [SMAPI] Console Commands 4.2.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [SMAPI] Content Patcher 2.7.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [SMAPI] Save Backup 4.2.1 by SMAPI | Automatically backs up all your saves once per day into its folder. [SMAPI] Vibrant Pastoral 2.0.7 by Semisu | Registered Tokens for Vibrant Pastoral Redrawn and dependant mods. Config changes outside the main menu may require saving/reloading. [SMAPI] Loaded 3 content packs: [SMAPI] 00Vibrant Pastoral Redrawn 2.0.7 by grapeponta + Semisu + poohnhi | for Content Patcher | Recolouring/redrawing of vanilla assets. [SMAPI] MixedBag Tilesheets 3.1.1 by MixedBag | for Content Patcher | A mixed bag of useful tilesheets. [SMAPI] WWHojichas' Walls and Floors 1.1.0 by hojichas | for Content Patcher | A simple replacement for wallpaper and flooring [SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - Error Handler 3.18.6 because it's obsolete: its error handling was integrated into Stardew Valley 1.6. You can delete this mod. [SMAPI] Launching mods... [SMAPI] Mods loaded and ready! [game] Oops! Steam achievements won't work because Steam isn't loaded. See 'Configure your game client' in the install guide for more info: https://smapi.io/install. [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - WWHojichas' Walls and Floors For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
That mod was last updated 7 years ago and loads walls_and_floors instead of editing it. We do not condone such patches.
You can either disable Interiors in our config or ask for help on the SDV discord on how to convert the wallpaper/flooring to an AdditionalWallpaperFlooring mod. (You can check [CP] Vibrant Pastoral Redrawn/data/flooring.json for the code structure)
Please format your log-print as spoiler to keep the comments tidy. I will otherwise move it to bugs.[ spoiler][ /spoiler] without spaces
¯\_(ツ)_/¯ You likely have another recolour mod, given that the default grass colour for VPR's fall is green. If that one overwrites VPR but not MixedBag you get a patchy result. (#1 reason for people reporting patchy grass)
I started having this issue as well when I updated to the latest version of VPR. Enabling "rounded corners" in the MixedBag config fixed it for some reason.
pictureThank you for your response. I didn’t know it was supposed to look that way. I’m using this mod along with Elle’s Town Buildings, and it accidentally looked like a bug, so I was wondering if you could fix it in a future update. But if you don’t plan to fix it, that’s totally fine thank you for creating such a beautiful mod!
There are just holes where textures are meant to be but arent in the tilesheets, specifically the outdoor terrain ones.
See spring_outdoorsTileSheet for an example in the very top left, there are holes that cause the regular textures for dirt paths and grass to appear.
I tried a fresh install, its the same issue in the same spot.
Those tiles are handled by MixedBag's Tilesheets, no reason for them to be in VPR too. If you see black tiles/vanilla tiles, that means Mixedbag's doesn't work. Which in turn means we need a log from you.
...i think the reason for this mod to also include them is to allow users more flexibility w/ customizing their setup, instead of relying on only what's available in mixedbag's tilesheets.
741 comments
Currently all languages (except English, duh!), vanilla or custom.
So far it's just config options + descriptions and three mails that have already been part of Redraw Pelican Town. We have opened a forum thread for anyone interested. For issues regarding visual localization please post in that forum as well, not the comments or bug reports.
always provide your SMAPI log and please do so in the BUGS section.
You can sort by status type for New/Known Issues to see if your issue has been brought up yet.
You may add to an existing issue to help identify the cause.
It helps you, us and others who may have the same or similar issue.
Troubleshooting:
You can filter important results by deselecting all options but WARN and ERROR.
Load any save where the mod is not working for you. If a specific asset is not working, move to its location.Switch to the SMAPI console window and enter patch summary and provide this new log.
Known Issues:
Update SVE! The dependency on Medieval Craftables was removed.
There's a known issue with load order on Steam Deck. Simply add the following lines to the manifest.json inside the folder[CP] Vibrant Pastoral Expanded.
