Thanks for downloading this mod, in order for me to provide you support, please be sure to read the instructions below:
For Questions / Issues relating to this mod: * Include the version of Real Weather * Include the version of Stardew Valley you are currently running * Do your best to describe your problem, the more details you give me the better chance that I can assist you.
For Feature Requests: * Include the type of feature you would like to have included in a new version. * Briefly describe what you'd like this feature to do * Some examples if possible, of other games that already use this feature that you'd like to be included.
For Bug Reports: Please go to the Bug Report section and submit a Bug report
Nice mod but had to uninstall as was constantly raining, when inside I would have sunshine through the windows, weather report would state sun next day, but outside was rain,
Hi! This mod was originally meant to be to have weather in your location happen in real time instead of next day. However, with the latest update for my primary mod that feature was transferred over and I am thinking about what I could do with this mod. I understand the constant rain, I would have a hard time playing if it was always raining too.
I'm going to figure out what I can do with this mod moving forward. It may ultimately become something different in the near future.
Really liking this mod so far, but I would suggest adding the new features mentioned in the changelog to the description page.
I almost didn't download this mod until I saw in the changelog that you added an amount of randomness to ensure some weather variety.
There's a good chance other folks didn't see that in the changelog and ended up forgoing this mod due to the same worries. It'd be a shame for them to skip out on this really cool work simply because they didn't see a potential dealbreaker addressed on the main page.
Hi! That is a great idea, I have been thinking as of late what to do with this mod now that some of it's primary features are being transferred to the main SDVWM mod. I will include the new features mentioned in the changelogs to the description.
I live somewhere that the infrastructure for keeping track of weather and keeping it up to date online is lacking at best, so I'm not sure if my game is tracking it. Is there a way to manually check to see if my local weather is being found and tracked by the mod? If not, is there a way to manually route it so it will track my weather as accurately as is able, or to direct it to a neighboring region with similar weather that is tracked more reliably? Or perhaps as an option that would let us pick a location we'd like the weather from instead?
Yes; you can either use SDVWM to have the HUD display in your game which will tell you whether or not you're getting data from your location. However, in general if you do not see an error log in the Real Weather mod folder then you can reasonably expect the game is getting weather data from your location.
I just want to echo many of the opinions below by saying that real-time weather in theory is a fantastic idea and implementing it as you have done is a feat. But in practice, when an in-game day only lasts 15 minutes in face of real weather that can remain unchanged for many days, that may cause the opposite of the desired effect. Not to mention when the user's location is geographically locked out of certain weathers (snow), or locked in to others.
Nonetheless, dynamic weather that changes throughout the day is extremely immersive; it just needs an implementation more suitable to the timescale of the game. Perhaps the mod could grab historical forecast data for the location and use that, with some random deviation, to determine realistic but still unpredictability weather patterns.
Example: Current in-game season is Summer and I'm playing in June. In southern hemisphere that means real-world season is Winter. Mod calculates the the start and end of the previous real-time summer for me and grabs online data for the entire 4-months of that season. Next it chooses 28 days from each month so it has exactly 28x4 days of data (or maybe choose 14 from each month, so it has 28x2 days of data, depending on what is more feasible/viable). Now it can transition between those forecasts in real-time, using 4 real data points per in game day (or 2). This should give a lot of variability while remaining immersive and in-spirit with the original idea of this mod. Finally, add some random noise to the algorithm to prevent it from changing too much or too little, and force it to occasionally show weathers that the user maybe never sees (maybe rain always becomes snow during winter, so even in tropical regions players get to see snow in game).
I downloaded this mod a few days ago and ever since it won't stop raining in my game. The entire summer it just rained every day and I don't know if it's the mod or not?
Another user reported the same issue and I am trying to get to the root of it. Could you let me know what your config.ini file says for each in game day and what the weather pattern is that you get for each day?
Day 1 would always be based on your location. Day 2 and thereafter would be randomized until the data refreshes.
All three of your mods sound absolutely epic, thank you! I'm just a little confused on the difference between Real Weather and SDVWM? I've read both descriptions but still confused on what differentiates them?
Also, would time mods affect compatability for any of them? I use TimeSpeed to make my days feel a little less rushed.
