A really cool mod I'll definitely use. Thanks for making it!
One question though: Would you consider changing the texture replacepent to an overlay that just affects the bucket, so that seasonal color variations of the vanilla buildings don't get overwritten? Or, alternatively, copy the Coop and Big Coop textures and assign each of those copies to one of the seasons, so that users can edit them to their liking?
Just a thought I had in order to make this compatible with seasonal changes of the coop , which would be really cool.
Just checked, seems to be working for me, ANW doesn't seem to replace the mod's textures. Did you turn off the ReplaceCoopTextureIfTroughIsEmpty option in the config? This can be done by either unchecking the box in Generic Mod Config Menu or setting the value of ReplaceCoopTextureIfTroughIsEmpty to 'false' in config.json.
I did! I think the new 1.6 game just didn't update asset changes, until I restarted the game... Sorry for the bother! ( > < ;) It does work fine, now! Thank you for the help!
Thanks, it's fixed now, but now the features of the mod itself seem to not work. I get the left thirsty message every morning despite all the animals having access to the lake (new meadowlands farm). I also cannot fill the water troughs.
Does this happen with a specific building (barn, big coop), or is this a problem with all buildings? The water pathfinding is most likely broken and has frankly been for quite a while, but I'll try to look into how to fix it today.
Couldn't reproduce this on my save with a small coop unfortunately. When you water the bowl, does the texture change to a version with water in it? Is it even empty in the first place, or does it always show as full? Also, can you upload your SMAPI log at smapi.io/log and share the link?
Ok, should be fixed now in 1.5.2. Seems like watering cans names contain their tier names now, which led to upgraded cans not registering watering events. Thanks!
EDIT: I'm a dumb dumb, I FORGOT this mod doesn't work on festivals. It looks completely vanilla in festivals. (At least for me?) *facepalm* Played through halloween and its back to working.
I'm not sure why, but this mod stopped working for me today and I can't for the life of me figure out why. Pretty sure I didn't change anything related to this. I'm using the latest version of smapi and stardew. There are no errors in the log, except for it mentions AnimalsNeedWater uses depreciated code. I saw this a couple of day ago though, and the mod still functioned fine and I played though many days, and its was fine.
I even did some testing and uninstalled all mods and just put ANW, and it still wouldn't work for me. I just see the vanilla water trough with no usability. Completely static as in vanilla.
Here is the smapi readout: [SMAPI] AnimalsNeedWater uses deprecated code (IModHelper.Content is deprecated since SMAPI 3.14.0). at AnimalsNeedWater.ModEntry.LoadNewTileSheets() at AnimalsNeedWater.ModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
I parsed this though, and no error was brought back. Not sure if this is helpful. Also, If you ever decide to rework up this mod, can you please consider freeing the .pngs from the xnb files. No one uses xnb anymore, It's so incredibly annoying if you want to use custom assets. Thanks. :)
113 comments
One question though: Would you consider changing the texture replacepent to an overlay that just affects the bucket, so that seasonal color variations of the vanilla buildings don't get overwritten? Or, alternatively, copy the Coop and Big Coop textures and assign each of those copies to one of the seasons, so that users can edit them to their liking?
Just a thought I had in order to make this compatible with seasonal changes of the coop , which would be really cool.
I am really enjoying this mod and I was wondering if you would consider making a compatibility patch for Cute and Tidy Coops and Barns?
I like to use other building retextures alongside this mod. Thank you. ♥
I'm not sure why, but this mod stopped working for me today and I can't for the life of me figure out why. Pretty sure I didn't change anything related to this. I'm using the latest version of smapi and stardew. There are no errors in the log, except for it mentions AnimalsNeedWater uses depreciated code. I saw this a couple of day ago though, and the mod still functioned fine and I played though many days, and its was fine.
I even did some testing and uninstalled all mods and just put ANW, and it still wouldn't work for me. I just see the vanilla water trough with no usability. Completely static as in vanilla.
Here is the smapi readout:
[SMAPI] AnimalsNeedWater uses deprecated code (IModHelper.Content is deprecated since SMAPI 3.14.0).
at AnimalsNeedWater.ModEntry.LoadNewTileSheets()
at AnimalsNeedWater.ModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
I parsed this though, and no error was brought back. Not sure if this is helpful.
Also, If you ever decide to rework up this mod, can you please consider freeing the .pngs from the xnb files. No one uses xnb anymore, It's so incredibly annoying if you want to use custom assets. Thanks. :)