It might not be a bad idea to make a version for Dynamic Game Assets [DGA] or Alternative Textures [AT] since Custom Furniture isn't being supported very much anymore.
Alternative Textures is a good option and very user friendly for migrating files to retexture to furniture.
Just a suggestion!! I just find this mod very adorable and would be sad to see it unused due to depreciated frameworks. o/
You can find here : https://www.nexusmods.com/stardewvalley/mods/9733 my current furniture mods converted to DGA, including this one. :) I don't plan to convert those to AT as i have another plan for conversion in the future.
these are so cute! however, they have a dependency set to "lumisteriaflowerandplanttilesheet" and it's not included in the download! do you have that tilesheet available for download somewhere or can I remove the dependency and it could still work? either way, great job! can't wait to see them in my game! oh, and custom furniture updated today!
The lumisteria.flowerandplantsettilesheet" is the CP mod and is included, but do you have CP as listed in the required files ? The mod will not work without the dependency as the tilesheet is loaded by CP and then used by CF. Glad to see that CF is updated ! :)
Let me know the exact error with a log if the informations i provided aren't enough to fix the issue.
oops, you're completely right! I must've missed to put the CP folder in the mods folder, somehow only the CF one made it in! thank you for getting back to me!
Hiii, I'm having the same issue as this, with the difference that I have all of the mods listed as necessary installed (as I use them for other mods too). How can I solve this? This is the only mod that SMAPI isn't loading :(
Hi, I can't seem to find the furnitures. And my CP version is 1.5 for Android. What version of CP should I use? Here's my smapi log: https://smapi.io/log/b1be4301773c47f9b9e31cca2ed5608c
[17:30:51 INFO Custom Furniture] Furniture Pack 1.0.0 by Lumisteria[17:30:51 TRACE Custom Furniture] Load:lumisteriaflowerset.lumisteriafurnitureflowerset.json.0[17:30:51 ERROR Custom Furniture] Mod crashed on entry and might not work correctly. Technical details:StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/lumisteriaflowerset' from SMAPI/lumisteria.customfurniture.flowerandplantset: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T] (System.String assetName, StardewValley.LocalizedContentManager+LanguageCode language, System.Boolean useCache) [0x000f3] in <4ad28739bddd495ca6011610538508a5>:0 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T] (System.String key, StardewModdingAPI.ContentSource source) [0x0003e] in <4ad28739bddd495ca6011610538508a5>:0 at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) [0x00012] in <4ad28739bddd495ca6011610538508a5>:0 at CustomFurniture.CustomFurnitureMod.loadPacks () [0x001ee] in <06f42ca46c8b456fb0315615648baded>:0 at CustomFurniture.CustomFurnitureMod.Entry (StardewModdingAPI.IModHelper helper) [0x0003a] in <06f42ca46c8b456fb0315615648baded>:0 at StardewModdingAPI.Framework.SCore.LoadMods (StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Toolkit.Serialization.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase) [0x002a0] in <4ad28739bddd495ca6011610538508a5>:0
When I look at the files, the filepath for assets in CF is different than the actual file name found under assets in CP. No assets are found in CF.
The name mattering for CP asset is the one set in :
"Target": "assets/lumisteriaflowerset", Which should be matching the one used by CF.
Can you verify all mods are up to date, especially CP ? Sometimes a mod not being up to date can explain such issues. If everything is up to date (at least mods related to this one), can you link the entire log ? Thanks.
Yes everything is up to date, as much as it can be for android. As I have already removed and deleted the mod, I can not provide the log at this time sorry. I am able to play SDV 1.5 on another device and plan on trying this mod there.
Sure, let me know if you got more informations ! It's possible that the issue is because of mobile, and if it's the case it will be harder for me to track it.
I found where I had not deleted the zip file, like I had thought on my tablet, so I dropped the package back in. Here is the log with the error that I am getting for android.
Hello! I have all the required files, and all are updated as of today, but I still seem to run into the issue where these items do not appear in my game at all :( Any advice?
The furniture pack made by SinceWayLastMay (the orchid one ?) is throwing errors. I don't know why, so i suggest trying reinstalling it or looking at the mod page to see if someone has a similar issue or a fix. I hope you'll find a solution.
Hi, i understand it's frustrating encountering such an issue. This may be because of the framework having issue, so if you reinstall one day, you may want to report this with a log to the author of Custom Furniture.
33 comments
Alternative Textures is a good option and very user friendly for migrating files to retexture to furniture.
Just a suggestion!! I just find this mod very adorable and would be sad to see it unused due to depreciated frameworks. o/
I don't plan to convert those to AT as i have another plan for conversion in the future.
The mod will not work without the dependency as the tilesheet is loaded by CP and then used by CF. Glad to see that CF is updated ! :)
Let me know the exact error with a log if the informations i provided aren't enough to fix the issue.
- Custom Furniture 0.12.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[17:30:51 INFO Custom Furniture] Furniture Pack 1.0.0 by Lumisteria[17:30:51 TRACE Custom Furniture] Load:lumisteriaflowerset.lumisteriafurnitureflowerset.json.0[17:30:51 ERROR Custom Furniture] Mod crashed on entry and might not work correctly. Technical details:StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/lumisteriaflowerset' from SMAPI/lumisteria.customfurniture.flowerandplantset: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T] (System.String assetName, StardewValley.LocalizedContentManager+LanguageCode language, System.Boolean useCache) [0x000f3] in <4ad28739bddd495ca6011610538508a5>:0 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T] (System.String key, StardewModdingAPI.ContentSource source) [0x0003e] in <4ad28739bddd495ca6011610538508a5>:0 at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) [0x00012] in <4ad28739bddd495ca6011610538508a5>:0 at CustomFurniture.CustomFurnitureMod.loadPacks () [0x001ee] in <06f42ca46c8b456fb0315615648baded>:0 at CustomFurniture.CustomFurnitureMod.Entry (StardewModdingAPI.IModHelper helper) [0x0003a] in <06f42ca46c8b456fb0315615648baded>:0 at StardewModdingAPI.Framework.SCore.LoadMods (StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Toolkit.Serialization.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase) [0x002a0] in <4ad28739bddd495ca6011610538508a5>:0
When I look at the files, the filepath for assets in CF is different than the actual file name found under assets in CP. No assets are found in CF.
"Target": "assets/lumisteriaflowerset",
Which should be matching the one used by CF.
Can you verify all mods are up to date, especially CP ? Sometimes a mod not being up to date can explain such issues. If everything is up to date (at least mods related to this one), can you link the entire log ? Thanks.
https://smapi.io/log/2a50c393134d4a098b393e0393c45d8c
https://smapi.io/log/
You can try loading your game and then post your log here, following the instruction in the link !