Hello! I'm currently translating through Minu's marriage dialogue (although I'm not a professional...) and I'm very much enjoying Minu in his marriage! Thank you for providing the bulk of Minu's English mod!!
I keep getting this error message, hope you can fix it.
[table]Mod crashed when loading asset 'Characters/Dialogue/MarriageDialogueMinu' (for the 'Minu' content pack). SMAPI will use the default asset instead. Error details:SContentLoadException: Failed loading asset 'dialogue/MarriageDialogueMinu.json' from SMAPI\horanghwa.minu: an unexpected error occurred. ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods - expanded\Custom NPC Minu-Male-6002-1-0-0-1588774252 (1)\[CP] Minu\dialogue\MarriageDialogueMinu.json. This doesn't seem to be valid JSON. Technical details: After parsing a value an unexpected character was encountered: ". Path 'winter_2', line 51, position 4. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadDataFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 191 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 132 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 144 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519 at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175repeats 1 times[/table]
I opened the actual dialogue file and its ALL in Korean -- that's probably causing the problems. Somebody goofed when they posted this as translated to English. My son helped my translate it into English for my files, using Google translate. I will let you know if it works.
ok so the Korean is the problem. My son used google translate, the game loaded without the Minu error messages, and I was finally able to save without the game crashing. some one will have to fix the mod itself.
so I have the butler now, taking care of my 7 wives and 6 kids while I'm off farming and mining. But its kind of weird that he just stands there watching us while we sleep. Does any one know how to get him in a bed, or give him his own spouse room?? I have not married him, just hired him as butler.
hello hello !! his spouse room seems to be broken >< would it be okay to ask if there's going to be an update for it? and if its okay to remove his spouse room for the time being in-game??
I installed the mod and I haven't even upgraded the house yet-- man is hanging out in the void and in festivals when I've never even met him lmao I might have to take him out until I upgrade everything...
77 comments
https://community.playstarbound.com/threads/english-marriage-dialogue-translation-for-custom-npc-minu.169444/
Edit: I suppose it fixes itself? He started calling me Lady lol
[table]Mod crashed when loading asset 'Characters/Dialogue/MarriageDialogueMinu' (for the 'Minu' content pack). SMAPI will use the default asset instead. Error details:SContentLoadException: Failed loading asset 'dialogue/MarriageDialogueMinu.json' from SMAPI\horanghwa.minu: an unexpected error occurred.
---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods - expanded\Custom NPC Minu-Male-6002-1-0-0-1588774252 (1)\[CP] Minu\dialogue\MarriageDialogueMinu.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ". Path 'winter_2', line 51, position 4.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadDataFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 191
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 132
--- End of inner exception stack trace ---
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 144
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175repeats 1 times[/table]
My son helped my translate it into English for my files, using Google translate. I will let you know if it works.