{"UniqueID": "flashshifter.FrontierFarm",
"IsRequired": false
},
I'm using it in my current save and I noticed that the World Map for Frontier Farm is not being recolored. Everything else is the way it should be.
https://ibb.co/pvHfQ8Cg
https://smapi.io/log/8f80d28d66f14510aee2347c2276d16a
I don't know if this is because of the other mods, but SMAPI is not showing errors. In a previous save I didn't notice this issue, I had Luna Astray and its requirements plus VPR add on.
Everything is perfect now!!
Hello,
Thank you for your wonderful mod!
I installed it and started using it right away, but I noticed that only the stable remains in its original color scheme.
Do you know how I can fix this?
This is the only mod related to horses that I have installed:
https://www.nexusmods.com/stardewvalley/mods/7911
I'm playing on this map:
https://www.nexusmods.com/stardewvalley/mods/3679
There are no errors in the SMAPI log.
Sorry if the wording is strange—I'm using a translation tool.
Thank you for your time and support!
https://imgur.com/a/1IqjDSM
You may ask Goldenrevolver to add compatibility for VPR.
You were absolutely right.
After removing the "Horse Overhaul" mod, I got an error, so I verified the game files through Steam.
As a result, the stable now has a more muted, natural color and no longer feels out of place. It has made the game much more enjoyable to play!
Since it was the only horse-related mod I had installed, I should have tried removing it first before reaching out to you...
I'm sorry for taking up your time.
Thank you again for your wonderful work—I'm really looking forward to your future mods as well!
I ran into a small issue recently. I'm trying to use this with the Hojichas' Walls and Floors mod but when I have this one active, the textures from VPR load in on top of Hojichas'. I'm using the Stardrop mod loader, did a test with only the following mods: Vibrant Pastoral Redrawn, Vibrant Pastoral, Content Patcher, Mixed Tilesheets, Hojichas' Walls and Floors. I tried changing the load order so Hojichas' loads last by changing the folder names and even in manifest.json. Nothing seems to work. Any ideas?
[SMAPI] SMAPI 4.2.1 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home
[SMAPI] Mods go here: ~\AppData\Roaming\Stardrop\Data\Selected Mods
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 4 mods:
[SMAPI] Console Commands 4.2.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Content Patcher 2.7.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[SMAPI] Save Backup 4.2.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] Vibrant Pastoral 2.0.7 by Semisu | Registered Tokens for Vibrant Pastoral Redrawn and dependant mods. Config changes outside the main menu may require saving/reloading.
[SMAPI] Loaded 3 content packs:
[SMAPI] 00Vibrant Pastoral Redrawn 2.0.7 by grapeponta + Semisu + poohnhi | for Content Patcher | Recolouring/redrawing of vanilla assets.
[SMAPI] MixedBag Tilesheets 3.1.1 by MixedBag | for Content Patcher | A mixed bag of useful tilesheets.
[SMAPI] WWHojichas' Walls and Floors 1.1.0 by hojichas | for Content Patcher | A simple replacement for wallpaper and flooring
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - Error Handler 3.18.6 because it's obsolete: its error handling was integrated into Stardew Valley 1.6. You can delete this mod.
[SMAPI] Launching mods...
[SMAPI] Mods loaded and ready!
[game] Oops! Steam achievements won't work because Steam isn't loaded. See 'Configure your game client' in the install guide for more info: https://smapi.io/install.
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.
Affected content packs:
- WWHojichas' Walls and Floors
For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
You can either disable Interiors in our config or ask for help on the SDV discord on how to convert the wallpaper/flooring to an AdditionalWallpaperFlooring mod. (You can check [CP] Vibrant Pastoral Redrawn/data/flooring.json for the code structure)
Please format your log-print as spoiler to keep the comments tidy. I will otherwise move it to bugs.
[ spoiler][ /spoiler] without spaces
You likely have another recolour mod, given that the default grass colour for VPR's fall is green. If that one overwrites VPR but not MixedBag you get a patchy result. (#1 reason for people reporting patchy grass)
From a private discord conversation:
See spring_outdoorsTileSheet for an example in the very top left, there are holes that cause the regular textures for dirt paths and grass to appear.
I tried a fresh install, its the same issue in the same spot.
please fix.