Hi, how do i add more places to the safe location list, in the end i just want to remove all places to be charged, but don't know where can i find all the references for the safeSleepingLocations ? "Farm", "FarmCave" is great but what are all the possible values in that list? (and/or where to find them)
How do I disable stamina cost of passing out? I've editted my config to stop getting fined, but I can't figure out how to make myself still have max energy if I pass out. I've already set reduceEnergyWhenPassingOut is to false but I still have reduced energy.
originally I wanted to give a negative stamina regen all the time to make non buff cooking viable ,seems like I can do this and more !gonna test it ,thank you !
Hi there! I passed out in my coop but got charged :c I feel like this is user error on my part lol here's my log: https://smapi.io/log/bb347f10b1db48bc89199010a617a5cd My config is in the spoiler:
24 comments
in the end i just want to remove all places to be charged, but don't know where can i find all the references for the safeSleepingLocations ?
"Farm",
"FarmCave"
is great but what are all the possible values in that list? (and/or where to find them)
My stamina cost is on top of that and is more consistent, but it doesn't replace/remove the base game costs.
My config is in the spoiler:
"enableSafeSleeping": true,
"safeSleepingLocations": [
"Farm",
"FarmCave"
],
"enableSafeSleepingInFarmBuildings": true,
"requireSpouseForSafeSleeping": false,
"enableRobberyOnFarm": false,
"enableRobberyOnNonFarmSafeLocations": true,
"percentRobberyChance": 10,
"percentFundsLostMinimumInRobbery": 1,
"percentFundsLostMaximumInRobbery": 5,
"reduceEnergyWhenPassingOut": true,
"percentEnergyLostWhenPassingOut": 60,
"enableConstantEnergyLossAfterTime": true,
"percentEnergyLostEvery10Minutes": 5,
"constantEnergyLossStartTime": 2400,
"disableLossAtMinimumEnergy": true,
"minimumEnergyToDisableLoss": 10
}
Should I be listing the buildings within the "safeSleepingLocations" field?
https://smapi.io/log/1806dd51916942b3ac854099299f3f22
We uninstalled the mod and the problem went away - I suspect it's likely due to it sending a MP message incorrectly.