So, Real Weather modifies the game to cast rain, snow, and thunder storms to happen in game instantly based on your real world forecast while SDVWM adds a HUD within the game's UI to show your local weather forecast and modifies the way crops are handled, essentially if it's raining your crops yield will double but will take longer to harvest compared to a sunny day where it will harvest quicker but may not double the yield. This doesn't apply if the crops are already ready for harvest. In addition, SDVWM will apply weather changes in the beginning of the day so if the weather forecast changes it will apply that change the next in game day. SDVWM will also apply affects to your farmer if it's too hot / cold and you can eat specific drinks and foods to remove the debuff or go inside to remove the debuff.
Any time altering mods will affect the game experience, I can't provide support for them and can't guarantee that the game experience won't be buggy since my mods are handled with the in game time and seconds ticked game events, if these are modified then it certainly could affect the way my mods operate and can have unintended side affects.
Oh thank you, I'm so glad you are still working on it, this is a amazing idea, don't worry about deadlines or things like that, please take your time :)
59 comments
For Questions / Issues relating to this mod:
* Include the version of Real Weather
* Include the version of Stardew Valley you are currently running
* Do your best to describe your problem, the more details you give me the better chance that I can assist you.
For Feature Requests:
* Include the type of feature you would like to have included in a new version.
* Briefly describe what you'd like this feature to do
* Some examples if possible, of other games that already use this feature that you'd like to be included.
For Bug Reports:
Please go to the Bug Report section and submit a Bug report
Thanks again for downloading this mod.
- Sixth
However, with the latest update for my primary mod that feature was transferred over and I am thinking about what I could do with this mod. I understand the constant rain, I would have a hard time playing if it was always raining too.
I'm going to figure out what I can do with this mod moving forward.
It may ultimately become something different in the near future.
I almost didn't download this mod until I saw in the changelog that you added an amount of randomness to ensure some weather variety.
There's a good chance other folks didn't see that in the changelog and ended up forgoing this mod due to the same worries. It'd be a shame for them to skip out on this really cool work simply because they didn't see a potential dealbreaker addressed on the main page.
Yes; you can either use SDVWM to have the HUD display in your game which will tell you whether or not you're getting data from your location. However, in general if you do not see an error log in the Real Weather mod folder then you can reasonably expect the game is getting weather data from your location.
Nonetheless, dynamic weather that changes throughout the day is extremely immersive; it just needs an implementation more suitable to the timescale of the game. Perhaps the mod could grab historical forecast data for the location and use that, with some random deviation, to determine realistic but still unpredictability weather patterns.
Example:
Current in-game season is Summer and I'm playing in June. In southern hemisphere that means real-world season is Winter. Mod calculates the the start and end of the previous real-time summer for me and grabs online data for the entire 4-months of that season. Next it chooses 28 days from each month so it has exactly 28x4 days of data (or maybe choose 14 from each month, so it has 28x2 days of data, depending on what is more feasible/viable). Now it can transition between those forecasts in real-time, using 4 real data points per in game day (or 2). This should give a lot of variability while remaining immersive and in-spirit with the original idea of this mod. Finally, add some random noise to the algorithm to prevent it from changing too much or too little, and force it to occasionally show weathers that the user maybe never sees (maybe rain always becomes snow during winter, so even in tropical regions players get to see snow in game).
I definitely can get historical data and use that to randomize the game more.
Please keep up the wonderful ideas!!
Could you let me know what your config.ini file says for each in game day and what the weather pattern is that you get for each day?
Day 1 would always be based on your location.
Day 2 and thereafter would be randomized until the data refreshes.
Also, would time mods affect compatability for any of them? I use TimeSpeed to make my days feel a little less rushed.
So, Real Weather modifies the game to cast rain, snow, and thunder storms to happen in game instantly based on your real world forecast while SDVWM adds a HUD within the game's UI to show your local weather forecast and modifies the way crops are handled, essentially if it's raining your crops yield will double but will take longer to harvest compared to a sunny day where it will harvest quicker but may not double the yield. This doesn't apply if the crops are already ready for harvest. In addition, SDVWM will apply weather changes in the beginning of the day so if the weather forecast changes it will apply that change the next in game day. SDVWM will also apply affects to your farmer if it's too hot / cold and you can eat specific drinks and foods to remove the debuff or go inside to remove the debuff.
Any time altering mods will affect the game experience, I can't provide support for them and can't guarantee that the game experience won't be buggy since my mods are handled with the in game time and seconds ticked game events, if these are modified then it certainly could affect the way my mods operate and can have unintended side affects.
That is my plan for the next update actually, I am working on it as we speak and hope to have an update by the end of the month.