I managed to migrate my big mods away from PytK and TMX map toolkit I am working whenever i can in a big Update for Mineral Mage, to have compat with my other mods... I think i have made more than 30+ events, Many graphical work, animations, quests, new npcs, new monsters, locations.. uff! and i still need to do more for the content i planned when i started the project.
I am aware of A new version of Smapi AND Stardew coming.. so more support to update my mods will be happening in the future. Have a nice day/night! - Undare
Haha... I have been like CRAAAZY! looking into the new systems for 1.6+ And I fully understand it now (As I have been making tests since Stardew 1.6 launch)
The bad news is that... I have to rewritte EVERYTHING! All the items and machines need to be rewritten on the new Content Patcher format (So I get rid of JsonAssets and PFM) Events have some small changes and Maps need some rewritting too.
So.
Being honest... It will take some time to port it and add the rest of the planned content. (I have some progress already) I may be ending Making a new ModPage for it.
I have no date for it (As I am dealing with other things rn) But I would love to bring this full Adventure with its own mechanics in the near future.
I understand completely. Thank you for the response I was just mainly making sure the mod didn't fully disappear.. a lot of the out-of-date ones I have had either been hidden or removed since March and nothing is being said on when they will be up and running. 1.6 drove a lot of good mods away... a response letting me know it isn't dead is way better than a release date... it's something I can look forward to :). Hope things get better for you. Happy Holidays :)
I would love to, yes. 1.6 was the reason I stopped adding more content to this mod and making new ones (I already have 200%-ish more content prepared for this one.) Didn´t knew the update 1.6 would take like a Year+ to get delivered.... so, that was a Big "L" for All us modders who decide to "Wait"
I do plan on playing the vanilla 1.6 game once it comes out, so I can give time to modders to update their work and also for me to get to know the new ingame mechanics and mod power capabilities.
If everything goes as expected, we are going to have a very very interesting year this time ;)
I have one small suggestion/request due to Custom NPC Raphtalia often being missing due to the warp being in her way. Could you add an option to relocate the warp to somewhere near the Spring Onion place in Cindersap Forest, please? Rather more south (close to the sewers entrance) than in the middle, due to the minecart i have there.
it would be nice if this was SDVE compatible as i personally play with this. i want to get the mod but since it isn't compatible and i don't want to get rid of SDVE i can't use it. if someone made an unofficial patch or the creator made it compatible i would be happy
The only issue with SVE is a map problem. Since SVE changed how the Forest map looks like, it blocks the entrance to the mineral guild.
It can be "fixed" moving that warp. ("Fixed" for SVE. since this issue happens only if you have that mod installed. Vanilla Stardew does fine with my mod.)
I had to change the warp location on a previous computer, but when I downloaded the mod on this one, I honestly forgot to change it and it worked out of the box! Probably SVE updated and changed stuff (again) and now it works.
I did a comparative study of all the possible "Money Earning" Routes... Farming, Mining, Fishing, Animal caring... And Mining still underperforms in comparison for the other ones, even with this mod on.
This mod at this state CANT beat the Ancient seed or the Caviar strategy... Yes,, the products are very valuable (Like the eggs)... But the Time/Effort/Investment requirement for it to happen is HIGH... while the other routes have some sort of automation like sprinklers or autogrowing.
I have been working in a big update to polish the rough spots of the progression, so, it should be an interesting route to take but without being overpowered.
I'm using this mod the only problem I'm having is, I can't find the prism store entree at all, is there a way to make this mod CP, cus most content patcher mods work on Android... I already got the first event , so cute the eye have a crush on Penny ... I would really love to continue playing on this mod but unfortunately I can't do to prismatic stone entree behind big tree west from Marnie ranch doesn't appear....
Hi I'm sorry if I'm bothering you.... But your wrong I'm using a lot of Nexus mods on my SDV on Android, I get it ever since 1.5 came out , 1.4 user don't get love anymore , sorry for bothering, continue the good work
I am also using this mod, along with others for 1.5 and higher, just fine on android 1.4.5. Pretty much any and all JA or CP mods can be used with the mobile version with just a slight bit of code change, mainly the format version in the content json and API change in the manifest json.
