Sadly it doesn't, Riley needs PregnancyRoles which is outdated. If it could be updated to use the new Pregnancy Choice or something they may work again. I hope so, I really loved Riley
Welcome to the internet is a strange way to say "I'm an ass". You know, you could have easily just said "Now that's a character done right". No more needed to be said. Also, other mod authors DO read comment threads, and it would feel pretty crappy to read that. Also you are vastly misconstruing toxic positivity to fit your own desire to be a jerk.
using tildes and 5-dollar words doesn't make you smart or cool and i don't know how to explain why you shouldn't drag other people down. go outside and touch grass. the only strawman here is crazyvalentine, as clearly they lack a brain. e: hahah they deleted their posts. weenie.
I've updated the NPC Adventures component to work with the new format. Just replace the old NPC Adventures part with this one, and you'll be good to go. You'll still need the main file here, just not the optional Riley - NPC Adventures file. https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-115198
I'd love to see options to choose between the genders, so we could choose vanilla, male or female, and then the version of portraits we'd like to use. That'd be 3 different spouses for 3 different farmer characters XD Would need to switch a lot, but hey, it's for a fun game!
I know it goes against what the mod wants to express, but I feel the need to comment and ask. Is it possible to make him use dialogues and female portraits only? In that case it could also be only the male ones but I would like only the female ones
Don't know how to read this error report, don't know if it says anything useful at all, but it begins with Riley and repeated itself a lot before the game crashed:
[20:25:12 TRACE screen_1 Event Lookup] Loading Characters/Riley [20:25:12 ERROR screen_1 SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Riley.xnb'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Riley.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121 at StardewValley.NPC.draw_PatchedBy<PetShiSoft.SpookyAshleyModDependecies__spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha) at StardewValley.GameLocation.drawCharacters(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<aedenthorn.FurnitureDisplayFramework__Rafseazz.RidgesideVillage__tlitookilakin.AeroCore>(GameLocation this, SpriteBatch b) at StardewValley.Locations.Mountain.draw(SpriteBatch spriteBatch) at StardewModdingAPI.Framework.SGame.DrawImpl_PatchedBy<tlitookilakin.AeroCore>(SGame this, GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [20:25:12 CRITICAL screen_1 SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
174 comments
e: hahah they deleted their posts. weenie.
That'd be 3 different spouses for 3 different farmer characters XD
Would need to switch a lot, but hey, it's for a fun game!
[20:25:12 TRACE screen_1 Event Lookup] Loading Characters/Riley
[20:25:12 ERROR screen_1 SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Riley.xnb'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Riley.xnb'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121
at StardewValley.NPC.draw_PatchedBy<PetShiSoft.SpookyAshleyModDependecies__spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
at StardewValley.GameLocation.draw_PatchedBy<aedenthorn.FurnitureDisplayFramework__Rafseazz.RidgesideVillage__tlitookilakin.AeroCore>(GameLocation this, SpriteBatch b)
at StardewValley.Locations.Mountain.draw(SpriteBatch spriteBatch)
at StardewModdingAPI.Framework.SGame.DrawImpl_PatchedBy<tlitookilakin.AeroCore>(SGame this, GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:25:12 CRITICAL screen_1 SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
Were playing split screen.