Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

GZhynko

Uploaded by

gzhynko

Virus scan

Safe to use

113 comments

  1. CircusSeal
    CircusSeal
    • member
    • 0 kudos
    I love how if the animals are still in the coop/barn when you water them, they all get hearts above them at once. 🥺
  2. Cerebro83
    Cerebro83
    • member
    • 0 kudos
    A really cool mod I'll definitely use. Thanks for making it!

    One question though: Would you consider changing the texture replacepent to an overlay that just affects the bucket, so that seasonal color variations of the vanilla buildings don't get overwritten? Or, alternatively, copy the Coop and Big Coop textures and assign each of those copies to one of the seasons, so that users can edit them to their liking?

    Just a thought I had in order to make this compatible with seasonal changes of the coop , which would be really cool.
    1. kidhedera
      kidhedera
      • premium
      • 32 kudos
      there's a setting in the config to turn off the change to the coop :)
    2. Cerebro83
      Cerebro83
      • member
      • 0 kudos
      Yes, I know - I use it, because I have seasonal vanilla buildings. But it's sad to disable this cool feature.
  3. kidhedera
    kidhedera
    • premium
    • 32 kudos
    Hi!

    I am really enjoying this mod and I was wondering if you would consider making a compatibility patch for Cute and Tidy Coops and Barns?
  4. Sataksu
    Sataksu
    • member
    • 4 kudos
    Can I have a config option to turn off all coop and barn reskins? I only see an option to turn off if trough is empty.

    I like to use other building retextures alongside this mod. Thank you. ♥
    1. gzhynko
      gzhynko
      • supporter
      • 12 kudos
      Hey, what particular retexture mod are you using?
    2. Sataksu
      Sataksu
      • member
      • 4 kudos
      Gwen's medieval buildings. ^-^
    3. gzhynko
      gzhynko
      • supporter
      • 12 kudos
      Just checked, seems to be working for me, ANW doesn't seem to replace the mod's textures. Did you turn off the ReplaceCoopTextureIfTroughIsEmpty option in the config? This can be done by either unchecking the box in Generic Mod Config Menu or setting the value of ReplaceCoopTextureIfTroughIsEmpty to 'false' in config.json.
    4. Sataksu
      Sataksu
      • member
      • 4 kudos
      I did! I think the new 1.6 game just didn't update asset changes, until I restarted the game... Sorry for the bother! ( > <  ;) It does work fine, now! Thank you for the help!
    5. gzhynko
      gzhynko
      • supporter
      • 12 kudos
      Great to hear, no worries!
  5. miestasmia
    miestasmia
    • member
    • 0 kudos
    Thank you for the 1.6 update! Unfortunately it seems I can no longer fill my pet bowl with water when this mod is installed ...
    1. gzhynko
      gzhynko
      • supporter
      • 12 kudos
      Should be fixed in 1.5.1, thanks for letting me know of this!
    2. miestasmia
      miestasmia
      • member
      • 0 kudos
      Thanks, it's fixed now, but now the features of the mod itself seem to not work. I get the left thirsty message every morning despite all the animals having access to the lake (new meadowlands farm). I also cannot fill the water troughs.
    3. allicanseeispink
      allicanseeispink
      • premium
      • 0 kudos
      Also experiencing this problem with the mod, I can't fill the water throughs so I get the thirst notif every morning.
    4. gzhynko
      gzhynko
      • supporter
      • 12 kudos
      Does this happen with a specific building (barn, big coop), or is this a problem with all buildings? The water pathfinding is most likely broken and has frankly been for quite a while, but I'll try to look into how to fix it today.
    5. miestasmia
      miestasmia
      • member
      • 0 kudos
      I only have a small coop on this save, but it's happening there. No idea whether it's happening elsewhere.
    6. gzhynko
      gzhynko
      • supporter
      • 12 kudos
      Couldn't reproduce this on my save with a small coop unfortunately. When you water the bowl, does the texture change to a version with water in it? Is it even empty in the first place, or does it always show as full? Also, can you upload your SMAPI log at smapi.io/log and share the link?
    7. gzhynko
      gzhynko
      • supporter
      • 12 kudos
      Ok, should be fixed now in 1.5.2. Seems like watering cans names contain their tier names now, which led to upgraded cans not registering watering events. Thanks!
    8. miestasmia
      miestasmia
      • member
      • 0 kudos
      Thank you! Yes the watering cans work now. I'll patiently await a fix for the water body path finding.
  6. Sapphirejas
    Sapphirejas
    • member
    • 0 kudos
    Hi, will you update the mod to SV 1.6 please? Thanks :)
  7. CakeyBunz
    CakeyBunz
    • premium
    • 2 kudos
    could you by any chance make this compatible with lnh leisure barn / coop?
  8. DeathBlade182
    DeathBlade182
    • member
    • 0 kudos
    Any chance of an option to disable the message telling you the animals were left thirsty?
    1. smallsushi
      smallsushi
      • member
      • 4 kudos
      +1 for this.
  9. smallsushi
    smallsushi
    • member
    • 4 kudos
    EDIT: I'm a dumb dumb, I FORGOT this mod doesn't work on festivals. It looks completely vanilla in festivals. (At least for me?) *facepalm* Played through halloween and its back to working.

    I'm not sure why, but this mod stopped working for me today and I can't for the life of me figure out why. Pretty sure I didn't change anything related to this. I'm using the latest version of smapi and stardew. There are no errors in the log, except for it mentions AnimalsNeedWater uses depreciated code. I saw this a couple of day ago though, and the mod still functioned fine and I played though many days, and its was fine.

    I even did some testing and uninstalled all mods and just put ANW, and it still wouldn't work for me. I just see the vanilla water trough with no usability. Completely static as in vanilla.


    Here is the smapi readout:
    [SMAPI] AnimalsNeedWater uses deprecated code (IModHelper.Content is deprecated since SMAPI 3.14.0).
       at AnimalsNeedWater.ModEntry.LoadNewTileSheets()
       at AnimalsNeedWater.ModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e)
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)


    I parsed this though, and no error was brought back. Not sure if this is helpful.

    Also, If you ever decide to rework up this mod, can you please consider freeing the .pngs from the xnb files. No one uses xnb anymore, It's so incredibly annoying if you want to use custom assets. Thanks. :)
  10. lightsourced
    lightsourced
    • premium
    • 23 kudos
    Thanks I love the added immersion!