Stardew Valley
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mytigio

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mytigio

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24 comments

  1. ErickDiniz
    ErickDiniz
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    Plz 1.6
  2. Mohreb
    Mohreb
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    Hi, how do i add more places to the safe location list,
    in the end i just want to remove all places to be charged, but don't know where can i find all the references for the safeSleepingLocations ?
    "Farm",
    "FarmCave"
    is great but what are all the possible values in that list? (and/or where to find them)
  3. Emilin
    Emilin
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    can you add a setting to change the pass-out time?
    1. mytigio
      mytigio
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      Outside the scope of this mod, but you could use something like https://www.nexusmods.com/stardewvalley/mods/7592
  4. RikkiUW
    RikkiUW
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    How do I disable stamina cost of passing out? I've editted my config to stop getting fined, but I can't figure out how to make myself still have max energy if I pass out. I've already set reduceEnergyWhenPassingOut is to false but I still have reduced energy.
    1. mytigio
      mytigio
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      The base game has a mechanic where your stamina the next day doesn't always start out full if you stayed up past midnight.

      My stamina cost is on top of that and is more consistent, but it doesn't replace/remove the base game costs.
  5. ftwranger
    ftwranger
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    originally I wanted to give a negative stamina regen  all the time to make non buff cooking viable ,seems like I can do this and more !gonna test it ,thank you !
  6. Taisaku101
    Taisaku101
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    Where do I configure these settings?
  7. LenneDalben
    LenneDalben
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    Hi there! I passed out in my coop but got charged :c I feel like this is user error on my part lol here's my log: https://smapi.io/log/bb347f10b1db48bc89199010a617a5cd
    My config is in the spoiler:
    Spoiler:  
    Show
    {
    "enableSafeSleeping": true,
    "safeSleepingLocations": [
    "Farm",
    "FarmCave"
    ],
    "enableSafeSleepingInFarmBuildings": true,
    "requireSpouseForSafeSleeping": false,
    "enableRobberyOnFarm": false,
    "enableRobberyOnNonFarmSafeLocations": true,
    "percentRobberyChance": 10,
    "percentFundsLostMinimumInRobbery": 1,
    "percentFundsLostMaximumInRobbery": 5,
    "reduceEnergyWhenPassingOut": true,
    "percentEnergyLostWhenPassingOut": 60,
    "enableConstantEnergyLossAfterTime": true,
    "percentEnergyLostEvery10Minutes": 5,
    "constantEnergyLossStartTime": 2400,
    "disableLossAtMinimumEnergy": true,
    "minimumEnergyToDisableLoss": 10
    }

    Should I be listing the buildings within the "safeSleepingLocations" field?
  8. onlyonechris
    onlyonechris
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    Just wanted to say I love this mod, thank you so much for sharing it.
  9. Sakorona
    Sakorona
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    Bug report from our MP game:

    https://smapi.io/log/1806dd51916942b3ac854099299f3f22

    We uninstalled the mod and the problem went away - I suspect it's likely due to it sending a MP message incorrectly.
  10. mytigio
    mytigio
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    Found a bug where Sheds and Big Sheds did not account as farm buildings. uploaded 1.0.2