Ok everyone, a bit of good news and bad news. Let's start with the bad; I am going to be closing this mod down due to coding issues I cannot seem to correct after the 1.6 release. The good news; Tractor Mod will have it's own native sounds!! The need for this mod will be obsolete! In the meantime, I recommend not using the SMAPI Part of Tractor Sounds due to it using the old Custom Music Engine and have been unsuccessful on updating it.
It has something to do with recent changes... once you step a certain distance from the tractor, it will stop... but it used to get louder the closer you got... I'm trying to figure it out but there isn't much motivation to do so since 1.6 Tractor will have it's own native sounds.. I will close this up after the fact :3
Had a look through the comments, but decided to give it a go anyway. I'm running SVE and Horse Overhaul (both mentioned in comments), having no conflicts or issues at all.
Pretty neat mod as it adds to the immersion, but may I ask if it's possible to mute the horse clopping when riding the tractor? (Which really, is pretty much just a retextured horse, so I don't really know where to start)
[Tractor Sounds - Complete] This mod failed in the Player.Warped event. Technical details: System.InvalidOperationException: Failed to set source position. (Reason: InvalidName) at Microsoft.Xna.Framework.Audio.ALHelper.CheckError(String message, Object[] args) at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformApply3D(AudioListener listener, AudioEmitter emitter) at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Apply3D(AudioListener[] listeners, AudioEmitter emitter) at Tractor_Sound_Complete.ModEntry.ActiveMusic.Play() at Tractor_Sound_Complete.ModEntry.ActiveMusic..ctor(String id, SoundEffectInstance sound, Boolean ambient, Boolean loop, Horse tractor, Single distance, Single volume, Int32 maxDistance) at Tractor_Sound_Complete.ModEntry.Player_Warped(Object sender, WarpedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match)
Hi, is there anyway to lower the volume of the tractor sounds in relation to the other game sounds? I find them to be a little too loud and overpowering, which makes sense considering it's a tractor, but it's starting to annoy me a little bit. I've tried all of the game's volume sliders and none seem to affect the tractor sounds.
If the mod doesn't work for you it's because you downloaded the "Tractor Engine Sounds - Complete" version which has broken .wav files. Just download the "Tractor Idle Sound Only" and "Tractor Sound Classic" and it will work.
Basically I've added the mod folder and the prerequisites but when Stardew starts I get the following error in my log:
[CustomMusic] Loading tractor.wav ... [CustomMusic] Failed to load: /Applications/Stardew Valley.app/Contents/MacOS/Mods/[CM] Tractor Sounds Complete/[CM] Tractor Sounds/tractor.wav [CustomMusic] tractor.wav failed to load [CustomMusic] Loading tractor.wav ... [CustomMusic] Failed to load: /Applications/Stardew Valley.app/Contents/MacOS/Mods/[CM] Tractor Sounds Complete/[CM] Tractor Sounds/tractor.wav [CustomMusic] tractor.wav failed to load [CustomMusic] Loading tractor.wav ... [CustomMusic] Failed to load: /Applications/Stardew Valley.app/Contents/MacOS/Mods/[CM] Tractor Sounds Complete/[CM] Tractor Sounds/tractor.wav [CustomMusic] tractor.wav failed to load [SpaceCore] Found 1 transpiler targets, expected 2 [PyTK] Failed to Patch: NormalizeTilesheetPaths, this Error may not be critical [TMXL Map Toolkit] Open Buildables Menu with: F2[Luck Skill] All Professions not found. [StardewHack] Loaded StardewHack library v3.0.0 using Harmony v1.2.0.1. [Movement Speed] Applying bytecode patches for bcmpinc.MovementSpeed.[Stardew Valley Expanded] AntiSocial Mod not loaded. No problem; performing ad hoc setup for Stardew Valley Expanded.zip warning: No such file or directoryzip warning: No such file or directory[UI Info Suite] starting.[Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings. [Tractor Sounds - Complete] Mod crashed on entry and might not work correctly. Technical details: System.NotSupportedException: Specified stream is not a wave file. at Microsoft.Xna.Framework.Audio.AudioLoader.LoadWave (System.IO.BinaryReader reader, OpenAL.ALFormat& format, System.Int32& size, System.Int32& frequency) <0x10e0025a0 + 0x0044f> in <filename unknown>:0 at Microsoft.Xna.Framework.Audio.AudioLoader.Load (System.IO.Stream data, OpenAL.ALFormat& format, System.Int32& size, System.Int32& frequency) <0x10e0024a0 + 0x00094> in <filename unknown>:0 at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformLoadAudioStream (System.IO.Stream s) <0x10e002320 + 0x00048> in <filename unknown>:0 at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream (System.IO.Stream s) <0x10e0021d0 + 0x00062> in <filename unknown>:0 at Tractor_Sound_Complete.ModEntry.Entry (IModHelper helper) <0x112bc83e0 + 0x000a2> in <filename unknown>:0 at StardewModdingAPI.Framework.SCore.LoadMods (StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Toolkit.Serialization.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase) <0x10c2fe230 + 0x00f29> in <filename unknown>:0
anyone have an idea whats happening? the wav mod files are all there, Stardew Valley is version 1.5.4 SMAPI 3.9.1 is installed Custom music 1.8.0 is installed PyTK 1.21.0 is installed Tractor Mod 4.13.3 is installed.
