Has this been installed with a download manager? I haven't worked on this project in 4 years but my guess would be the manifest itself simply needs the text updated manually to fit the newest version. I'm not sure what that is currently. I have not revisited this site nor game since the beginning of 2017.
Hi, I just tried to lunch SMAPI with Extended Cellar Mod and i get an error in SMAPI console after launch saying: [SMAPI] Skipped 1 mods: [SMAPI] AdvancedLocationLoader/locations/ExtendedCellar because its manifest has no EntryDll or ContentPackFor field; must specify one.
Hi, Just tried to launch SMAPI with the Extended Cellar and the JAC'd Greenhouse Extended and i get an error in the SMAPI console after launch saying "[Advanced Location Loader] Skipped (mod name): config file format 1.2.0 isn't supported. What do I need to do to fix this and get them to load so i can use them? -Tom
I found through the forum post. Go to the manifest.json and right click edit with notepad++ (or equivelent you have) at the very top of the text file you'll see "LoaderVersion": "1.2.0" go in and delete the .0 from that so it's "LoaderVersion": "1.2", and save.
Yes, sorry I am a bit slow at responses on Nexus. Please visit the thread in Chucklefish forums for future solutions. This fix is no longer needed, as updating ALL and the framework have bypassed this automatically. Thanks for reporting!
Do you have AdvancedLocationLoader installed? Did you install ExtendedCellar into the locations folder of AdvancedLocationLoader? If you answered no to either of those questions, make those corrections. If everything matches and you are still getting that error, then I can't help you. Seriously, I can't. My game crashes every time I try to enter the cellar with this mod.
Edit: My copies of Entoarox and ALL were both out of date. Not sure HOW, given that I only installed the game last week, but there you are.
There are dependencies that are no longer available for download. I was hoping to pick this up before I started my cellar, but alas, it looks like I will be unable to do so.
I was really excited for this mod as it looks great and gives me a lot of space for what I hoped would be expanded areas for casks. Instead, after a couple of in game days, it just reset my entire cellar. I lost a couple of million dollars in casks and ancient fruit wine. I'm really quite unhappy about that as I can't restore my backup without losing all my crops (they are all in a modded area and it resets every time I restore). I hope this mod eventually gets updated to fix this bug.
Don't know why but everytime i load up my game the cellar and the green house are reset. i still have all the rooms unlocked but if i ever do the cellar up and save the game it gets rid of EVERYTHING and the normal barrals appear. i even tested it by breaking 4 barrels and sleeping then reloeading and when i went back down there i still had the barrels but they were there when i got there
gonna Echo this. on both my saves with these mods active ive had the greenhouse and cellar fully reset, giving similar error messages as Kylechloe listed.
Sorry, but I've been on indefinite hiatus. No telling if or when I may update this although it may be an ALL or framework issue. In that case it should resolve itself.
I had this problem as well, when I loaded up my save file. I checked the logs to see what the problem could be, if it's related to the mod. Here's my error message:
[11:50:49 ERROR Advanced Location Loader] Unable to patch required property, tile does not exist: Property(Cellar@[18,5]:Buildings => 'Action' = ALLCondition OpenRightRoom)
Is there a way to solve this, such as adding that location into the .json file ourselves? I really do enjoy the larger cellar, and I'd rather not have to reset it/redecorate it every time I load up my save, but I don't want to pester you about fixing this if you're on hiatus either. Please let me know if you have any suggestions! Thanks!
I'm sorry everyone is having trouble with my mods for the last while. Unfortunately the update changed some things and I'm unaware of them as well as framework issues and whatnot. I will try to upload a 'temporary' solution this week that doesn't require so much from the .json file (no prices) if I can get the time. However, the garden will most likely still have problems.
Console says the mod requires the entoarox framework to be installed, even though I already have it installed and everything else is updated. I even placed all of the files in the correct places. what should i do?
EDIT: So i realized that youre supposed to place the entoarox file into the mods folder as a separate folder from the ALL folder. The mod isnt getting skipped anymore, but whenever i try to load into my game, it crashes.
The SMAPI console says the mod is skipped "cause it do not have an entry DLL" what could this mean, and so it sadly did not work. Any tips to resolve this ?
EDIT : Nevermind i did not installed ALL correctly, but now my game crash on loading ...
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https://i.gyazo.com/82e26620c54816c56f1968e53404b7c4.png
I just tried to lunch SMAPI with Extended Cellar Mod and i get an error in SMAPI console after launch saying:
[SMAPI] Skipped 1 mods:
[SMAPI] AdvancedLocationLoader/locations/ExtendedCellar because its manifest has no EntryDll or ContentPackFor field; must specify one.
Just tried to launch SMAPI with the Extended Cellar and the JAC'd Greenhouse Extended and i get an error in the SMAPI console after launch saying "[Advanced Location Loader] Skipped (mod name): config file format 1.2.0 isn't supported.
What do I need to do to fix this and get them to load so i can use them?
-Tom
That should do it.
what am i doing wrong?
how do i install it XD
Edit: My copies of Entoarox and ALL were both out of date. Not sure HOW, given that I only installed the game last week, but there you are.
[11:50:49 ERROR Advanced Location Loader] Unable to patch required property, tile does not exist: Property(Cellar@[18,5]:Buildings => 'Action' = ALLCondition OpenRightRoom)
Is there a way to solve this, such as adding that location into the .json file ourselves? I really do enjoy the larger cellar, and I'd rather not have to reset it/redecorate it every time I load up my save, but I don't want to pester you about fixing this if you're on hiatus either. Please let me know if you have any suggestions! Thanks!
EDIT: So i realized that youre supposed to place the entoarox file into the mods folder as a separate folder from the ALL folder. The mod isnt getting skipped anymore, but whenever i try to load into my game, it crashes.
EDIT : Nevermind i did not installed ALL correctly, but now my game crash on loading ...