Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

Gweniaczek

Uploaded by

Gweniaczek

Virus scan

Safe to use

42 comments

  1. Gweniaczek
    Gweniaczek
    • premium
    • 2,990 kudos
    Locked
    Sticky
    If you have problems/Errors add your smapi log to the comment.
  2. TugeerO3O
    TugeerO3O
    • member
    • 0 kudos
    Hi, I installed both Medieval Buildings mod and this mod, but I noticed that it only changes the look of my stable. The garage stays the way it was.
    My SMAPI log shows:
    [SMAPI]    Medieval_buildings 2.2.0 by Gweniaczek | for Content Patcher | Medieval buildings set inspired by Eemie and Flower Valley
    [SMAPI]    Medieval_stables 2.0.0 by Gweniaczek | for Content Patcher | 4 stable designs matching Medieval buildings
    There are no errors show in SMAPI log.
  3. phukuneake
    phukuneake
    • member
    • 0 kudos
    Does this one compatible with 1.6.6 ? 
  4. EvilApples420
    EvilApples420
    • member
    • 0 kudos
    So I noticed its only in winter that it takes an extra 5-10 seconds to load from leaving one building to another on my farm and the rest of the map (I uninstalled the mods for now because it was heavily bugging me) And I was wondering if there was a way to fix it? 
    1. Gweniaczek
      Gweniaczek
      • premium
      • 2,990 kudos
      Hi there c:

      This is a simple content pack that uses no fancy update rates so it shouldn't cause lag on location change. Is your mod loadout heavy? Log?
    2. EvilApples420
      EvilApples420
      • member
      • 0 kudos
      I figured it out. Turns out WAY TO MUCH crap was happening on the day one of winter so I had to change/edit it a bit and everything is good now :D I even downloaded a bunch of other of your medieval ones and they are running fine so ty c: 
  5. dreamer9861
    dreamer9861
    • member
    • 0 kudos
    Ever thought of creating an AT version of this pack? If not, may I gave it a go?
    1. Gweniaczek
      Gweniaczek
      • premium
      • 2,990 kudos
  6. DavidKim2005
    DavidKim2005
    • member
    • 0 kudos
    https://smapi.io/log/d769dbfe6c0244459b3633067c3c3c5a
    I have both the Medieval Buildings mod and this Tractor mod installed. My stable config in Medieval Buildings is on "2" and "more."
    My garage config on this mod is on "2" and "more". They should look different accordingly, but both my stable and garage appears in the aesthetic of "3" and "more" of the stable from Medieval Buildings. Weird how neither configs applied and its now just united as the look of 3 from Medieval buildings. I can upload pics of the config preview but since its your mod you prob know all about the config options I'm talking about. Thanks in advance, gotta love your effort into these mods. Can't play without em.
    1. Gweniaczek
      Gweniaczek
      • premium
      • 2,990 kudos
      Hi there c:

      I have half of the solution ->that stable issue is my mistake. When I restructured files in Medieval Buildings I switched option 2 and 3 but forgot to update the preview image. Sorry about that. I'll fix it in next update c: So choosing option 3 in config will apply option 2 from preview for now.

      Now the garage problem... Medieval Buildings is not targeting the garage texture so it can't be overwriting it, but there was someone once SV 1.6 dropped that had their tractor+garage changed into horse+stable because of a bug. Could you send me a screenshot or take a closer look what's inside the garage? In my retextures stables have horse stuff like water/hay and garage has tractor stuff like old wheels/barrels.

      If there's horse stuff inside -> there's an issue with Tractor mod itself.
      If there's tractor stuff inside -> send me your log with patch summary so that I can see more info about config and edits applied.

      To make the patch summary you load your save as usual, step outside the house ( to ensure the garage texture is fully loaded ) and write:
      patch summary
      in the smapi window ( the black console window that opens first and stays in the background ) and hit enter. It will print some txt, should be done in max few seconds. Then you exit the game and upload the fresh log as usual. That log will now include more info about the Content Patcher edits as well as your config inputs ( no screens needed c: )
    2. DavidKim2005
      DavidKim2005
      • member
      • 0 kudos
      Both my stable and garage look the same, with both having horse stuff inside (hay+water bucket). They both look like the option 3 in the un-updated image of the Medieval Building config, the now option 2 since you said you switched them. Maybe at the current 1.6.3 patch, garage functions as a garage but takes the config of a stable? idk haha.
       Screenshot of stable and garage
    3. Gweniaczek
      Gweniaczek
      • premium
      • 2,990 kudos
      xc
      Yup, Your garage is officially a stable = issue with Tractor mod itself. 
    4. DavidKim2005
      DavidKim2005
      • member
      • 0 kudos
      Weird. Just updated tractor mod today to see if that would fix it and its still like this. Guess I'll have to file a bug report there. Thanks for the help.
  7. ashlynlpfeiffer
    ashlynlpfeiffer
    • member
    • 0 kudos
    Hello, I cannot seem to get my tractor garage to change from the original one. Any ideas on how I can get it working? TIA
    1. Gweniaczek
      Gweniaczek
      • premium
      • 2,990 kudos
      If you have problems/Errors add your smapi log to the comment.
  8. skysilja
    skysilja
    • member
    • 0 kudos
    the mod doesn't work, the garage remains vanilla :(
    1. Gweniaczek
      Gweniaczek
      • premium
      • 2,990 kudos
      If you have problems/Errors add your smapi log to the comment.
  9. jheerdss
    jheerdss
    • member
    • 0 kudos
    Atualização pro 1.6?
    1. Ectoplas
      Ectoplas
      • member
      • 1 kudos
      It says it's 1.6 compatible on the tag at the top of the page.
    2. Gweniaczek
      Gweniaczek
      • premium
      • 2,990 kudos
      No changes to the buildings in 1.6 so it's working as is.
      I'll update it for new CP format later to ensure best performance but it's low on priority list for now.
  10. PayloadG
    PayloadG
    • member
    • 5 kudos
    hi Gwen!love your work so much.but my garage don't automatically change by season til i reload this save.any help pls?o.o
    1. Gweniaczek
      Gweniaczek
      • premium
      • 2,990 kudos
      Hi there c:

      Sound like an issue with the season token. Not something I can do as my retexture is just that -> a simple retexture relaying on the framework to work. I'll try to update it today for newest CP version. Hopefully that will help cx
  11. nanaselene
    nanaselene
    • member
    • 0 kudos
    hi, i’ve seen a pic of a farm on pinterest with sebastian having a motorcycle garage that looks like a medieval style. is this perhaps the one they used?? and if so, does it work on android?? thank you.
    1. Gweniaczek
      Gweniaczek
      • premium
      • 2,990 kudos
      Hi there c:

      This is a retexture for tractor garage and stable for the horse. The screen you're talking about is most likely a custom edit someone did for themselves because i never released anything like that. Adding a garage for Sebastian's bike would require adding it with TMXL or a map edit.