It's because you downloaded the "Tractor Engine Sounds - Complete" version which has broken .wav files. Just download the "Tractor Idle Sound Only" and "Tractor Sound Classic" and it will work.
57 comments
I am going to be closing this mod down due to coding issues I cannot seem to correct after the 1.6 release.
The good news; Tractor Mod will have it's own native sounds!! The need for this mod will be obsolete!
In the meantime, I recommend not using the SMAPI Part of Tractor Sounds due to it using the old Custom Music Engine and have been unsuccessful on updating it.
https://forums.nexusmods.com/index.php?showtopic=5915018/#entry120246283
So can someone please carify the claim made below about this mod being deprecated??
Tractor Mod now has native sounds, so this is only useful for android.
Just a suggestion, but might be a good idea to add "only for Android" next to the PyTK requirement.
Am I missing something obvious?
[Tractor Sounds - Complete] This mod failed in the Player.Warped event. Technical details:
System.InvalidOperationException: Failed to set source position. (Reason: InvalidName)
at Microsoft.Xna.Framework.Audio.ALHelper.CheckError(String message, Object[] args)
at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformApply3D(AudioListener listener, AudioEmitter emitter)
at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Apply3D(AudioListener[] listeners, AudioEmitter emitter)
at Tractor_Sound_Complete.ModEntry.ActiveMusic.Play()
at Tractor_Sound_Complete.ModEntry.ActiveMusic..ctor(String id, SoundEffectInstance sound, Boolean ambient, Boolean loop, Horse tractor, Single distance, Single volume, Int32 maxDistance)
at Tractor_Sound_Complete.ModEntry.Player_Warped(Object sender, WarpedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match)
Basically I've added the mod folder and the prerequisites but when Stardew starts I get the following error in my log:
[CustomMusic] Loading tractor.wav ...
[CustomMusic] Failed to load: /Applications/Stardew Valley.app/Contents/MacOS/Mods/[CM] Tractor Sounds Complete/[CM] Tractor Sounds/tractor.wav
[CustomMusic] tractor.wav failed to load
[CustomMusic] Loading tractor.wav ...
[CustomMusic] Failed to load: /Applications/Stardew Valley.app/Contents/MacOS/Mods/[CM] Tractor Sounds Complete/[CM] Tractor Sounds/tractor.wav
[CustomMusic] tractor.wav failed to load
[CustomMusic] Loading tractor.wav ...
[CustomMusic] Failed to load: /Applications/Stardew Valley.app/Contents/MacOS/Mods/[CM] Tractor Sounds Complete/[CM] Tractor Sounds/tractor.wav
[CustomMusic] tractor.wav failed to load
[SpaceCore] Found 1 transpiler targets, expected 2
[PyTK] Failed to Patch: NormalizeTilesheetPaths, this Error may not be critical
[TMXL Map Toolkit] Open Buildables Menu with: F2[Luck Skill] All Professions not found.
[StardewHack] Loaded StardewHack library v3.0.0 using Harmony v1.2.0.1.
[Movement Speed] Applying bytecode patches for bcmpinc.MovementSpeed.[Stardew Valley Expanded] AntiSocial Mod not loaded. No problem; performing ad hoc setup for Stardew Valley Expanded.zip warning: No such file or directoryzip warning: No such file or directory[UI Info Suite] starting.[Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings.
[Tractor Sounds - Complete] Mod crashed on entry and might not work correctly. Technical details:
System.NotSupportedException: Specified stream is not a wave file.
at Microsoft.Xna.Framework.Audio.AudioLoader.LoadWave (System.IO.BinaryReader reader, OpenAL.ALFormat& format, System.Int32& size, System.Int32& frequency) <0x10e0025a0 + 0x0044f> in <filename unknown>:0
at Microsoft.Xna.Framework.Audio.AudioLoader.Load (System.IO.Stream data, OpenAL.ALFormat& format, System.Int32& size, System.Int32& frequency) <0x10e0024a0 + 0x00094> in <filename unknown>:0
at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformLoadAudioStream (System.IO.Stream s) <0x10e002320 + 0x00048> in <filename unknown>:0
at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream (System.IO.Stream s) <0x10e0021d0 + 0x00062> in <filename unknown>:0
at Tractor_Sound_Complete.ModEntry.Entry (IModHelper helper) <0x112bc83e0 + 0x000a2> in <filename unknown>:0
at StardewModdingAPI.Framework.SCore.LoadMods (StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Toolkit.Serialization.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase) <0x10c2fe230 + 0x00f29> in <filename unknown>:0
anyone have an idea whats happening? the wav mod files are all there,
Stardew Valley is version 1.5.4
SMAPI 3.9.1 is installed
Custom music 1.8.0 is installed
PyTK 1.21.0 is installed
Tractor Mod 4.13.3 is installed.