Totally agree with LuvDew46 that since the newer version of SDV came out for other platforms, those still having to use the older version of 1.4.5 are totally being ignored now by mod authors. This is a big turn off for mobile users and not really fair to use. For this reason alone, I have started making mods that are strictly for mobile users since those who are making mods for the newer version of SDV seem to have forgotten that they too, not that long ago, had to use this version and make mods for it too.
Finally on your remark "Compatibility does not depend on me, so i can´t do anything about it" is totally wrong, It does depend on you and the format and API versions you are using. This is why some of us, who are not worried about going into json files, can make this and others usable on mobile.
126 comments
I managed to migrate my big mods away from PytK and TMX map toolkit
I am working whenever i can in a big Update for Mineral Mage, to have compat with my other mods...
I think i have made more than 30+ events, Many graphical work, animations, quests, new npcs, new monsters, locations.. uff! and i still need to do more for the content i planned when i started the project.
I am aware of A new version of Smapi AND Stardew coming.. so more support to update my mods will be happening in the future.
Have a nice day/night! - Undare
I have been like CRAAAZY! looking into the new systems for 1.6+
And I fully understand it now (As I have been making tests since Stardew 1.6 launch)
The bad news is that... I have to rewritte EVERYTHING!
All the items and machines need to be rewritten on the new Content Patcher format (So I get rid of JsonAssets and PFM)
Events have some small changes
and Maps need some rewritting too.
So.
Being honest...
It will take some time to port it and add the rest of the planned content. (I have some progress already)
I may be ending Making a new ModPage for it.
I have no date for it (As I am dealing with other things rn)
But I would love to bring this full Adventure with its own mechanics in the near future.
1.6 was the reason I stopped adding more content to this mod and making new ones (I already have 200%-ish more content prepared for this one.)
Didn´t knew the update 1.6 would take like a Year+ to get delivered.... so, that was a Big "L" for All us modders who decide to "Wait"
I do plan on playing the vanilla 1.6 game once it comes out, so I can give time to modders to update their work and also for me to get to know the new ingame mechanics and mod power capabilities.
If everything goes as expected, we are going to have a very very interesting year this time ;)
Could you add an option to relocate the warp to somewhere near the Spring Onion place in Cindersap Forest, please?
Rather more south (close to the sewers entrance) than in the middle, due to the minecart i have there.
I like the mod so far, love the new machines.
Since SVE changed how the Forest map looks like, it blocks the entrance to the mineral guild.
It can be "fixed" moving that warp.
("Fixed" for SVE. since this issue happens only if you have that mod installed. Vanilla Stardew does fine with my mod.)
I had to change the warp location on a previous computer, but when I downloaded the mod on this one, I honestly forgot to change it and it worked out of the box! Probably SVE updated and changed stuff (again) and now it works.
And Mining still underperforms in comparison for the other ones, even with this mod on.
This mod at this state CANT beat the Ancient seed or the Caviar strategy...
Yes,, the products are very valuable (Like the eggs)... But the Time/Effort/Investment requirement for it to happen is HIGH... while the other routes have some sort of automation like sprinklers or autogrowing.
I have been working in a big update to polish the rough spots of the progression, so, it should be an interesting route to take but without being overpowered.
The mod should still work fine without an update.
I'm using this mod the only problem I'm having is, I can't find the prism store entree at all, is there a way to make this mod CP, cus most content patcher mods work on Android... I already got the first event , so cute the eye have a crush on Penny ... I would really love to continue playing on this mod but unfortunately I can't do to prismatic stone entree behind big tree west from Marnie ranch doesn't appear....
Including this one.
Compatibility does not depend on me, so i can´t do anything about it.
Totally agree with LuvDew46 that since the newer version of SDV came out for other platforms, those still having to use the older version of 1.4.5 are totally being ignored now by mod authors. This is a big turn off for mobile users and not really fair to use. For this reason alone, I have started making mods that are strictly for mobile users since those who are making mods for the newer version of SDV seem to have forgotten that they too, not that long ago, had to use this version and make mods for it too.
Finally on your remark "Compatibility does not depend on me, so i can´t do anything about it" is totally wrong, It does depend on you and the format and API versions you are using. This is why some of us, who are not worried about going into json files, can make this and others usable on mobile.