What config file? I am having the same problem. I just get regular chickens when I put a dinosaur egg into the incubator ever since I installed this mod. I get pteradactyl just fine with the pteradactyl egg but there is a conflict somewhere.
i changed it in the content file, that's where another comment helped me with the error when naming the new babies and i saw the overrides types in there too.
I have been having this problem as well (nearly 2 years after your post!).... changing "ForceOverrideTypes" to false in the content file that's in the [BFAV] Pterodactyl folder fixed it for me too. Thanks for posting this fix, it was driving me CRAZY and I spent like 6 hours last night just trying to figure out what mod was causing the issue (without having to take out any other mods I consider essential in the case of a conflict).
Mod does not work in SDV 1.5.5 Are you going to update?
[18:24:02 TRACE Paritee's Better Farm Animal Variety] Reading content pack: BFAV Pterodactyl 1.0.0[18:24:02 TRACE Paritee's Better Farm Animal Variety] Cannot set produce item to "Pterodactyl Egg": Save has not been loaded. Will be temporarily set to "none" (-1). [18:24:02 TRACE Paritee's Better Farm Animal Variety] Cannot set deluxe produce item to "-1": Save has not been loaded. Will be temporarily set to "none" (-1). Pterodactyl: 3/1/-1/-1/none/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/5/1/null/Reptile Meat/20000/Pterodactyl/Coop [18:26:55 TRACE Producer Framework Mod] Content pack: [PFM] Pterodactyl Add-on 1.0.1 from /home/kittysanders77/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Farm/[NA] Pterodactyl/[PFM] Pterodactyl Egg Rules It does not have an Config.json file. [18:26:55 TRACE Producer Framework Mod] Reading content pack: [PFM] Pterodactyl Add-on 1.0.1 from /home/kittysanders77/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Farm/[NA] Pterodactyl/[PFM] Pterodactyl Egg Rules [18:26:55 TRACE Producer Framework Mod] Content pack: [PFM] Pterodactyl Add-on 1.0.1 from /home/kittysanders77/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Farm/[NA] Pterodactyl/[PFM] Pterodactyl Egg Rules It does not have an ProducersConfig.json file. [18:38:59 TRACE SMAPI] Paritee's Better Farm Animal Variety loaded asset 'Animals/BabyPterodactyl'. [18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.FarmAnimal.reloadData() at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID) at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25 at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003 [18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting. [18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.FarmAnimal.reloadData() at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID) at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25 at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003 [18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.FarmAnimal.reloadData() at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID) at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25 at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003 [18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.FarmAnimal.reloadData() at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID) at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25 at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003 [18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting. [18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.FarmAnimal.reloadData() at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID) at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25 at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003 [18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting. [18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.FarmAnimal.reloadData() at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID) at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25 at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003 [18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting. [18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info) at StardewValley.FarmAnimal.reloadData() at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID) at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25 at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003 [18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
I got a massive error block when I was trying to name a newly hatched pterodactyl: [19:30:05 ERROR game] An error occured in the base update loop: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at System.Convert.ToInt32(String value) at StardewValley.FarmAnimal.reloadData() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 288 at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 238 at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\Herman\source\updates\Paritee.StardewValley.Core-master\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 1200 at BetterFarmAnimalVariety.Framework.Decorators.Farmer.CreateFarmAnimal(String type, String name, Building building) in C:\Users\Herman\source\updates\Paritee.StardewValley.Frameworks-bfav-3.0.0\BetterFarmAnimalVariety\Framework\Decorators\Farmer.cs:line 33 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\Herman\source\updates\Paritee.StardewValley.Frameworks-bfav-3.0.0\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 63 at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\Herman\source\updates\Paritee.StardewValley.Frameworks-bfav-3.0.0\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 21 at addNewHatchedAnimal_Patch1(Object name, String ) at StardewValley.Event.<command_animalNaming>b__78_0(String animal_name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.Commands.cs:line 1458 at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\NamingMenu.cs:line 89 at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\NamingMenu.cs:line 159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4117 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3548 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913 at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 829
However, I was able to fix the problem by changing the meat field value from "Reptile Meat" to "644". Just FYI.
I adore pterodactyls, so thank you so much for this mod. Would you be able to update so that the meat pack is not needed? Changing "Reptile Meat" to "644" in content.json worked for me as well.
18 comments
I found a way to fix this
I just change the "Overrides Type" to false in the config
[18:24:02 TRACE Paritee's Better Farm Animal Variety] Reading content pack: BFAV Pterodactyl 1.0.0[18:24:02 TRACE Paritee's Better Farm Animal Variety] Cannot set produce item to "Pterodactyl Egg": Save has not been loaded. Will be temporarily set to "none" (-1).
