Stardew Valley
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174 comments

  1. acey26
    acey26
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    would love it if she gets updated again, didn't romance her I just think the character is cool.
  2. Vilkian
    Vilkian
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    Does anyone know if this mod still works with 1.6? I loved using it but I haven't gotten around to updating all the new mods yet. 
    1. silvermoonchan
      silvermoonchan
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      Sadly it doesn't, Riley needs PregnancyRoles which is outdated. If it could be updated to use the new Pregnancy Choice or something they may work again. I hope so, I really loved Riley
  3. StormingGardens
    StormingGardens
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    I would love to see Riley UTD for 1.6. They are amazing and one of my all time favorite stand alones, and just great LGBTQIA+ representation. 
  4. CrazyValentine
    CrazyValentine
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    Now that's a character done right and actually likeable unlike Mateo and Hector.
    1. simonlorden
      simonlorden
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      Why do you feel the need to compliment someone by shitting on other mod authors?
    2. AmethystLR
      AmethystLR
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      • 10 kudos
      Welcome to the internet is a strange way to say "I'm an ass". You know, you could have easily just said "Now that's a character done right". No more needed to be said. Also, other mod authors DO read comment threads, and it would feel pretty crappy to read that. Also you are vastly misconstruing toxic positivity to fit your own desire to be a jerk.
    3. bomber11
      bomber11
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      using tildes and 5-dollar words doesn't make you smart or cool and i don't know how to explain why you shouldn't drag other people down. go outside and touch grass. the only strawman here is crazyvalentine, as clearly they lack a brain.
      e: hahah they deleted their posts. weenie.
  5. nightstick24
    nightstick24
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    I've updated the NPC Adventures component to work with the new format. Just replace the old NPC Adventures part with this one, and you'll be good to go. You'll still need the main file here, just not the optional Riley - NPC Adventures file. https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-115198
  6. simonlorden
    simonlorden
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    I would love to see this updated <3
  7. Kurachi84
    Kurachi84
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    I'd love to see options to choose between the genders, so we could choose vanilla, male or female, and then the version of portraits we'd like to use.
    That'd be 3 different spouses for 3 different farmer characters XD
    Would need to switch a lot, but hey, it's for a fun game!
  8. ItsInsaneRebel
    ItsInsaneRebel
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    Got it working but txml is causing some graphical issues with sve. 
  9. Retrogamer09
    Retrogamer09
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    I know it goes against what the mod wants to express, but I feel the need to comment and ask. Is it possible to make him use dialogues and female portraits only? In that case it could also be only the male ones but I would like only the female ones
  10. MrUkulele
    MrUkulele
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    Don't know how to read this error report, don't know if it says anything useful at all, but it begins with Riley and repeated itself a lot before the game crashed: 

    [20:25:12 TRACE screen_1 Event Lookup] Loading Characters/Riley
    [20:25:12 ERROR screen_1 SMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Riley.xnb'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Riley.xnb'
       at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
       at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
       at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
       at SpaceCore.AnimatedSpriteDrawExtrasPatch3.Prefix(NPC __instance, SpriteBatch b, Single alpha, Int32 ___shakeTimer, NetVector2 ___defaultPosition) in C:\Programming\StardewValley\ModSource\SpaceCore\SpaceCore.cs:line 121
       at StardewValley.NPC.draw_PatchedBy<PetShiSoft.SpookyAshleyModDependecies__spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
       at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
       at StardewValley.GameLocation.draw_PatchedBy<aedenthorn.FurnitureDisplayFramework__Rafseazz.RidgesideVillage__tlitookilakin.AeroCore>(GameLocation this, SpriteBatch b)
       at StardewValley.Locations.Mountain.draw(SpriteBatch spriteBatch)
       at StardewModdingAPI.Framework.SGame.DrawImpl_PatchedBy<tlitookilakin.AeroCore>(SGame this, GameTime gameTime, RenderTarget2D target_screen)
       at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
    [20:25:12 CRITICAL screen_1 SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.

    Were playing split screen.