[18:24:02 TRACE Paritee's Better Farm Animal Variety] Cannot set deluxe produce item to "-1": Save has not been loaded. Will be temporarily set to "none" (-1).
Pterodactyl: 3/1/-1/-1/none/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/5/1/null/Reptile Meat/20000/Pterodactyl/Coop
[18:26:55 TRACE Producer Framework Mod] Content pack: [PFM] Pterodactyl Add-on 1.0.1 from /home/kittysanders77/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Farm/[NA] Pterodactyl/[PFM] Pterodactyl Egg Rules
It does not have an Config.json file.
[18:26:55 TRACE Producer Framework Mod] Reading content pack: [PFM] Pterodactyl Add-on 1.0.1 from /home/kittysanders77/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Farm/[NA] Pterodactyl/[PFM] Pterodactyl Egg Rules
[18:26:55 TRACE Producer Framework Mod] Content pack: [PFM] Pterodactyl Add-on 1.0.1 from /home/kittysanders77/.local/share/Steam/steamapps/common/Stardew Valley/Mods/Farm/[NA] Pterodactyl/[PFM] Pterodactyl Egg Rules
It does not have an ProducersConfig.json file.
[18:38:59 TRACE SMAPI] Paritee's Better Farm Animal Variety loaded asset 'Animals/BabyPterodactyl'.
[18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.FarmAnimal.reloadData()
at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID)
at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25
at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender)
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003
[18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
[18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.FarmAnimal.reloadData()
at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID)
at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25
at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender)
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003
[18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.FarmAnimal.reloadData()
at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID)
at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25
at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender)
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003
[18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.FarmAnimal.reloadData()
at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID)
at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25
at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender)
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003
[18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
[18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.FarmAnimal.reloadData()
at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID)
at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25
at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender)
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003
[18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
[18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.FarmAnimal.reloadData()
at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID)
at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25
at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender)
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003
[18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
[18:38:59 ERROR game] An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.FarmAnimal.reloadData()
at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID)
at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\elbe\source\repos\StardewValleyMods\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 760
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 49
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\elbe\source\repos\StardewValleyMods\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 25
at StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy(AnimalHouse this, String name)at StardewValley.Event.b__83_0(String animal_name)at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender)
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/Desktop/SMAPI/src/SMAPI/Framework/SCore.cs:line 1003
[18:38:59 TRACE game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
It’s the framework
Link
[19:30:05 ERROR game] An error occured in the base update loop: System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at StardewValley.FarmAnimal.reloadData() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 288
at StardewValley.FarmAnimal..ctor(String type, Int64 id, Int64 ownerID) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 238
at Paritee.StardewValley.Core.Characters.FarmAnimal.CreateFarmAnimal(String type, Int64 ownerId, String name, Building home, Int64 myId) in C:\Users\Herman\source\updates\Paritee.StardewValley.Core-master\Paritee.StardewValley.Core\Characters\FarmAnimal.cs:line 1200
at BetterFarmAnimalVariety.Framework.Decorators.Farmer.CreateFarmAnimal(String type, String name, Building building) in C:\Users\Herman\source\updates\Paritee.StardewValley.Frameworks-bfav-3.0.0\BetterFarmAnimalVariety\Framework\Decorators\Farmer.cs:line 33
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.HandleHatchling(AnimalHouse& moddedAnimalHouse, String name, Farmer moddedPlayer) in C:\Users\Herman\source\updates\Paritee.StardewValley.Frameworks-bfav-3.0.0\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 63
at BetterFarmAnimalVariety.Framework.Patches.AnimalHouse.AddNewHatchedAnimal.Prefix(AnimalHouse& __instance, String& name) in C:\Users\Herman\source\updates\Paritee.StardewValley.Frameworks-bfav-3.0.0\BetterFarmAnimalVariety\Framework\Patches\AnimalHouse\AddNewHatchedAnimal.cs:line 21
at addNewHatchedAnimal_Patch1(Object name, String )
at StardewValley.Event.<command_animalNaming>b__78_0(String animal_name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.Commands.cs:line 1458
at StardewValley.Menus.NamingMenu.textBoxEnter(TextBox sender) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\NamingMenu.cs:line 89
at StardewValley.Menus.NamingMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\NamingMenu.cs:line 159
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4117
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3548
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913
at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 829
However, I was able to fix the problem by changing the meat field value from "Reptile Meat" to "644". Just FYI.